这效果好牛逼呀,只有等新电脑才能享受了
网友评论:《使命召唤5:战争世界》(Call Of Duty:World At War)破解版[光盘镜像]
claudrayen
2008/11/11 14:38:12 1104楼
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kangge2006
2008/11/11 15:12:29 1105楼
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kangge2006
2008/11/11 16:16:51 1109楼
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chenyichu123
2008/11/11 16:31:21 1113楼
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chenyichu123
2008/11/11 16:31:40 1114楼
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chenyichu123
2008/11/11 16:32:44 1115楼
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chenyichu123
2008/11/11 16:33:37 1116楼
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chenyichu123
2008/11/11 17:11:30 1120楼
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chenyichu123
2008/11/11 17:30:14 1122楼
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chenyichu123
2008/11/11 17:32:12 1123楼
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chengdo_kapa
2008/11/11 18:36:21 1128楼
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hitman1985
2008/11/11 19:03:48 1129楼
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loulou2010
2008/11/11 20:48:13 1138楼
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haozi1983915
2008/11/11 21:16:55 1141楼
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----- Initializing Renderer ----
execing ragdoll.cfg from disk
----- Client Initialization -----
----- Client Initialization Complete -----
Trying SMP acceleration...
...succeeded.
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Shader model 2.0 code path is available.
Shader model 3.0 code path is available.
Using Shader model 3.0 code path because it is the best available path on this hardware.
Attempting 640 x 480 fullscreen with 32 bpp at 60 hz
Game window successfully created.
Using 2x anti-aliasing
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Loading fastfile code_post_gfx
Loading fastfile ui
Loading fastfile common
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Loading fastfile 'code_post_gfx'
used 1.13 MB memory in DB alloc
Initializing particle cloud buffer...
Creating Direct3D queries...
Setting initial state...
Loading fastfile 'ui'
used 39.48 MB memory in DB alloc
DirectX reports 128 MB of video memory and 182 MB of available texture memory.
Using video memory size to cap used texture memory at 112 MB.
Texture detail is set automatically.
Using picmip 1 on most textures, 1 on normal maps, and 3 on specular maps
Error: Could not load material "water_droplet".
Error: Could not load material "water_dynamic_spray".
------- sound system initialization -------
Waiting for $init to finish. There may be assets missing from
code_post_gfx.
Error during initialization:
Unhandled exception caught
Com_TouchMemory: 0 msec. Using sum: 0
报这个错 咋回事呢
davidqin2001
2008/11/11 21:29:17 1142楼
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chenshiqi11
2008/11/11 21:37:58 1144楼
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zcq0100
2008/11/11 13:59:47 1101楼
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汗啊~~~下到99.6%的时候不动了,好不容易下到99.8%的时候居然又跳到99.6%了。慢郁闷的说