安装刚刚开始没多久就出现:error1719.windows installer service could be accessed. caontact your support personnel to verfy that it is properly registered and enabled
这是怎么回事情啊????
网友评论:《使命召唤5:战争世界》(Call Of Duty:World At War)破解版[光盘镜像]
86niandeshenxian
2008/11/11 00:39:27 1054楼
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asd7115470op
2008/11/11 01:21:20 1058楼
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asd7115470op
2008/11/11 01:22:41 1059楼
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1066-1067楼已被删除
tanghuanoo
2008/11/11 07:53:04 1070楼
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tanghuanoo
2008/11/11 07:55:31 1072楼
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zhuang1feng
2008/11/11 10:07:36 1078楼
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chin_adams
2008/11/11 10:38:59 1082楼
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chin_adams
2008/11/11 10:40:48 1084楼
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julian2005
2008/11/11 12:10:35 1091楼
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aaaaaooooo
2008/11/11 13:10:03 1097楼
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njh华
2008/11/11 13:26:27 1099楼
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----- Initializing Renderer ----
execing ragdoll.cfg from disk
----- Client Initialization -----
----- Client Initialization Complete -----
Trying SMP acceleration...
...succeeded.
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Shader model 2.0 code path is available.
Shader model 3.0 code path is available.
Using Shader model 3.0 code path because it is the best available path on this hardware.
Attempting 800 x 600 fullscreen with 32 bpp at 60 hz
Game window successfully created.
Using 4x anti-aliasing
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Loading fastfile code_post_gfx
Loading fastfile ui
Loading fastfile common
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Loading fastfile 'code_post_gfx'
used 1.13 MB memory in DB alloc
Setting initial state...
DirectX reports 512 MB of video memory and 550 MB of available texture memory.
Using video memory size to cap used texture memory at 496 MB.
Texture detail is set automatically.
Using picmip 0 on most textures, 0 on normal maps, and 3 on specular maps
Waited 90 msec for asset 'shadowcaster' of type 'material'.
Waited 4 msec for asset 'stencilshadow' of type 'material'.
Waited 50 msec for asset 'cinematic' of type 'material'.
Error: Could not load material "water_droplet".
Error: Could not load material "water_dynamic_spray".
------- sound system initialization -------
Loading fastfile 'ui'
used 39.48 MB memory in DB alloc
Waiting for $init to finish. There may be assets missing from code_post_gfx.
Error during initialization:
Unhandled exception caught
不能玩,这个是为什么???















































小飞瞎
2008/11/10 23:45:41 1051楼
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回1049,要你用“6”召唤炮击干掉日本人的坦克啊……你没有玩过COD2吗?FPS都是很简单的单人游戏……还会卡住……真是天才了