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《ZBrush 2教程-新增电子书》(Kurv Studios | Get into ZBrush 2)2

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  • 摘要:
    发行日期2005年10月02日
    对白语言英语
  • 时间: 2005/10/02 23:24:42 发布 | 2005/10/02 23:24:42 更新
  • 分类: 教育  计算机 

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中文名ZBrush 2教程-新增电子书
英文名Kurv Studios | Get into ZBrush 2
别名Kurv Studios | Get into ZBrush 2
版本2
发行日期2005年10月02日
地区美国
对白语言英语
简介

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简介:
ZBrush 2.0是来自Pixologic最新和非常独立的软件。专为艺术家提供自由,快节奏细节的的雕塑。Zbrush已经为全世界主流3D工作室所采用并且融合为生产流水线。
这个Get Into ZBrush教材首先带领大家参观ZBrush的工作界面和解释各种工具的使用。
接着教你运用ZSpheres来进行制作High Polygon的模型,用Native mapping模式来做纹理,
最后进行灯光和渲染的处理。
这个教材目标是让新认识ZBrush的人或艺术家简单的了解一下ZBrush。

Zbrush是传统和创新工具的完美组合,让您创造复杂、高品质的图形,快速有效地表达自我,这些功能曾经在《指环王3:国王归来》这部影片的数字建模方面被广泛运用。它能给於您即时反应,即时绘制您的图像,它也非常适合於情节串联图板和概念化设计,功能足於将您的作品打造完美。直观、易於使用和功能强大,Zbrush将激发您创造多面的、震撼人心的图像,不管您是个新手,还是位专业人士。Zbrush独特的2D和3D功能的组合将产生动人的效果,不需要您经过痛苦的漫长学习。

ZBrush 2.0 is the latest release from Pixologic and continues to be a very individual piece of software. Designed to give an artist the freedom to sculpt high-frequency detail, all the while striving to make it as intuitive as possible. ZBrush has been adopted by major 3D Studios across the world and integrated into the production pipeline. Get Into ZBrush will take the artist on a tour of the ZBrush interface and explain how each tool can fit into their workflow. Using plain, well paced narrative Glen takes the viewer, panel by panel on an eye opening exploration. Part two then moves onto a project to model a 3D head from the innovative ZSpheres onto high polygon modeling, texturing using the native mapping modes and finally onto lighting and rendering the model. There is no other software on the market today that allows you to model organic models with polygons counts reaching the million mark and this video helps you to explore it fully.

The video is aimed at people new to ZBrush and the artist that simply wants to know more. As ZBrush has so many hidden depths this title helps to how and where ZBrush can be used in a modern graphic environment.

Introduction to the workspace

Part 01: ZBrush Program Overview
Introduction to the workspace
The Title Bar
Floating Palettes and how they can be configured
How to use and setup side bars
The Document Window and the clipping plane
Setting preferences including the interface colors
Startup document and how to create one

Introduction to Interface items and palettes - A brief overview of the dropdown interface items including where to find and how to use the following:
--Alpha brushes
--Color
--Document
--Draw
--Edit,
--Layer
--Light
--Marker
--Material
--Movie
--Picker
--Preferences
--Render
--Stencil
--Stroke
--Texture
--Tool
--Transform
--Zoom
--ZPlugin
--ZScripts

2D Painting

--Alphas
Brush shapes
Made into 3D object with Alpha skinning
Used as masks
Used as stencils
Used in materials as custom bumps
Used in fog
Can be converted to texture
Serve as displacement maps or for inflating masked areas.
--Draw
Main centre for drawing, painting and sculpting actions
MRGB, RGB and ZADD and ZSUB drive most of the actions
Perspective mode to help the illusion of depth.
--Focal Shift
Changes the ZGraph alpha setting to make the brush more or less abrupt around its edge
--Stroke Palette
The way in which the tools react with the canvas e.g. Drag rectangle, drag dot etc.
--Layers
Using and creating layers
--Materials
How to pick a material and adjusts its sliders to give the desired result.
--How to Save and export
Save and export Brushes, alphas, textures, ZTool, OBJs etc.
--Pixol Based tools - Tools and brushes that react with pixol based items in the document canvas including:
--Simple Brush
--Single layer brush
--Bump brush
--Eraser brush
--Smudge tool
--Snake Hook brush
--Hook brush
--Fiber brush
--Cloner brush
--MRGZB grabber
--Deco brush
--Directional brush
--Roller brush
--3D modeling basics
--Getting a ZTool into the document window
--Entering EDIT mode
--Using the Gyro manipulator
--Gyro Transformations
--Transformations in EDIT mode
--Freehand sculpting modes
--Draw pointer edit mode
--Deformations sliders
--Initialize sliders
--Symmetry
--Re-Symmetry
--Polyframes
--ZSpheres intro
--ZSpheres adaptive skinning
--Polymeshes
--Multi res levels
--Partial mesh visibility
--Edge loops
--Creases
--Displacement maps
--MaskingMarkers
--Multimarker tool
--Morph targets

Alpha Skinning
Make3D button in the alpha palette

Part 2: A modeling project

ZSphere modeling
How to create a ZSphere model from scratch. Switch back and forth from ZSpheres and Polygons in Adaptive preview mode.
Making an Adaptive skin
A breakdown of how the settings in the TOOL>Adaptive panel effect the final polygon mesh
Adding edge loops
Adding detail in targeted areas and defining edge loops to improve the topology
Dividing the geometry
Dividing the Geometry stage by stage. How to go up and down the Multi resolution stages. Detailed use of the Geometry pull down menu in the TOOL palette.
Detail the high resolution mesh
Adding detail to the mesh as it is slowly Subdivided into a Million Polygon+ model. Using Alpha Brushes, the Projection Manager,
Using Projection master to add detail
How to use projection Manager to drop the mesh to canvas and add 3D detail.
Modifying a material
Choosing a material for the model and altering it to suit our needs.
UV mapping and adding a texture in ZBrush
Choosing a UV mapping mode for the model. Creating a 2048x2048 texture map and add some texture detail using Projection Master
Lighting and environment settings
Choosing a light setup for the project.
Rendering the scene
Altering the Render settings and setting up the environment to suit the project.

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