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《龙霸三合会》(Rise of the Triad)更新1-3号升级补丁[光盘镜像]

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  • 摘要:
    游戏类型FPS 第一人称视角射击游戏
    发行时间2013年7月31日
    语言英文
  • 时间: 2013/09/04 05:02:52 发布 | 2013/09/19 08:01:19 更新
  • 分类: 游戏  光盘版游戏 

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中文名称龙霸三合会
英文名称Rise of the Triad
游戏类型FPS 第一人称视角射击游戏
资源格式光盘镜像
版本更新1-3号升级补丁
发行时间2013年7月31日
地区美国
语言英文
简介

IPB Image
游戏名称:龙霸三合会
英文名称:Rise Of The Triad
游戏类型:第一人称射击FPS
游戏制作:Interceptor
游戏发行:Apogee Software
登录平台:PC
游戏语言:英文
发售日期:2013-7-31

【游戏简介】

  Apogee Software正式宣布Interceptor Entertainment将制作经典FPS《龙霸三合会(Rise Of The Triad)》的重制版,采用“虚幻3引擎”打造,包括单人战役模式和多人模式,登陆PC平台!

  这款重制版将重塑90年代经典原作的剧情,辅以全新的3D引擎技术,打造令人爽快的战役与多人模式。

  五个独特的角色,拥有不同的玩法;超过20个战役关卡;火墙,火焰炸弹,醉酒炸弹等武器。

  上帝模式,雇佣兵模式等;可以利用Mod编辑器打造关卡,同时上传Steam Works分享;众多隐藏元素,关卡等;100个成就,同时还有全球积分榜。

  推荐配置:
  操作系统:Win XP/VISTA/Win7/Win8
  处理器:Intel Core2 2.4GHz/AMD同性能CPU
  内存:4 GB RAM
  显卡:nVidia 8800GT/ATI Radeon HD3870
  硬盘空间:5 GB HD space

代码
    Rise of the Triad (c) Apogee
    
        07/2013 :..... RELEASE.DATE .. PROTECTION .......: Steam
              1 :.......... DISC(S) .. GAME.TYPE ........: FPS
  
  Apogee Software and Interceptor Entertainment proudly present the rebirth
  of the cult-classic first-person shooter, “Rise of the Triad”. Bigger,
  better and more ludicrous than ever before. The H.U.N.T returns with a full
  single-player campaign, a fully featured multiplayer experience and so much
  more.
  
  - Step into the shoes of the H.U.N.T. (High-Risk United Nations Taskforce)
    with five unique characters, each with different play styles
  - Blast through over 20 of levels of explosive single-player action
  - Unique online multiplayer maps bring back all the fun and excitement of
    classic ROTT
  - The full arsenal of over-the top weapons is back, including the Flamewall,
    Firebomb, Split Missile, Drunk Missile and, of course, the Excalibat!
  - The maniacal modes return, with God mode, Elasto mode, Mercury mode,
    Shrooms mode and everyone's favorite, Dog mode!
  - Build your own levels, mods and share them SOON™ with Valve's Steam Workshop
  - Internet down?! Offline single-player and multiplayer allows for
    instant action
  - Find tons of secrets, collectables, special events and hidden
    areas to explore
  - Get more than 100 achievements to add to your score, which is tracked
    on our worldwide leaderboard and stat-tracking system
  - ROTT is bloodier and more ludicrous than ever, with full character
    and enemy dismemberment
  - The iconic original soundtrack has been completely re-forged in the
    fires of heavy metal!
  - Nostalgia abounds with the option to play with all the original music

  1. Unrar.
  2. Burn or mount the image.
  3. Install the game.
  4. Copy over the cracked content from the /Crack directory on the image to
     your game Binaries\Win32 directory.
  5. Play the game offline.
  6. Support the software developers. If you like this game, BUY IT!


【游戏截图】
IPB Image
IPB Image
IPB Image

代码
    Rise of the Triad Update 1 changelog:

    - Offline LAN visibility in the Server Browser now works properly
    - UE3 Game Braking Debug Commands (F1-12) now disabled 3.

Install Notes:
1. Unpack release
2. Install Rise of the Triad
3. Run ROTT_Update_1.exe and install to the game directory
4. Play.

Additional Notes:
This Update will work on both the GOG and Steam(RELOADED) versions
代码
    Rise of the Triad Update 2 Changelog:

    - Enabled "Stat FPS" console command to monitor ingame framerate
    - ”ARE YOU SURE?” When restarting level added
    - Arrow and Numberpad Keys + Special Characters, now bindable
    - If restarting a checkpoint with Armor in Singleplayer, the armor will work properly
    - Godhand in Multiplayer Nerfed. It will now respawn every 5 minutes and last 10 seconds
    - Scope/Blood is no longer stuck on screen if a Client happens to Die while activated
    - Disabled mouse smoothing by default
    - Added mouse smoothing launcher config option
    - Disabled smooth framerate locks by default
    - Increased the size of several memory pools to increase performance
    - Added several texture rendering optimizations
    - Added a variety of texture streaming optimizations

Install Notes:
1. Unpack release
2. Install Rise of the Triad
3. Install Rise.of.the.Triad.Update.1-FTS
4. Run ROTT_Update_2.exe and install to the game directory
5. Play.

Additional Notes:
This Update will work on both the GOG and Steam(RELOADED) versions
代码
    ROTT Update 3 Patch v1.1 Changelog:

    *Note: this changelog does not take into account the thousands of meshes replaced, merged or removed to improve overall game performance

    General Fixes:

    * Playable character speeds balanced and better jump control
    * Taradino: 2.5% Slower
    * Doug: 7.5% Slower
    * I .P: 5% Slower
    * Thi: No Change
    * Ben: No Change
    * Larry: 2.5% Slower
    * Leo: 2.5% Faster
    * John: 7.5% Slower
    * Lorelei: 2.5% Faster
    * Groz: 5% Slower
    * Bob: No Change
    * Arturo 2.5% Slower
    * Nolan 5% Slower
    * Fabio: 2.5 % Slower
    * Hoeg: 7.5% Slower

    * Added Anti-Cheat/exploit leaderboard prevention
    * Changed multiplayer listing server to be more stable
    * "Disabled crosshair" no longer resets when hosting a new server
    * Default Mouse Sensitivity is now 25
    * Default FOV is now 85
    * Weapons no longer disappear when picking up other weapons when in God mode
    * "Yes / No" no longer re-selectable when exiting the game. Yes means yes. NO MEANS NO!
    * “The Feiner Things" achievement fixed
    * Firebomb viewmodel is now displayed correctly in 5:4 resolutions
    * Tweaked blood hit effect for performance gains
    * Tweaked God mode explosion effect for performance gains
    * Blood Spray from gibs effect capped to increase performance (entrails are enabled by PhysX support in launcher)
    * Overworld Map - E4L4 box no longer shows over checkpoint selector
    * Added Walk function (default Left Shift)
    * Decals are now active by default
    * Health bonuses are now based on percentages
    * Game brightness is now saved properly
    * Split missle is now saved upon reaching checkpoints
    * Fixed infinite ammo projectile weapons glitch
    * In-game FPS counter can now be turned on permanently in main menu
    * Popup combo information can be turned off in main menu
    * Fixed HUD fade issue
    * HUD fade and size is now restored upon checkpoint load
    * If crosshair is disabled it'll no long show up while aiming
    * Robots no longer block weapons once they are dead
    * Fixed God mode weapon switch exploit
    * Key rebind issue fixed
    * Lightshafts are disabled by default
    * Fixed suicide achievement exploit
    * Breakable objects that don't inflict damage will no longer cook health
    * Removed Drunk Missile spin down delay (You don’t have to wait for it to spin-down anymore)
    * Fixed corrupted checkpoints when starting game from overworld and then restarting from
      checkpoint
    * Reduced split missile put down time when empty
    * Weapon Loadout Exploit fixed
    * Removed pointless main menu idle state

    General Multiplayer Fixes:

    * Added popup message after disconnection from multiplayer server
    * Projectile based weapons will now properly count kills after instigator dies
    * Added new map playlist manager with map rotation
    * LDKDedicatedServer will now filter out all alphanumeric characters from server name
    * Added new multiplayer map browser
    * Fixed non-moving Interpactors (GADS, etc)
    * Fixed players touching an interpactor, the camera would move to a random position
    * Fixed multiplayer music not playing properly
    * Fixed Mercury mode lasting FOREVER
    * Fixed issue with some players turning invisible (superpowers not allowed)
    * Added dedicated Team spawns for TDM/CTF modes
    * Taradino and Lorelei no longer have stretchy gibs in multiplayer
    * Spawn points in Team Deathmatch are no longer random
    * “Weapons free” voiceover is re-implemented
    * Flamewall is no longer eating all asbestos armor and health. Now deals 75 dmg over the duration of 5 secs.
    * “Combat starts in…” -sound no longer restarts every time a player joins a match
    * Getting killed while the game ends no longer allows you to move around while the scoreboard is displayed
    * Pistol is now selected by default after running out of ammo for other weapons
    * Firebomb in multiplayer now does 25% less damage (75 dmg. per. explosion)
    * Multiplayer main menu no longer breaks if you have console on while getting kicked out of a game

    Level Design Fixes:

    * E1L1 - Fixed area where player could get stuck in ‘gad graveyard’
    * E1L1 - Fixed falling debris interfering with AI pathing
    * E1L1 - Fixed area where player could get stuck behind metal crates
    * E1L1 - Fixed area where player could get stuck on pipes
    * E1L1 - Fixed enemies respawn upon loading checkpoint
    * E1L1 - Fixed Player getting stuck on pillar.
    * E1L1 - Fixed Rocketjumping to out of bounds areas
    * E1L1 - Fixed Getting stuck under falling debris after loading Gadzooks
    * E1L1 - Fixed Door before exit not colliding with missiles

    * E1L2 - Fixed area where player could get stuck on wooden crates
    * E1L2 - Secret 1 - Fixed area where you can get stuck behind these metal crates
    * E1L2 - Fixed areas where player could get stuck on Sandbags
    * E1L2 - Fixed Checkpoint exploit
    * E1L2 - Fixed monk meals respawning
    * E1L2 - Fixed all out of bounds rocket jump areas
    * E1L2 - Fixed area you could get crouch stuck
    * E1L2 - Fixed flag clipping into geometry
    * E1L2 - Fixed checkpoint exploit (2)
    * E1L2 - Script bug in first switch building

    * E1L3 - Fixed Fixed secret button shadowing
    * E1L3 - Fixed not getting hurt by flame traps when crouched at the Flamewall secret
    * E1L3 - Added shootable glass that the player can move through
    * E1L3 - Fixed areas you could get trapped in
    * E1L3 - Fixed shootable secret trigger
    * E1L3 - Fixed weird door lights
    * E1L3 - Fixed Checkpoint Out of Bounds issue

    * E1L4 - Optimised some areas in the panopticon
    * E1L4 - Fixed areas where player could get stuck behind moving spike walls
    * E1L4 - Fixed area where player could get stuck on pipes
    * E1L4 - Fixed traps not moving on checkpoint load
    * E1L4 - Fixed cell door blocking
    * E1L4 - Fixed prisoner voice volume
    * E1L4 - Fixed shadowing issues
    * E1L4 - Fixed mis-algined geometry and holes to skybox

    * E1L5 - Fixed rocket jump exploit

    * E2L1 - Blocked off area player isn’t supposed to reach
    * E2L1 - Moved floating trees
    * E2L1 - Fixed Secret trigger size in god mode area
    * E2L1 - Fixed Being able to walk outside the map
    * E2L1 - Fixed area you could get trapped behind crates
    * E2L1 - Fixed area you could get trapped behind triad logo
    * E2L1 - Fixed lightbeam collision

    * E2L2 - Bouncy castle flags and flag holders no longer have collision
    * E2L2 - Fixed switch not activating on loading Last checkpoint from overworld
    * E2L2 - Fixed area player could move into while level loads
    * E2L2 - Crusher ceiling fixed, now has proper damage
    * E2L2 - Fixed fire puzzle exit door, so player can’t get stuck
    * E2L2 - Fixed collision one of the rotating pillars
    * E2L2 - Fixed box poking thru wall
    * E2L2 - Fixed bouncy castle secret door
    * E2L2 - Fixed being able to fly or rocket jump outside the map
    * E2L2 - Fixed out of place brick
    * E2L2 - Fixed getting stuck on table in secret area
    * E2L2 - Fixed Wall streaming in background
    * E2L2 - Fixed Classic music not playing on level end
    * E2L2 - Fixed navmesh on balconies
    * E2L2 - Changed bouncy castle GAD movement
    * E2L2 - Top of lava wall in secret area now deals damage
    * E2L2 - Box debris in Blade Runner Part Deux secret now has a texture

    * E2L3 - Classic music is now playing properly
    * E2L3 - Fixed checkpoint exploit x2
    * E2L3 - Fixed Wall collision
    * E2L3 - Fixed areas you could get stuck in

    * E2L4 - General streaming and cull size optimisations (Performance)
    * E2L4 - Prisoners now always get killed by meat grinder
    * E2L4 - Fixed area you could get stuck in
    * E2L4 - Fixed switches working through walls
    * E2L4 - Fixed prisoner cage sounds and switch times
    * E2L4 - Fixed boulder rubble
    * E2L4 - Final secret can no longer be triggered by flamewall

    * E2L5 - Fixed Getting stuck in the walls during phase 2-3 transition
    * E2L5 - Fixed chance of two krists spawning.
    * E2L5 - Pitch black textures in lower Krist arena
    * E2L5 - Fixed issue where standing near Krist woul'nt hurt you

    * E3L1 - Backtrack fix
    * E3L1 - Made door switch idiot proof
    * E3L1 - Fixed Mr Roboto’s wall from exploding too early
    * E3L1 - Fixed Mr Roboto’s movement
    * E3L1 - Fixed Respawning enemy
    * E3L1 - Lowered reverb
    * E3L1 - Fixed area you could get trapped
    * E3L1 - Third checkpoint: “Excalibat secret” button can no longer be triggered from outside.
    * E3L1- Enemies no longer missing upon loading “wonderwall “ checkpoint from overworld
    * E3L1- Triad's no longer getting stuck in door

    * E3L2 - Streaming, and other misc Optimisation (Performance)
    * E3L2 - Added walkway under GAD Tunnel so players can try again if they fall
    * E3L2 - Fixed crates spawning coins
    * E3L2 - Fixed unobtainable porridge
    * E3L2 - Fixed being able to be stuck in cargo lift
    * E3L2 - Fixed prisoner sounds
    * E3L2 - Starting water pool no longer reacting odd to moving boxes

    * E3L3 - Fixed Guard spawning under glass floor
    * E3L3 - Changed door open timers
    * E3L3 - Fixed Lava not damaging
    * E3L3 - Fixed Checkpoint exploit where you could backtrack with rocket jumping
    * E3L3 - Fixed enforcer getting stuck in door
    * E3L3 - Fixed areas where you could get stuck between 2 doors
    * E3L3 - Fixed area you could get stuck behind crates
    * E3L3 - Fixed area you could get stuck behind barriers
    * E3L3 - Fixed iffy vent collision

    * E3L4 - Fixed Checkpoint exploit where you could backtrack with mercury mode
    * E3L4 - Fixed minecart you could get stuck in
    * E3L4 - Fixed crane controls from getting bypassed
    * E3L4 - Fixed unobtainable porridge

    * E3L5 - Fixed areas where you could fly outside of the map
    * E3L5 - Fixed moving bazookas
    * E3L5 - Fixed area in cave you could get stuck

    * E4L2 - Fixed secret counter
    * E4L2 - Fixed window you could jump through
    * E4L2 - Gold key gate now moves slowly down, so if you get stuck behind it you can get out, the switch increases the gate’s movement time.
    * E4L2 - Pistol on balcony moves back and forth

    * E4L3 - Fixed Coffin collision
    * E4L3 - Fixed getting stuck on blade traps in dog mode
    * E4L3 - Fixed lava damage
    * E4L3 - Fixed respawning enemies
    * E4L3 - Fixed unlit walls
    * E4L3 - Fixed global blade sounds
    * E4L3 - Fixed boulder damage
    * E4L3 - Fixed crusher wall damage
    * E4L3 - Fixed Getting stuck below rolling rock trap in secret area

    * E4L4 - Fixed secret platform switch
    * E4L4 - Fixed secret from being triggered multiple times
    * E4L4 - Fixed backtrack issues
    * E4L4 - Fixed possible checkpoint exploit

    * Secret 1 - Fixed rocket jump exploit
    * Secret 1 - Fixed blocking around ankhs
    * Secret 2 - Fixed pillar height interfering with jumps
    * Secret 4 - Significant optimisation and performance
    * Secret 4 - Fixed pistol pickup

    * DM1 - Fixed Truck collison, so weapons explode properly
    * DM1 - Fixed Rocket jump areas where players could get stuck on central tower and and wooden supports.
    * DM1 - Fixed dopefish pool collison
    * DM1 - Fixed dopefish pool water decals
    * DM2 - Rockets pass through GADs without exploding.
    * CTF1 - General Optimisations, removed ~1000 meshes (Performance)
    * CTF1 - Fixed blocking volumes so you can’t fly out of the map
    * CTF1 - Removed all dynamic actors
    * CTF2 - Blocked off areas you could fly out of the map

Install Notes:
1. Unpack release
2. Install Rise of the Triad
3. Install Rise.of.the.Triad.Update.1-FTS and Update.2-FTS
4. Run ROTT_Update_3.exe from the /Update dir and install
5. Play.

Additional Notes:
Thanks to kevinyang225 from 3DM for the updated files

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