这个Get Into ZBrush教材首先带领大家参观ZBrush的工作界面和解释各种工具的使用。
接着教你运用ZSpheres来进行制作High Polygon的模型，用Native mapping模式来做纹理，
ZBrush 2.0 is the latest release from Pixologic and continues to be a very individual piece of software. Designed to give an artist the freedom to sculpt high-frequency detail, all the while striving to make it as intuitive as possible. ZBrush has been adopted by major 3D Studios across the world and integrated into the production pipeline. Get Into ZBrush will take the artist on a tour of the ZBrush interface and explain how each tool can fit into their workflow. Using plain, well paced narrative Glen takes the viewer, panel by panel on an eye opening exploration. Part two then moves onto a project to model a 3D head from the innovative ZSpheres onto high polygon modeling, texturing using the native mapping modes and finally onto lighting and rendering the model. There is no other software on the market today that allows you to model organic models with polygons counts reaching the million mark and this video helps you to explore it fully.
The video is aimed at people new to ZBrush and the artist that simply wants to know more. As ZBrush has so many hidden depths this title helps to how and where ZBrush can be used in a modern graphic environment.
Introduction to the workspace
Part 01: ZBrush Program Overview
Introduction to the workspace
The Title Bar
Floating Palettes and how they can be configured
How to use and setup side bars
The Document Window and the clipping plane
Setting preferences including the interface colors
Startup document and how to create one
Introduction to Interface items and palettes - A brief overview of the dropdown interface items including where to find and how to use the following:
Made into 3D object with Alpha skinning
Used as masks
Used as stencils
Used in materials as custom bumps
Used in fog
Can be converted to texture
Serve as displacement maps or for inflating masked areas.
Main centre for drawing, painting and sculpting actions
MRGB, RGB and ZADD and ZSUB drive most of the actions
Perspective mode to help the illusion of depth.
Changes the ZGraph alpha setting to make the brush more or less abrupt around its edge
The way in which the tools react with the canvas e.g. Drag rectangle, drag dot etc.
Using and creating layers
How to pick a material and adjusts its sliders to give the desired result.
--How to Save and export
Save and export Brushes, alphas, textures, ZTool, OBJs etc.
--Pixol Based tools - Tools and brushes that react with pixol based items in the document canvas including:
--Single layer brush
--Snake Hook brush
--3D modeling basics
--Getting a ZTool into the document window
--Entering EDIT mode
--Using the Gyro manipulator
--Transformations in EDIT mode
--Freehand sculpting modes
--Draw pointer edit mode
--ZSpheres adaptive skinning
--Multi res levels
--Partial mesh visibility
Make3D button in the alpha palette
Part 2: A modeling project
How to create a ZSphere model from scratch. Switch back and forth from ZSpheres and Polygons in Adaptive preview mode.
Making an Adaptive skin
A breakdown of how the settings in the TOOL>Adaptive panel effect the final polygon mesh
Adding edge loops
Adding detail in targeted areas and defining edge loops to improve the topology
Dividing the geometry
Dividing the Geometry stage by stage. How to go up and down the Multi resolution stages. Detailed use of the Geometry pull down menu in the TOOL palette.
Detail the high resolution mesh
Adding detail to the mesh as it is slowly Subdivided into a Million Polygon+ model. Using Alpha Brushes, the Projection Manager,
Using Projection master to add detail
How to use projection Manager to drop the mesh to canvas and add 3D detail.
Modifying a material
Choosing a material for the model and altering it to suit our needs.
UV mapping and adding a texture in ZBrush
Choosing a UV mapping mode for the model. Creating a 2048x2048 texture map and add some texture detail using Projection Master
Lighting and environment settings
Choosing a light setup for the project.
Rendering the scene
Altering the Render settings and setting up the environment to suit the project.