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第一个是我自己做的源,解压后100多m也是完整版,但没有附带的视频教程,是我以前从CG论坛的ftp当下来的,很好用!第二个来自天地无忧论坛的ghostpe!第三个是搜索到的!第二个和第三个是完整光盘版!格式不同所以大小也不同!各位请选择适合自己的下载!
我强调一下,上面三个哪一个都可以,你下一个就可以用了!
如果您覺得分子系統太複雜以至於使用起來太慢,那你一定要改用particleIllusion。
particleIllusion 是一套分子特效應用軟體,使用簡單、快速、功能強大、特效豐富,現在有愈來愈多的多媒體製作公司,使用 particleIllusion 的特效,包括武俠劇的打鬥效果, particleIllusion已成為電視台、廣告商、動畫製作、遊戲公司製作特效的必備軟體了。
Wondertouch公司于2003年5月20日开始发行particleIllusion。该产品是产生粒子特效的软件,是该公司cornerstone 2D的升级和扩展。该软件适合于电影后制、商业电视片、标准及高清晰视频、网络图像的制作,并能够有效的生成自定义的特效。
particleIllusion 3.0可在windows平台上运行,现已可以开始下载。 particleIllusion 3.0构建在其核心技术的基础上,particleIllusion 3.0有很多界面及功能上的增进,例如:''super emitters''''library manager''以及''forces''功能。同时软件还具有新的颜色选项来促进更高质量的图像输出。渲染引擎的增强提供给用户更大范围的效果选择。
particleIllusion3.0的界面
http://www.cgtimes.com.cn/news/NewsImage/jiemian2003521.jpg
http://www.cgtimes.com.cn/news/NewsImage/jiemian2003521.jpg
例如:用Library Manager管理放射源
http://www.cgtimes.com.cn/news/NewsImage/librarymanager2003521.jpg
http://www.cgtimes.com.cn/news/NewsImage/l...3521.jpg
盒装版现已开始预订,预计价格为$399。
黑客帝国文字特效:![]()
我为什么一开始不加说明,是因为如果你是做后期的,不说你也知道!如果你不是,那么你下了又做什么用呢?
希望增开CG版块!
粒子特效软件!可以与AE及三维软件配合使用!
下完的朋友请做源,我不能长期做源!
本来是找了说明的资料的!但是那天网速问题,没发上!
官方主页:
[SIZE=7]“软件版权归原作者及原软件公司所有,如果你喜欢,请购买正版软件”
已通过安全检测 已通过安装测试
http://www.cgtimes.com.cn/news/NewsImage/l...3521.jpg
Programming,
Program Design:
Alan Lorence
Additional Design:
Mike Halvorson
Additional Programming:
Zack Knutson
Principal Testing:
Aharon Rabinowitz
Brad Kalinoski
Christopher Caouette
Clae Tanett
Clay Dale
Dan Mancuso
Dennis Greenlaw
Eki Halkka
Elvis Deane
John Gross
John-Mark Austin
Kevin Kipper
Max Palmer
Michael Klucher
Mike Astrachan
Mike Halvorson
Mike Shand
Terry Dale
Tom Granberg
Torgeir Holm
Splash Image,
Toolbar buttons,
Identity Design:
Torgeir Holm
软件英文介绍:
What is particleIllusion?
particleIllusion is a 2D particle effects application. With it you add visual effects to 3D animation, video, and images. It is not a plug-in, but a standalone program. This makes it possible to use it with the output of any 3D application, video files, or still images. Using OpenGL hardware acceleration it gives you real-time feedback on all changes you make, and gives you incredible control to create hundreds or thousands of different visual effects.
This guide is broken up into 5 tutorials that cover all aspects of particleIllusion. We'll cover all of the features, options, menus, and key shortcuts, but first you need to know a few key concepts and understand the basic terminology.
In brief:
Particles: Particles are the visible entities in particleIllusion. You have no direct control over individual particles; once they are "born" they behave based on the values set in their Particle Type. Particles use images for their appearance.
Particle Type: A particle type is the collection of properties that determine how particles of this type look and behave. A particle type consists of an image (or images), a color gradient, and various properties such as velocity, size, weight, etc.
Emitters: An emitter is not visible, but is the object that particles emit from. Emitters come in 4 shapes types: point, line, ellipse (circle), and area. An emitter contains one or more particle types, and "global" duplicates of many of the particle type properties (velocity, size, etc.). Emitters, unlike particles, can be directly controlled and moved over time.
So an emitter is made up of particle types, and particle types are made from images, and particles are created by the emitter based on the properties of its particle types. In other words, an emitter creates particles which combine to form the visual effect. Understand? If not, it will become clearer once we cover these things in more detail.
A more complex type of emitter is a super emitter.
Super Emitters: This is a special type of emitter that does not create particles directly, but creates other emitters which create the particles.
Free Emitters: The emitters that a super emitter creates. They are similar to particles in that you cannot directly control their position -- once they are "born" they behave based on the properties of their Free Emitter Type.
Free Emitter Type: Like a Particle Type, this is the collection of properties that determine how the free emitters of this type will behave.
So a super emitter is made up of free emitter types and free emitters are created by the super emitter based on the properties of its free emitter type. Each free emitter type consists of particle types, and particles are created by each free emitter based on the properties of its particle type. In other words, a super emitter creates free emitters, which in turn create particles which combine to form the visual effect.
There are three more objects that are possible in particleIllusion: deflectors, blockers, and forces.
Deflectors: A deflector is an invisible (or visible) barrier that particles collide with. Deflectors are line segments or a series of line segments.
Blockers: A blocker is an area that you define on the stage in which particles are not visible. The contents of the background images or background color are used to "block" visibility of the particles.
Forces: A force object defines an area in which a force is applied to particles and free emitters. By setting the strength and direction of the force, you can simulate wind and other similar effects.
Now that we've covered some basic terminology, we'll begin a more detailed explanation of particleIllusion.
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