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《Maya动画技法教程IV Disc2》(Autodesk Maya Techniques Animator Friendly Rigging IV Disc2)[ISO]

  • 状态: 精华资源
  • 摘要:
    发行日期2007年
    对白语言英语
  • 时间: 2008/07/23 11:07:30 发布 | 2008/07/24 22:10:04 更新
  • 分类: 教育  计算机 

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中文名Maya动画技法教程IV Disc2
英文名Autodesk Maya Techniques Animator Friendly Rigging IV Disc2
资源格式光盘镜像
发行日期2007年
地区美国
对白语言英语
简介

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Autodesk Maya Techniques Animator Friendly Rigging

Maya 角色动画教程 (Maya Techniques Animator Friendly Rigging) 由经验丰富的著名三维动画师 Jason Schleifer 主讲,全面讲解了高效制作MAYA动画的技巧。无论你刚开始学习角色装配设定,还是已从事相关工作多年,这个系列都将适合,并能为你创建最有效用的角色动画提供解决方案。

创造优质变形在游戏领域是一个挑战。由于工具的限制和强大处理能力方面的局限性,这次大师班的教程将讨论如何能使游戏制作人取得令人信服的基于变形标准的工具设置,重点将放在骨变形系统,以保持几何量和二次运行。

Autodesk® Maya® Techniques | Animator Friendly Rigging is a four part series that will teach you to create animation rigs which solve problems, are fun to use, and don’t cause nervous breakdowns.

Created by experienced animator Jason Schleifer, this series is your solution to creating the most effective and usable animation rigs whether you are starting out or have been building rigs for years.

If you were to ask ten animators what they would want in an animation rig, you would most likely receive a varied list of feature requests: forward kinematics, stretchy limbs, splineIK back, FK/IK switching, no counter-animation, etc. Each of these feature requests is important for one reason: they solve a problem the animator is currently dealing with, but what do animators actually want? They want a rig that works, is easy to understand, and allows them to spend their time doing what they do best: animating.

Created for every level rigger, this course will teach you how to analyze a situation and come up with a solution that will solve the problem for the animator. You will learn to balance functionality, speed, and technique. In short, Autodesk Maya Techniques | Animator Friendly Rigging will provide you with a solid workflow and rules to follow to ensure a proper animation rig for almost any situation.

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