唉,每到这时候,都会后悔。06年1W多的电脑如果当初不买,现在才买,那多爽,唉,唉
网友评论:《使命召唤5:战争世界》(Call Of Duty:World At War)破解版[光盘镜像]
nicholas0608
2008/11/10 12:24:49 953楼
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nicholas0608
2008/11/10 12:26:48 954楼
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ashegeisha
2008/11/10 12:39:30 956楼
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fantasykay
2008/11/10 12:57:39 962楼
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bluessky_srv
2008/11/10 14:06:24 972楼
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chenshiqi11
2008/11/10 15:37:21 978楼
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chenshiqi11
2008/11/10 15:41:51 980楼
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chenshiqi11
2008/11/10 15:43:04 981楼
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chenshiqi11
2008/11/10 15:58:31 983楼
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join123326
2008/11/10 16:55:16 988楼
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join123326
2008/11/10 16:55:55 989楼
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shenxiao8702
2008/11/10 17:05:50 991楼
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以前7789
2008/11/10 17:29:52 993楼
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急救!!!
请教楼主和各高手,我打开游戏就出现这个了,进不去,显卡7300GT,双512内存,AMD3000+,不胜感激!
----- Initializing Renderer ----
execing ragdoll.cfg from disk
----- Client Initialization -----
----- Client Initialization Complete -----
Trying SMP acceleration...
...succeeded.
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Shader model 2.0 code path is available.
Shader model 3.0 code path is available.
Using Shader model 3.0 code path because it is the best available path on this hardware.
Attempting 640 x 480 fullscreen with 32 bpp at 60 hz
Game window successfully created.
Using 2x anti-aliasing
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Loading fastfile code_post_gfx
Loading fastfile ui
Loading fastfile common
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Loading fastfile 'code_post_gfx'
used 1.13 MB memory in DB alloc
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Loading fastfile 'ui'
used 39.48 MB memory in DB alloc
Setting initial state...
DirectX reports 128 MB of video memory and 443 MB of available texture memory.
Using video memory size to cap used texture memory at 112 MB.
Texture detail is set automatically.
Using picmip 1 on most textures, 1 on normal maps, and 3 on specular maps
Error: Could not load material "water_droplet".
Error: Could not load material "water_dynamic_spray".
------- sound system initialization -------
Waiting for $init to finish. There may be assets missing from
code_post_gfx.
Error during initialization:
Unhandled exception caught
fishbone6697
2008/11/10 18:01:55 997楼
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----- Initializing Renderer ----
execing ragdoll.cfg from disk
----- Client Initialization -----
----- Client Initialization Complete -----
Trying SMP acceleration...
...succeeded.
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Shader model 2.0 code path is available.
Shader model 3.0 code path is available.
Using Shader model 3.0 code path because it is the best available path on this hardware.
Attempting 640 x 480 fullscreen with 32 bpp at 60 hz
Game window successfully created.
Using 2x anti-aliasing
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Loading fastfile code_post_gfx
Loading fastfile ui
Loading fastfile common
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Setting initial state...
Loading fastfile 'code_post_gfx'
used 1.13 MB memory in DB alloc
DirectX reports 128 MB of video memory and 313 MB of available texture memory.
Using video memory size to cap used texture memory at 112 MB.
Texture detail is set automatically.
Using picmip 1 on most textures, 1 on normal maps, and 3 on specular maps
Waited 445 msec for asset '$white' of type 'image'.
Waited 0 msec for asset '$black' of type 'image'.
Waited 0 msec for asset '$blank' of type 'image'.
Waited 1 msec for asset '$gray' of type 'image'.
Waited 0 msec for asset '$identitynormalmap' of type 'image'.
Waited 0 msec for asset '$pixelcostcolorcode' of type 'image'.
Waited 841 msec for asset '$default' of type 'material'.
Waited 46 msec for asset '$additive' of type 'material'.
Waited 0 msec for asset '$line_nodepth' of type 'material'.
Waited 164 msec for asset 'light_corona' of type 'material'.
Waited 2 msec for asset 'clear_alpha' of type 'material'.
Waited 2 msec for asset 'depthprepass' of type 'material'.
Waited 1 msec for asset 'shadowclear' of type 'material'.
Waited 1 msec for asset 'shadowcookieoverlay' of type 'material'.
Waited 2 msec for asset 'shadowcookieblur' of type 'material'.
Waited 1189 msec for asset 'shadowcaster' of type 'material'.
Waited 2 msec for asset 'shadowoverlay' of type 'material'.
Waited 5 msec for asset 'stencilshadow' of type 'material'.
Waited 0 msec for asset 'stencildisplay' of type 'material'.
Waited 871 msec for asset 'cinematic' of type 'material'.
Error: Waited 826 msec for missing asset "water_droplet".
Error: Could not load material "water_droplet".
Error: Could not load material "water_dynamic_spray".
------- sound system initialization -------
Loading fastfile 'ui'
used 39.48 MB memory in DB alloc
Error during initialization:
Unhandled exception caught
我也进不了游戏,错误提示如上!求高手帮忙啊~
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haipengok
2008/11/10 12:13:40 951楼
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99.4了 一天一宿了 没速度了 继续传啊 谢谢了