v

您的位置:VeryCD游戏光盘版游戏

游戏资源事务区


《对立》(Contrast)v11221升级档[光盘镜像]

  • 状态: 精华资源
  • 摘要:
    游戏类型AVG 冒险游戏
    发行时间2013年11月15日
    语言英文
  • 时间: 2013/11/23 12:00:05 发布 | 2013/12/14 18:12:45 更新
  • 分类: 游戏  光盘版游戏 

国之心

精华资源: 122

全部资源: 150

相关: 分享到新浪微博   转播到腾讯微博   分享到开心网   分享到人人   分享到QQ空间   订阅本资源RSS更新   美味书签  subtitle
该内容尚未提供权利证明,无法提供下载。
中文名称对立
英文名称Contrast
游戏类型AVG 冒险游戏
资源格式光盘镜像
版本v11221升级档
发行时间2013年11月15日
地区美国
语言英文
简介

IPB Image
游戏名称:对立
英文名称:Contrast
游戏类型:动作冒险类(ACT)游戏
游戏制作:Compulsion Games
游戏发行:Focus Home Interactive
游戏平台:PC
发售时间:2013年11月15日
官方网站:http://contrastgame.com/


游戏介绍

如今《时空回廊》,《Fez》这样的时空错位游戏已经很考验IQ,不过你可玩过还能用的影子的作品,《对立》就是这样一款游戏,我们的主角要解救小女孩迪迪,玩家可在3D景观和2D阴影之间转换,对照现实物体产生的影子来进行场景移动,设定在20世纪20年代的超现实梦境体验,任务是帮助一个年轻的女孩迪迪,解开她困难家庭背后隐藏的秘密。


配置要求

Minimum:

OS: WINDOWS XP SP2/WINDOWS VISTA SP1/WINDOWS 7/WINDOWS 8
Processor: AMD/INTEL DUAL-CORE 2.3 GHz
Memory: 2 GB RAM
Graphics: 512MB VRAM, COMPATIBLE DIRECTX 9.0C AND SHADER MODEL 3.0, AMD RADEON X2600 XT/NVIDIA GEFORCE 7900 GTX
DirectX: Version 9.0c
Hard Drive: 4 GB available space
Sound Card: DIRECTX 9 COMPATIBLE
Additional Notes: The Original Soundtrack and the Programme (Artwork, Dev. Diary) will be placed in your CONTRAST folder in the Steam Directory: ...\Steam\SteamApps\common\Contrast\CONTRAST_Programme-OST


安装信息
载入镜像
安装游戏
将Crack目录下的文件复制到游戏安装目录
运行游戏

游戏截图

IPB Image
IPB Image
IPB Image

代码
                                      ßÜÜ ß
                              ÜÜÜÜÜÜ²Ý ÞÛÛÜ ²ÛÜ ßÜ
                          °²²ÛÛÛÛÛÛÛß ÜÛÛÛÛÝÞÛÛÝ Þ²
                ÜÜÜÜÜÜ Ü  ÛßÛÛÛÛÛÛ²°Ü²ÛÛÛÛÛÜÛÛÛ² °ÛÝÜÜÜ Ü ÜÜÜÜÜÜ
                Û      ÞÝÞÝÞÛÛÛÛÛÛÝÞÛÛÛÛÛÛÛÛÛÛÛÛÝ ÛÝ   ÞÝ      Û
                Û       ²  ²ÛÛÛÛÛÛÛÜÛÛÛÛÛÛÛÛÛÛÛÛÝÞÛÛ   ²       Û
                Û   Ü  ÞÝ  Þ²ÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÜÛÛÛ   ÞÝ  Ü   Û
                Û   ÞÝÞÛ     ßßßßß²²ÛÛÛÛÛÛÛÛÛßßß  ²²°   ÛÝÞÝ   Û
                Û   Û°²Ý  Ü²Ü        ÛÛÛÛÛ°       °ÛÝ   Þ²°Û   Û
                ÝÜ ÞÝ ÞÛ   ß   ²²ÜÜÜܲ²  ÛÜÜÛÛÛÛÛÛÝ ß   ÛÝ ÞÝ ÜÞ
                ÞÝ  ²Ü ߲ܠ    ÛÛÛÛÛÛÛ    ÛÛÛÛÛÛÛ²²   Ü²ß Ü²  ÞÝ
                ÝßÜ  ßßÜÜ°ßÜ   ßß²²ÛÛÛÝ  ÞÛ°ÜÜÜÜ ßß Üß°ÜÜßß  ÜßÞ
         Ü      Û  ßßÜÜ  ßßÜßÜ    ÛÛÛßßßßßß ²ÛÛÛ° ÜßÜßß  ÜÜßß  Û
         ÞÝ     Û     ß²²Ü ÞÝÞÝ   ÜÜÜ ÞÛÛÛÝ ÞÛÛ²ÝÞÝÞÝ Ü²ß      Û  Ü      Ü
        Üß      Û   Ü  ÞÛÛÝ°Û²   ÞÛ²Ý °²ÛÛ²       ²Û°ÞÛÜ       Û  ÞÝ     ÞÝ
      ÜßÜÜß     Û   ÞÝ ÛÛÞ²Üß           ÜÜßßßÛÛÜÜ  ßܲÝÞÝ      ßÜÜÛ°    Üß
     ÞݲÛÝ      ß ÜÜÛ°Þ۲ߠ          ÜÛÛÛ     ÛÛ²²    ²ß     ܲÛÛß    ÜßÜÜß
     ²ÛÛÛ²     ܲÛÛß  ÛÛÝ           ²²ÛÛÝ    ÞÛÛÛÛÝ ÜßÜÜß   ÞÛÛÛÝ    ÞݲÛÝ
     ÞÛÛÛÛÝ   ÞÛÛÛÝ  Þ²²           ÞÛÛÛÛ     ÛÛÛÛÛ ÞݲÛÝ    °²ÛÛÛ    ²ÛÛÛ²
      ÛÛÛÛÛ   °²ÛÛÛ °ÛÛÝ    ÜÜÜÜÛÛÛÛÛÛÛÛ    ÞÛÛÛÛÝ ²ÛÛÛ²    ÜÜÛÛÛ²°  ÞÛÛÛÛÝ
      °ÛÛÛÛÛ  ÜÜÛÛÛ²ÞÛÛÝ °ÛÛÛ²²ß   ßÛÛÛÛÝ   ÛÛÛÛÛ  ÞÛÛÛÛÝ°ÛÛÛÛÛÛß ÞÛÛÛÛÛÛÛ²
  ²²ÛÝ ÞÛÛÛÛݲ²ÛÛÛß ÛÛÛ  ²²ÛÛÛ     ÜÛÛÛÛÛÛÛÛÛÛÛÛ²²ÛÛÛÛÛÛ²ÞÛÛÛÛÛÝ  ÞÛÛÛ°ÛÛÛÛÛ
  ÛÛÛÛ  ÛÛÛÛÛÛÛÛÛÝ °ÛÛÛ ÞÛÛÛÛÝ    ²²ÛÛÛÛÝ  ÞÛÛÛÛÛÛÛÛ°ÛÛÛÛÛÛÛÛÛÛ   ÞÛ²² ÞÛÛÛÛ²
  ÛÛÛÛ  ÞÛÛÛÛÛÛÛÛ  ÞÛÛÛ°ÞÛÛÛÛÝ   ÞÛÛÛÛÛÛÛ   ²ÛÛÛÛÛÛÛ ÞÛÛÛÛÛÛÛÛÛÝ  ÛÛÛÝ  ÛÛÛÛÛÝ
  ÛÛÛÛÝÜÛÛÛÛÛÛÛÛÛÝ ÞÛÛÛݲ²ÛÛÛ    ÛÛÛÛÛÛ²²    ßß²²ÛÛÝ  ÛÛÛÛÛÛÛÛÛÛÜÜÛÛÛÝ  ÞÛÛÛÛ²
  ÞÛÛÛÛÛÛÛ²²ß²ÛÛÛÛܲ²ÛÛÛÛÛÛÛÛ    ÛÛÛÛÛÝ        °ÛÛÛÝ  ÞÛÛÛÛ² ßßß²²ÛÛÛÝ ÜÛÛÛÛÛÝ
  ÞÛÛÛ²²ÛÛÛÜÜÜ°°ßßßÛÛÛÛÛÛÛÛÛÛÜÜÜÛÛÛ²²ß         ÞÛÛÛÝ ÜÛÛÛÛÛÝ   Û ÞÛÛÛÛÛÛÛÛ²²ß
   ÛÛÛÛ    ßßßÛÛÛÛÜÜÜÜÜ°°   ßßßßß       nERv   ÞÛÛÛÛÛÛÛÛ²²ß    Û Þ²²ÛÛÛÛßßß
   ßßßß         ÜßßßÛÛÛÛÛÛ                     Þ²²ÛÛÛÛßßß      Û
                Û     ²²ÛÛ                                     Û
                Û                                              Û
                Û    ÜßßÛ Üßß  ²   ÜßßÜ ÜßßÜ ÜßÜ  Üßß  ÜßÜ     Û
                ÛÜÜÜ Ûß²  ²ß Ü Û   Û  ² Ûßß² ²  Û ²ß Ü Û  ² ÜÜÜÛ
                       Û  ßßßß ßßß  ßß  ß    ßßß  ßßßß ßßß

                      Contrast (c) Focus Home Interactive
    
        11/2013 :..... RELEASE.DATE .. PROTECTION .......: Steam
              1 :.......... DISC(S) .. GAME.TYPE ........: Adventure, Indie
                                                           Platformer
  
                   Üßß  ÜßßÜ ÜßÜßÜ Üßß  ß ÜßßÜ ÜßßÜ ÜßßÜ Üß
  ßßßßßßßßßßßßßßßß Û ß² Ûßß² Û   ² ²ß Ü Û Û  ² ²ß   Û  ² ßßßÛ ßßßßßßßßßßßßßßßß
                    ßß  ß    ß   ß ßßßß ß ß    ß     ßß   ßß

  CONTRAST is a puzzle/platform game where you can move between a fantastic 3D
  world and a mysterious shadowy universe in 2D in the blink of an eye. Delve
  into a dreamlike and surreal 1920s world, inspired by the performance art
  world of vaudeville and film noir, and cradled by a smooth and sultry jazz
  ambiance.


  In this universe, where the boundaries between showmanship, magic, intrigue
  and deception are blurred, you play Dawn, the imaginary friend of a young
  girl named Didi. You have the power to slip from the 3D dreamscape into the
  parallel 2D shadow world bound to it. Cast light on a shadowy story by
  manipulating light sources in the 3D world to distort, enlarge or stretch the
  2D shadow world. Manipulating and shifting between light and shadow will be
  the key elements that you will need to use to solve our world of shadow-based
  puzzles and help progress Didi's story!


  Key Features


  * Shift between the physical 3D world and the 2D shadow world, at any lit
  wall surface
  * Create unique shadow landscapes by manipulating light sources and real
  world objects, and use this ability to solve mind-bending puzzles
  * Experience a new story and world, exploring adult themes through a child's
  eyes
  * Immerse yourself in a lush vaudevillian world of cabaret singers, circus
  performers, and magic


             ß ÜßßÜ Üß   ²ÜÜ  ÜßßÜ ²   ²   ÜßßÜ ÜßßÜ ²ÜÜ  Üßß  Üß
  ßßßßßßßßßß Û Û  ² ßßßÛ Û  Ü Ûßß² Û   Û   Û  ² Û  ² Û  Ü ²ß Ü ßßßÛ ßßßßßßßßßß
             ß ß     ßß   ßßß ß    ßßß ßßß ß     ßß   ßßß ßßßß  ßß


  1. Unrar.
  2. Burn or mount the image.
  3. Install the game.
  4. Copy over the cracked content from the /Crack directory on the image to
     your game install directory.
  5. Play the game.
  6. Support the software developers. If you like this game, BUY IT!

               Üßß  ÜßßÛ ÜßßÜ ²  Ü ÜßßÛ ÜßßÜ ÜßßÜ ²ÜÜ  Üßß  Üß
  ßßßßßßßßßßßß Û ß² Ûß²  Û  ² Û  ² Ûßß  Û  ² Û  ² Û  Ü ²ß Ü ßßßÛ ßßßßßßßßßßßßß
                ßß    Û   ßß   ßß  ß    ß     ßß   ßßß ßßßß  ßß

代码
Update v.11221

- Fixed dashing, jumping and low framerates getting you stuck in objects. (Most significant fix - big change to prevent getting stuck inside objects.)
- Fixed dashing from wedging you into geometry at low framerates.
- Fixed getting stuck in the ground or objects while shifting out. This should fix:
- Issues where the player could get stuck inside bDetailGeometry meshes. (Random stuff lying around the place.)
- Cinema skip issue. (Sorry speedrunners, we will look into preserving the previous patch, but not right now.)
- Fixes lantern issues. (When lighting changes shift you out of shadows.)
- Fixes issues with getting stuck on dynamic actors. (Eg boxes.)
- Game now displays the walking animation when stuck in a stable configuration while falling. (No more t-pose, unless you're still falling.)
- Allow jumping in that case to help the player get out of the collision. (Ie, you can now jump out of most spots in the world. Together, this plus the previous change mean you can jump out of areas that you would have been stuck in previously.)
- Map ESCAPE to Backspace in the menus. (Don't think we don't listen! It won't show in the in-game UI though.)
- Fix going through walls (getting out of the map) and stop dash from going through shadows. (Big gameplay change - you no longer go into shadows automatically at the end of a dash. You can still manually shift once you've finished your dash.)
- Fix for the box falling on the player's head and floating in space. (Should now just land on Dawn's head, but you'll be able to just walk away and the box will fall.)
- Fix Carousel luminary loading/persistence problem. (This fixes the situation where you could play the Carousel, not complete it, complete the other two attractions, but then not be able to restart the Carousel.)
- Removed critical section in ShadowFiltering TickPostProcess. (Some sort of magic voodoo that helps low framerate shadow collision detection.)
- Fixed rare crash at the end of the hotel on machines playing on low graphical settings. (If you persistently crashed at the end of Act 1 before, you now won't.)
- Work around rare crash when NULL is passed to ACPhysicsPawn::Dismount() (More magic voodoo. Seriously, I don't understand this one at all.)
- Fix rare multi-thread crash on map change.
- Allow single-threaded (in-process) shader compilation on Shipping PC Builds. (Fixes the game not starting on a number of select machines).

正在读取……

这里是其它用户补充的资源(我也要补充):

暂无补充资源
正在加载,请稍等...

点击查看所有36网友评论

 

(?) [公告]留口水、评论相关规则 | [活动]每日签到 轻松领取电驴经验

    小贴士:
  1. 类似“顶”、“沙发”之类没有营养的文字,对勤劳贡献的楼主来说是令人沮丧的反馈信息。
  2. 提问之前请再仔细看一遍楼主的说明,或许是您遗漏了。
  3. 勿催片。请相信驴友们对分享是富有激情的,如果确有更新版本,您一定能搜索到。
  4. 请勿到处挖坑绊人、招贴广告。既占空间让人厌烦,又没人会搭理,于人于己都无利。
  5. 如果您发现自己的评论不见了,请参考以上4条。