Autodesk Maya Techniques Animator Friendly Rigging
Maya 角色动画教程 (Maya Techniques Animator Friendly Rigging) 由经验丰富的著名三维动画师 Jason Schleifer 主讲，全面讲解了高效制作MAYA动画的技巧。无论你刚开始学习角色装配设定，还是已从事相关工作多年，这个系列都将适合，并能为你创建最有效用的角色动画提供解决方案。
Autodesk® Maya® Techniques | Animator Friendly Rigging is a four part series that will teach you to create animation rigs which solve problems, are fun to use, and don’t cause nervous breakdowns.
Created by experienced animator Jason Schleifer, this series is your solution to creating the most effective and usable animation rigs whether you are starting out or have been building rigs for years.
If you were to ask ten animators what they would want in an animation rig, you would most likely receive a varied list of feature requests: forward kinematics, stretchy limbs, splineIK back, FK/IK switching, no counter-animation, etc. Each of these feature requests is important for one reason: they solve a problem the animator is currently dealing with, but what do animators actually want? They want a rig that works, is easy to understand, and allows them to spend their time doing what they do best: animating.
Created for every level rigger, this course will teach you how to analyze a situation and come up with a solution that will solve the problem for the animator. You will learn to balance functionality, speed, and technique. In short, Autodesk Maya Techniques | Animator Friendly Rigging will provide you with a solid workflow and rules to follow to ensure a proper animation rig for almost any situation.