This lecture is an introduction to character animation. We will see how in applying the basic principals of animation to both a bouncing ball and a jumping character, we will achieve scenes that have both dynamic movement and weight. We use the graph editor to set keyframes and manipulate them in time and space, while developing an understanding of how to read a function curve. Essential demonstrated skills include how to adjust animation in-betweens, how to offset movement, how to hide keys and how to efficiently utilize the timeline.
The art of character animation is about telling story through acting. This lecture covers the setup of a two-character scene that includes a simple character, with few keyable attributes, and a complex character with many keyable attributes. We will approach setting major key poses, moving holds, extremes, overlap and contact positions together with adding and freeing tangent weight on function-curves. Inbetweens are also used to control the contrast and spacing of movement in our animation. The end result is a fully realized scene that is believable and sophisticated.
《Gnomon DIGITAL SETS v4》CG场景、特效最经典的视频教程