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《Java:Java 编程语言入门指南》(Java: Introduction to the Java Programming Language Tutorials)MOV格式

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  • 摘要:
    发行日期2005年
    对白语言英语
  • 时间: 2005/08/17 16:13:10 发布 | 2005/08/17 16:13:10 更新
  • 分类: 教育  计算机 

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中文名Java:Java 编程语言入门指南
英文名Java: Introduction to the Java Programming Languag
版本MOV格式
发行日期2005年
地区美国
对白语言英语
简介

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原书名: Java: Introduction to the Java Programming Language Tutorials
原出版社: VTC http://www.vtc.com/files/productdetail.php?sku=33459
作者: Arthur Griffith
书号: 1932072578
课时: 8 hrs / 92 lessons
系统: Win XP, 2000, 98, NT, Mac OS X, OS 9

基本内容:
本教程由Java专家Arthur Griffith进行讲解,从初学者水平开始,使用了实际的例子来对Java编程语言进行讲解演示。教程中包含有演示实例的源代码供读者使用。

书籍目录:
Introduction
Course Introduction
What is Java?
What You Will Need
A Few Important Words
The Command Line Installation
Course Overview

Two Programs Named Howdy
The Source Code of Howdy
Compiling and Running Howdy
The Source Code of a Howdy Window
Compiling and Running Howdy Window
Adding Exits to Howdy Window

Drawing Text in a Window
Font Anatomy
Positioning Text Version pt. 1
Positioning Text Version pt. 2
Positioning Text Version pt. 3
Garbage Collection
Selecting Fonts
Selecting Colors

A Few Language Fundamentals
The Arithmetic Data Types
More Fundamental Data Types
Operators
The String Class
Arrays
If and Conditionals
Looping
Listing Fonts

Classes, Data, and Access
Methods/Arguments/Returns
Fundamental Inheritance
The Sun Documentation
The Creation of an Object
More About Constructors
Access

Drawing and Painting
Drawing Rectangles
Filling Rectangles
Drawing and Filling Circles
The Rounded Rectangle
Drawing and Filling Arcs
Inventing a Shape of Your Own
Rectangle with a Beveled Edge
Simple Color Shading
The Checkerboard and Shading Problems
Two Checkerboard and Shading Solutions

Graphic Files
Loading a Graphic File from Disk
Displaying a Graphic Image
Loading a Graphic File from the Internet
Scaling Images
Drawing in Memory
Picture Checkerboard Problem
Picture Checkerboard Solution

Simple Animation
Threads
A Simple Thread Example
A Simple Animation
Overcoming the Flicker Problem
Pong Program One
Pong Program Two
The Switch and Case Statement
The Doomed Vessel

Introduction to Applets
Applet Fundmentals
The Constructor and Init
An Applet is a Creature of the Internet
Creating a Production Applet
Animated Applet Structure
One Bouncing Ball
Random
One Hundred Bouncing Balls
The Autumn Leaves Applet

Responding to the Mouse
Java Interfaces
A Simple Mouse Clicker
Moving an Object in a Window
Dragging an Object in a Window
Dragging a Returning Object in a Window

Components
Components and the AWT
Placing Buttons in Panel
Listening to Buttons in a Panel
Poking Text into a Label
A Choice is for Making a Selection
A List is for Making a Selections
A Text Field is for Typing
Toggles Turn On and Off

Placing Components in a Window
Containers and Layout Managers
The Border Layout Manager
The Grid Layout Manager
The GridBag Layout Manager pt. 1
The GridBag Layout Manager pt. 2
The Card Layout Manager
The XY Layout Manager

Dialogs and Menus
A Non-Modal Dialog
A Modal Dialog
A Messaging Dialog
A Menu on a Frame

Wrap Up
Command Line Options for Javac
Command Line Options for Java

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