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《ZBrush and Maya Integration》DIGITAL TUTORS W3D 教程[Bin]

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  • 摘要:
    对白语言英语
  • 时间: 2006/02/27 17:26:40 发布 | 2006/02/27 17:26:40 更新
  • 分类: 教育  计算机 

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中文名ZBrush and Maya Integration
资源格式光盘镜像
版本DIGITAL TUTORS W3D 教程
地区美国
对白语言英语
简介

IPB Image
[通过安全测试]
杀毒软件:卡巴斯基个人专业版 5.0.391
病毒库:2006.02.27 14:58:15
[通过安装测试]Windows XP PRO SP2
[发布计算机系统]Windows XP PRO SP2


共享时间:10:00 AM - 22:00 PM
一般在共享服务器:DONKEY SERVER NO1
软件版权归原作者及原软件公司所有,如果你喜欢,请购买正版软件



转自:TLF
相关软件: Zbrush 2.0
运行时间: 5 小时 43 分 2 秒
介 质: CD-ROM

"ZBrush and Maya Integration"让你在使用zbursh和maya特效时,提供 了 大量节省时间的技巧和技术,适合于新老用户,是个自适应式的教程。

Easily integrate ZBrush and Maya into your creative workflow! "ZBrush and Maya Integration" provides over 5 hours of time-saving tips and techniques to increase your productivity while using the power of ZBrush and Maya for extraordinary results. Ideal for both new and experienced users, "ZBrush and Maya Integration", is a self-paced guide to effectively utilizing ZBrush into their 3D pipeline.

ZBrush and Maya Integration" engages you with over 5 hours of project-driven training and through the entire process of modeling, sculpting, UV layout, and rendering using the complimentary workflow between Zbrush and Maya workflow. Each lesson is developed to increase productivity with time-saving tips and fun, hands-on projects. Popular topics covered in "ZBrush and Maya Integration" include: an application overview, polygon modeling, projection master, morph targets, UV mapping techniques, geometry sculpting, displacement maps, cavity maps, normal maps, brushes, symmetry techniques, stencils, advanced geometry tools, rendering with mental ray, subpixel displacement, and several additional lessons designed to give you a firm understanding of using ZBrush and Maya in an integrated workflow to achieve unsurpassed results.
Lesson Outline:

1. Introduction 1:49
2. Creating image planes 6:12
3. Roughing the torso in Maya, part 1 6:48
4. Roughing the torso in Maya, part 2 8:49
5. Building the arms and hands, part 1 13:07
6. Building the arms and hands, part 2 6:46
7. Building the legs 7:38
8. Refining the overall shape of the body in Maya 7:29
9. Modeling the spikes along the back 8:03
10. Roughing the head in Maya, part 1 10:06
11. Roughing the head in Maya, part 2 7:47
12. Building the mouth 8:13
13. Detailing the mouth in Maya 6:37
14. Building the horns in Maya 14:52
15. Exporting meshes from Maya into ZBrush 5:04
16. Setting up Morph Targets in ZBrush 5:18
17. ZBrush workflow overview 8:25
18. Rough detailing of muscle tone in ZBrush 9:39
19. Low-level detailing of hands and face 12:37
20. Adding more muscle definition to the arms 8:29
21. Continued detailing of the face 10:30
22. Detailing spikes on the back 8:39
23. Sculpting / creating fingernails in ZBrush 7:11
24. Using Smart Resymmetry 5:58
25. Low-level sculpting of toenails 4:46
26. Fine detailing of the toenails 7:38
27. Adding larger wrinkles and folds to the body 8:34
28. Adding fine wrinkles to the face 11:10
29. Adding fine detail to the horns 8:46
30. Adding fine cracks and details to the feet 3:04
31. Creating custom Stencils in Photoshop 3:54
32. Advanced Smart Resymmetry workflow 8:53
33. Adding fine skin details with stencils and Projection Master 9:07
34. Adding pores to skin detail 8:22
35. Exporting mouth geometry from ZBrush back into Maya 8:04
36. Building the teeth in Maya, part 1 11:46
37. Building the teeth in Maya, part 2 5:54
38. Adding final details to the skin 4:31
39. Generating Cavity Maps in ZBrush 8:31
40. Generating Displacement Maps in ZBrush 8:24
41. Rendering Displacement Maps in Maya 14:12
42. Tips / Tricks: Generating clean Normal Maps in ZBrush 8:16
43. Tips / Tricks: Importing the monster's teeth into ZBrush for detailing 2:39
Total Run Time:
5:43:00

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