此为3DS Max Master Class Series 1~8教程中的第一和二张DVD教程,关于角色设置和动画的视频.
Learn how to “trick-out” your biped! Pia Maffei, of Applied Ideas, demonstrates how to customize Biped to create custom character rigs. Use Null Helper objects with 3ds max Animation Constraints to work with Biped bones and use the Motion Mixer to work with animation tracks.
Pia brings you through how to properly plan your rig, good rigging guidelines, creating leg rigs and IK chains in the foot. She continues by creating a spine rig, the 6 arm approach, and finishes with demonstrating how to work with proxy geometry.
Rigging a character is an important, and challenging, part of the game and VFX workflow. Sergio Mucino, accomplished video effects and games artist discusses how to use “layered rigging” to create simple through advanced character rigs. The rig is the “user interface” to your character—it must be clear and precise to allow as much control as possible when animating the character.
The session begins with technical character rigging workflow and introduces skeletal design for advanced skinning deformations. It continues with topics such as advanced controllers, wires, expressions, scripts and embedded procedural animation. It finishes with skinning and morphing of facial expressions, the use of proxy geometry, and muscle-based deformation systems.