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[通过安全测试]
杀毒软件:卡巴斯基个人专业版 5.0.391
病毒库:2006.02.27 14:58:15
[通过安装测试]Windows XP PRO SP2
[发布计算机系统]Windows XP PRO SP2
共享时间:10:00 AM - 22:00 PM
一般在共享服务器:DONKEYSERVER NO1
软件版权归原作者及原软件公司所有,如果你喜欢,请购买正版软件
转自:TLF
相关软件: Maya 7 or higher (recommended for support files)
运行时间: 7 hrs., 3 discs
介 质: CD-ROM
"Introduction to Paint Effects" 以 项目为驱动 ,提供7小时 循序渐进教程,讲授maya强大的"画笔"技术---绘画特效,是学生、爱好者及专业人士的理想学习教程。
Begin expressing yourself creatively! "Introduction to Paint Effects" provides over 4 hours of project-driven training and guides you step-by-step through Maya’s powerful brushed-based technology, Paint Effects. Ideal for students, enthusiasts, and professionals, integrating Maya Paint Effects into their creative workflow, "Introduction to Paint Effects" provides an interactive approach to learning Maya Paint Effects and unleashes your creativity.
Introduction to the UI for Paint Effects
In this lesson we will cover how to use the Paint Effects shelf and the Visor.
Introduction to the Paint Effects Panel
This lesson will show you how to paint on the canvas and the scene, while you see the rendered strokes in real time.
Paint Effects Tool
This lesson is a quick introduction to the Paint Effects tool and the Brush Resize and Brush Offset shortcuts.
Paint Effects Tool and Pressure Mapping
Learn how to maximize the use of your drawing tablet and Paint Effects by using Pressure Mapping settings.
Adjusting the Stroke Node
The attributes in the Stroke Node give you access to the settings you used in the Paint Effects Tool, and adjustments to these settings are live in your Maya scene.
Make Paintable and Get Brush Preset
Learn how to paint on surfaces in your scene using brushes that are available with the default install of Maya. This lesson will also cover how to paint across multiple surfaces.
Template Brush Settings
The Template Brush settings give you access to every brush attribute allowing you to save off the brushes or make adjustments prior to painting with the brush in your scene.
Flipping Tube Directions
Learn how to adjust the direction of the tubes from using the normal of the surface or curve to the direction of the stroke. This allows you to paint either a top down view or a view from the side of the stroke.
Painting on View Plane
A little known tip that will allow you to paint on the view plane. This would be useful for creating starfields or a default image used as a background for your render, and it is also connected to all cameras in your scene.
Transferring Settings to Existing Strokes
You will learn how to create custom settings using your attribute editor and then load them into the template brush settings for further modifications. This lesson will also cover how to transfer settings from one stroke to another.
Share One Brush
You will learn how to simplify your scenes by sharing brush nodes. This will allow you to modify one node in the attribute editor and have those edits transfer to all strokes that are being shared. This lesson will also teach you how to select different strokes or brushes by name.
Create Modifier
Those using Maya 7 and higher will be able to use this powerful modifier to create localized effects including color changes, opacity changes, flower and leaf adjustments.
free preview
Creating Cycling Animations
You will learn how to loop the brush animation so you can cycle your animation. The cycled animation will make it a perfect loop to be used in a low-res render, where the rendered file is used as a texture on a plane in the scene.
Paint Effects Brush Springs
You will learn how to create softbody type behavior for the Paint Effects strokes. You will also learn how to adjust the spring stiffness, dampening and how much the strokes can travel.
Modifying the Stroke Path Curve
You will learn to simplify the curves to reduce the overall number of control vertices without altering the shape of the curve. This lesson will also teach you how to make modifications to the Paint Effects stroke curve.
Stroke Control Curves
You will learn how to comb Paint Effects tubes using existing curves by creating control curves, as well as how to force Paint Effects tubes to assume the shape of the control curves. This lesson will also cover Curve Follow, Curve Attract and max distance for the control curves.
Using Existing Curves as Stroke Curves
You will learn to apply brush strokes to existing curves. This lesson will also cover bringing curves from Illustrator and applying Paint Effects to create a neon sign.
Creating Pressure Curves
You will learn how to create an interactive curve that represents your pressure settings. This visual representation of the pressure settings can be deformed using any of the normal deformers, which in turn will drive the attributes set in the pressure mapping settings.
free preview
Auto-Painting Surfaces
You will learn how to adjust all of the attributes in the auto paint grid settings. These attributes include Strokes per Span, Point per Curve, Grid Smear and Density.
Random Auto Paint
By using the random feature of the Auto Paint Random, we can let Maya help us randomize the paint location of the strokes painted automatically on the surfaces.
Paint Effects Globals
You will learn how to set the Paint Effects globals, which will allow you to set overrides regardless of what the individual brush is set to, including things like canvas light, depth and real lights.
Paint Effects Mesh Quality
This lesson will teach you how to adjust your mesh quality settings interactively. The lesson will also teach you how to load the attributes needed to make modifications.
Converting Paint Effect to Polygons
You will learn how to render Paint Effects strokes and tubes in mental ray by converting to polygons. This lesson will also cover how to modify the shaders created for the tubes.
Blending Brushes
You will learn how to blend one brush into different brushes. This lesson will also teach you how to blend shades from different brushes, as well as cover how to blend the brush shapes to create completely new brushes.
Using the Visor for Blending
This lesson will teach you how to blend brushes using the Visor. This method is a quick and fast way of creating new brushes without using the drop down menu.
Saving Custom Brushes
This lesson will show you how to store the brushes in your visor or shelf. We will set up the appropriate files and create a new tab in the visor.
Using the Paint Effects Panel
You will learn how to use the tool bar in the Paint Effects Panel when painting on the canvas or scene.
Paint Effects Panel > Canvas Menu
You will learn how to create new images, save images and set up your canvas background colors. This lesson will also cover how to undo in your canvas paint mode and roll your canvas to check for seams.
Brushes and Resolution
You will learn how to modify the brush to act like a paint brush, eraser, smear tool or blur tool for custom effects. This lesson will also cover optimization techniques used to increase the responsiveness of Maya when painting on the scene.
Modifying Object Shading
You will learn how to preview your Paint Effects prior to rendering the scene. This lesson will also cover how to speed up your render times by localizing the interactive render based on the selected strokes.
Using Paint Effects Panel as a Paint Tool
This lesson will teach you how to use existing textures in your scene, make modifications to the textures, and have them displayed directly on your surfaces. You will also learn how to set up the options, so you can make edits to your texture file interactively.
free preview
Advanced Stroke Node
You will learn how to control the randomization created in your node with settings in the stroke node. This lesson will also discuss Draw Order and how to use it to control the order in which the paint effects are painted.
Min / Max Clipping
You will learn how to animate the stroke appearing using the min / max clipping options in the end bounds tab.
Pressure Scale Ramp
This lesson will teach you how to use a ramp to set your pressure map settings.
Changing Brush Types
This lesson will teach you how to take existing strokes in your scene and change the brush type. Paint, Erase, Blur, Smear, Thin Line and Mesh brushes will be discussed in this lesson.
Controlling Channels
You will learn to adjust which attributes are rendered on a per stroke basis. This feature will allow you to control the ability to quickly create alpha channels or color maps.
Adjusting the Brush Profile
You will learn how to adjust the width of a brush and the density of a Paint Effects brush. This lesson will also cover the settings used to create ribbons and control the quality of the final render of a paint brush.
Mastering Twist
Learn not only how to twist each of the tubes, but also how to work with the forward twist to have the broad side of the Paint Effects tube always point to the camera.
Mesh Settings and Mesh Environments
You will learn how to set attributes to control the quality of the mesh brushes and the color information used when creating reflection maps for the mesh brushes.
Thorns on Mesh Brushes
You will learn how to set thorn density, elevation, length and color information for thorns added to your mesh brushes.
Shading Attributes
You will learn to control the color, incandescence and transparency for the tubes on your brush. This lesson will also cover how to add randomization onto each of the tubes.
Texture Settings
You will learn how to texture strokes and tubes using different mapping settings. This lesson will also cover opacity and displacement settings, as well as the settings used to create very believable bump mapping.
Illuminating Paint Effects
You will learn how to control the Paint Effects using light information and working with Light Based Width. This lesson will also give you tips on how to speed up your workflow using Paint Effects lights.
Shadowing Paint Effects
You will learn how to create fake 2D shadows for the Paint Effects strokes. This lesson will also explore how to set up depth map shadows using depth map shadows on the lights.
Working with Glows
You will learn how to create your own neon brush using the Glow attributes. This lesson will also cover how to use Shader Glow for more realistic glows.
Overview of Tubes
You will learn how to control the main tube of your brush using the settings in the creation tab. The attributes covered in this lesson are key to all future tube-based brushes.
Mastering Branching
You will learn how to control and modify branching in the growth tab. This lesson will also cover how to modify the branching and splitting of your tubes.
Working with Twigs
You will learn how to build a pine tree type of brush using the twig attributes. We will cover all of the attributes including Twig Start, Twist and Clusters.
Paint Effects Leaves
You will learn how to control the way leaves are generated on each of the tubes. This set of attributes will give you a strong foundation of what each leaf can do and how to control it.
Paint Effects Flowers
In this lesson we will cover how to build your own custom flower using the flower settings, leaves, and how to texture the flower. This lesson will also focus on how to save your brush for later use.
Displacements on Tubes
Adding noise, wiggle and curl will alter the shape of the main tube created from the stroke. These attributes can help control breaking up the brush, so they are not straight tubes.
Forces on Tubes
This lesson will teach you how to add gravity, control deflection and add randomization to your brush to automatically create many unique brushes.
Working with Turbulence
This lesson will teach you how to create different turbulence types including Grass Wind and Tree Wind. We will also cover how to use turbulence frequency and speed to modify final results.
Spiral and Bend Attributes
These attributes control the tube and allow you to spiral the tube around the normal of the tube. Both of these attributes can be useful when randomizing the tubes.
Length Mapping and MEL Scripts
Length mapping will allow you to control attributes based on the tallest brush. We will also cover how to enter a MEL procedure to control the brush after it has been drawn.
Working with Gaps
This lesson will teach you how to create gaps in your stokes or tubes. By setting up gaps you can easily create a marquee style brush or complex brushes like rain or snow.
Animating Strokes using Flow
You will learn to create animated rain from simple strokes with gaps. This lesson will also cover how to use Stroke Time and Time Clip to grow and kill your tubes or strokes.
Working with Render Globals
You will learn to create very smooth-edged renders using the Oversample and Post filter to anti-alias the edges. This lesson will also show you where to enter your own depth map and to control which strokes are being rendered.
Building a Potted Plant
This lesson will teach you how to create a custom brush which will end up looking like a potted flower plant. We will cover many advanced techniques.
Adding Paint Effects to Toon Lines
You will learn how to add Paint Effects strokes to toon lines. This can open up a large number of creative possibilities when working with advanced renderings.
Building an Oak Tree
We will start with a default brush and continue on to build our own oak tree. This lesson will also cover how to texture and displace the tree.
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