v

您的位置:VeryCD教育计算机


《学习JAVA2教程》(LearnKey.Learning.System.Java2)[Bin]

  • 状态: 精华资源
  • 摘要:
    对白语言英语
  • 时间: 2005/06/03 18:49:49 发布 | 2005/06/03 18:49:49 更新
  • 分类: 教育  计算机 

零式飞翼改

精华资源: 677

全部资源: 854

相关: 分享到新浪微博   转播到腾讯微博   分享到开心网   分享到人人   分享到QQ空间   订阅本资源RSS更新   美味书签  subtitle
该内容尚未提供权利证明,无法提供下载。
中文名学习JAVA2教程
英文名LearnKey.Learning.System.Java2
资源格式光盘镜像
地区美国
对白语言英语
简介

IPB Image
转自TLF

http://store.keystonelearning.com/images/130x130/java2.jpg

语言:英语
类别:教程
网址:http://store.keystonelearning.com/detail.aspx?ID=478

引用
国外来源 这个资源比较大 大家慢慢下


学习Java2的教程 一共8CD

内容:

Level I:

1.0 Java Architecture & Virtual Machine
1.1 Overview
1.2 Three Parts of Java
1.3 Java Files and executable files
1.4 Creating a Stand-alone application
1.5 Java Versioning
2.0 Creating Java Object Classes
2.1 The Java Language
2.2 Program Flow
2.3 Building Java Classes
2.4 Class Packages
3.0 Creating Java Objects
3.1 How to Create Objects
3.2 Instance Methods
3.3 The This Reference
3.4 Constructors
3.5 Methods Every Object Has
3.6 Object Variables
3.7 Garbage Collection

Level II

1.0 Arrays
1.1 What is an Array?
1.2 Creating Arrays
1.3 Arrays of Java Objects
1.4 Shorthand for Creating Arrays
1.5 Multi-Dimensional Arrays
1.6 Bounds Checked
1.7 Copying Arrays
2.0 Interfaces
2.1 Concept of Java Interfaces
2.2 Interface Reference Types
2.3 Casting Between Different Types of Object References
2.4 Extending Interfaces
3.0 Inheritance
3.1 Extending Classes
3.2 Virtual Methods
3.3 Constructors
3.4 Protection & Encapsulation
3.5 Abstract & Final Classes

Level III

1.0 Exceptions
1.1 Try/catch Blocks
1.2 Program Flow During Exceptions
1.3 Exception Classes
1.4 The Throws Clause
1.5 The Finally Block
2.0 Inner Classes
2.1 Static Inner Classes
2.2 Inner Class Types
2.3 Inner Instance Classes
2.4 Anonymous Inner Classes
3.0 Multi threading Capabilities
3.1 Simultaneous Threads
3.2 The Thread Class
3.3 Extending the Thread Class
3.4 When will the VM Quit? (Demon Threads)
3.5 Implementing Runnable
3.6 Thread Priority

Level IV

1.0 Synchronization of Multiple Threads
1.1 The Synchronization Problem
1.2 Blocking Methods
1.3 A Synchronized Queue (The notify method)
1.4 A CubbyHole (The notify All Method)
1.5 The Patterns of Blocking Methods (Notify v. NotifyAll)
2.0 Utility Classes
2.1 Built in Data Structures
2.2 The Vector Class
2.3 The Hashtable Class
2.4 The Properties Class
2.5 The Math Class
2.6 The String Tokenizer Class
2.7 The Java 2 Collection Framework
3.0 Streaming Architecture
3.1 The Stream Concept
3.2 Reading from and Writing to Streams
3.3 The Local File System
3.4 Filter Streams

Level V

1.0 Java Internetworking API
1.1 Using URL Objects
1.2 Using URL Connection Objects
1.3 Sockets: Client-side
1.4 Sockets: Server-side
2.0 Introduction to the AWT
2.1 Architecture
2.2 Components and Paint
2.3 The Component Class
2.4 Intrinsic Components
3.0 Event Handling
3.1 Generic Asynch Event Loop
3.2 Handling Events
3.3 The AWT Callback Thread
3.4 Handle Events and Helper Methods

Level VI

1.0 Java 1.1’s Event Model
1.1 Event Model Basics
1.2 Listener Interfaces
1.3 Adapter Classes
1.4 Event Propagation & Backwards Compatibility
1.5 The AWT Listener Interfaces
2.0 AWT’s Adv. Graphics
2.1 Text Rendering
2.2 Images & Double-buffered Graphics
2.3 Loading and Downloading Images
3.0 Building Graphical User Interfaces
3.1 Containers and Layout Managers
3.2 Preferred Size
3.3 Review of Layout Managers
3.4 Hierarchies of Panels

Level VII

1.0 Garbage Collection
1.1 Advantages & Disadvantages
1.2 Defragmentation
1.3 Intro to Garbage Collection
1.4 Orphan Objects
1.5 Finalization and Finalized
1.6 Reference chains
1.7 The “mark and sweep” algorithm
1.8 Object resurrection
1.9 The limits of Java 1.1 GC
2.0 Java2 Garbage Collection
2.1 Extending Java 1.1 GC
2.2 Reference Strength
2.3 Strongly reachable
2.4 Softly reachable
2.5 Weakly reachable
2.6 The Reference Queue class
2.7 Phantom References

Level VIII

1.0 Reflection
1.1 Introduction
1.2 The Class class
1.3 The Field class
1.4 The Method class
2.0 Serialization
2.1 Stream-based persistence
2.2 Writing objects out
2.3 Re-creating objects
2.4 Serialization objects
2.5 Object graphs
2.6 Static and transient data
3.0 Advanced Serialization
3.1 De-serialization initialization
3.2 The readObject and write Object methods
3.3 Evolving class definitions
3.4 Serialization and inheritance
3.5 Externalization

正在读取……

这里是其它用户补充的资源(我也要补充):

暂无补充资源
正在加载,请稍等...

点击查看所有9网友评论

 

(?) [公告]留口水、评论相关规则 | [活动]每日签到 轻松领取电驴经验

    小贴士:
  1. 类似“顶”、“沙发”之类没有营养的文字,对勤劳贡献的楼主来说是令人沮丧的反馈信息。
  2. 提问之前请再仔细看一遍楼主的说明,或许是您遗漏了。
  3. 勿催片。请相信驴友们对分享是富有激情的,如果确有更新版本,您一定能搜索到。
  4. 请勿到处挖坑绊人、招贴广告。既占空间让人厌烦,又没人会搭理,于人于己都无利。
  5. 如果您发现自己的评论不见了,请参考以上4条。