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《Autodesk 3ds Max 2013基础教程》(Lynda 3ds Max 2013 Essential Training 2012)[光盘镜像]

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  • 摘要:
    主讲人Aaron F. Ross
    发行日期2012年5月16日
    对白语言英语
    文字语言英文
  • 时间: 2012/11/10 23:56:28 发布 | 2012/11/12 09:01:14 更新
  • 分类: 教育  计算机 

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中文名Autodesk 3ds Max 2013基础教程
英文名Lynda 3ds Max 2013 Essential Training 2012
资源格式光盘镜像
主讲人Aaron F. Ross
发行日期2012年5月16日
地区美国
对白语言英语
文字语言英文
简介

IPB Image

语言:英语
网址:http://www.lynda.com/3ds-Max-tutorials/3ds-Max-2013-Essential-Training/95341-2.html
类别:教程

由Lynda出品的三维动画设计软件Autodesk 3ds Max 2013基础教程。
教学时长:7小时9分钟,
主讲:Aaron F. Ross
教程所使用的软件:3ds Max 2013

课程内容包括Autodesk 3ds Max从基本做起提供了一个全面的概述,这种先进的3D图形和建模工具软件包。作者Aaron F. Ross介绍了3ds Max的界面,并指导完成常见任务,如建模,材质,灯光,动画和渲染。本课程是围绕着真实世界的项目,为设计人员提供实际的例子来使用的教程。3DS Max 2013全称3D Studio Max,是Autodesk公司开发的三维动画渲染和制作软件,3DS Max广泛应用于广告、影视、工业设计、建筑设计、多媒体制作、游戏、辅助教学以及工程可视化等领域.Autodesk 3ds Max 软件提供了全新的创意工具集、增强型迭代工作流和加速图形核心,能够帮助用户显著提高整体工作效率。3ds Max 拥有先进的渲染和仿真功能、更强大的绘图、纹理和建模工具集以及更流畅的多应用工作流,可让艺术家有充足的时间制定更出色的创意决策。

The course covers Autodesk 3DS Max from the ground up, providing a thorough overview of this advanced 3D graphics and modeling package. Author Aaron F. Ross covers the 3ds Max interface and walks through common tasks such as modeling, texturing, lighting, animating, and rendering. The course is centered around real-world projects that provide designers practical examples to use with the lessons.

Topics include:
Creating primitives
Setting units and dimensions
Modeling with splines
Lofting objects
Cloning and grouping objects
Using the modifier stack
Editing polygon meshes
Working with subdivision surfaces
Creating NURBS curves and surfaces
Building materials
Mapping textures
Controlling lights and shadows
Keyframing animations
Rendering a sequence


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资源更新列表


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目录

Introduction
1m 50s

Welcome
1m 2s

Using the exercise files
48s

1. Getting Started
6m 58s

Setting user interface defaults
1m 18s

Setting preferences
2m 38s

Using project folders
3m 2s

2. The 3ds Max Interface
22m 6s

Getting familiar with the interface
2m 56s

Using the Create and Modify panels
2m 53s

Navigating in the viewports
2m 10s

Using hotkeys
3m 12s

Transforming objects
3m 42s

Using axis constraints
1m 54s

Choosing shading modes
3m 17s

Configuring the viewports
2m 2s

3. Modeling Basics
28m 57s

Surveying different modeling methods
2m 40s

Setting units
5m 25s

Setting home grid dimensions
2m 8s

Understanding the Level Of Detail
4m 19s

Working with the modifier stack
3m 41s

Understanding dependencies
4m 30s

Collapsing the modifier stack
2m 48s

Working with sub-objects
3m 26s

4. Modeling with Splines
14m 32s

Creating shapes
4m 35s

Creating lines
3m 10s

Working with Editable Spline
2m 13s

Using different vertex types
4m 34s

5. Lofting
22m 59s

Lofting a vase
3m 56s

Setting loft parameters
3m 25s

Editing a path
3m 25s

Manipulating loft sub-objects
2m 43s

Adding a scale deformation
4m 8s

Adding a Shell modifier
1m 49s

Finishing the model
3m 33s

6. Modeling with Primitives
15m 42s

Setting up the scene
1m 25s

Creating chamfer boxes
3m 33s

Cloning objects
2m 35s

Using the Array tool
4m 17s

Measuring with the tape helper
2m 15s

Grouping objects
1m 37s

7. Using the Modifier Stack
22m 49s

Laying out the scene
2m 11s

Modeling rectangle primitives
2m 26s

Working with Editable Spline
4m 32s

Applying a Sweep modifier
1m 46s

Soft-selecting with Volume Select
3m 41s

Removing polygons with Delete Mesh
1m 36s

Clearing a sub-object selection with Mesh Select
1m 43s

Adding randomness with the Noise modifier
2m 0s

Instancing modifiers on multiple objects
2m 54s

8. Polygon Modeling
30m 11s

Making an editable poly and understanding Graphite
1m 0s

Using the Graphite ribbon interface
3m 55s

Selecting sub-objects
2m 36s

Choosing selection region methods
2m 4s

Using the caddy to extrude
3m 7s

Controlling detail with Remove and Cut
3m 53s

Inserting edge loops with SwiftLoop
1m 2s

Constraining sub-object transforms
2m 5s

Attaching polygon meshes to a single object
2m 40s

Bridging parts of a mesh
2m 41s

Smoothing and hardening edges
5m 8s

9. Subdivision Surface Modeling
34m 55s

Understanding subdivision surfaces
3m 7s

Creating a box and converting it to an editable poly
2m 57s

Using the Symmetry modifier
1m 49s

Working with TurboSmooth
3m 5s

Extruding polygons
2m 8s

Rounding out square corners
3m 15s

Choosing a transform center
5m 55s

Editing edge loops
2m 34s

Shaping the model
5m 0s

Baking subdivisions
5m 5s

10. NURBS Modeling
28m 51s

Understanding NURBS
1m 1s

Creating NURBS curves
3m 9s

Creating arcs and lines
3m 36s

Converting Bézier splines to a NURBS object
3m 42s

Cloning sub-objects
1m 50s

Creating an offset curve
2m 40s

Creating a U loft surface
3m 16s

Editing a dependent surface using curves
2m 28s

Creating an extrude surface
1m 9s

Setting Surface Approximation
6m 0s

11. Modeling for Motion Graphics
18m 30s

Setting up the scene
2m 4s

Creating text
2m 2s

Applying a Bevel modifier
1m 14s

Choosing bevel parameters
2m 31s

Controlling the level of detail
4m 14s

Deforming beveled objects
1m 19s

Exporting paths from Adobe Illustrator
2m 22s

Importing Illustrator paths
2m 44s

12. Materials Basics
16m 46s

Opening the Material Editor
2m 29s

Navigating the Compact Material Editor
1m 43s

Working with the Sample Slots and Scene Materials
3m 15s

Choosing material and shader types
2m 41s

Adjusting specular parameters
1m 27s

Previewing renders with ActiveShade
2m 12s

Adjusting opacity and refraction
2m 59s

13. Mapping Textures
35m 6s

Applying procedural maps
4m 10s

Navigating shader trees
1m 8s

Managing source image files
5m 1s

Tracking scene assets
5m 48s

Projecting UVW mapping
4m 51s

Using the Real-World Map Size option
2m 3s

Adding reflections with Raytrace map
4m 21s

Creating a self-illuminated environment
4m 15s

Mapping a bump channel
1m 42s

Instancing material sample slots
1m 47s

14. Camera Basics
18m 32s

Working with Display layers
6m 28s

Creating a free camera
2m 2s

Moving a camera with Truck, Dolly, and Pan
2m 19s

Using a target camera
2m 18s

Adjusting Field of View
1m 30s

Choosing an aspect ratio
3m 55s

15. Lighting Basics
34m 33s

Understanding CG lighting
7m 44s

Controlling an object's shadow properties
1m 20s

Creating a target spotlight
2m 57s

Adjusting intensity and color
1m 30s

Controlling contrast and highlights
1m 35s

Setting a spotlight's hotspot and falloff radius
3m 6s

Choosing a shadow type
2m 34s

Optimizing shadow maps
3m 25s

Optimizing area shadows
3m 27s

Creating omni lights
3m 53s

Excluding objects from lights
1m 53s

Using the Light Lister
1m 9s

16. Keyframe Animation
23m 45s

Understanding keyframes
52s

Setting up the time configuration
1m 51s

Choosing Set Key filters
56s

Creating keyframes in Set Key mode
1m 58s

Editing keyframes in the timeline
2m 8s

Creating keyframes in Auto Key mode
1m 58s

Building up animation in passes
1m 45s

Editing keyframes in the Dope Sheet
4m 1s

Editing function curves in the Curve Editor
4m 9s

Cycling and extrapolating function curves
4m 7s

17. Hierarchies
28m 4s

Understanding hierarchies
1m 31s

Understanding coordinate systems
2m 38s

Controlling rotations
6m 51s

Moving and rotating pivot points
3m 22s

Locking transforms
1m 28s

Linking objects
3m 13s

Using Schematic View
1m 48s

Solving problems with scale
7m 13s

18. Controllers and Constraints
12m 27s

Understanding controllers
3m 22s

Constraining animation to a path
3m 38s

Assigning a Link constraint
1m 45s

Adding link targets in the Motion panel
1m 16s

Animating constrained objects
2m 26s

19. Rendering
11m 22s

Understanding image sequences
2m 22s

Choosing Render Setup options
2m 3s

Specifying file output
4m 46s

Playing Image Sequences in the RAM Player
2m 11s

Conclusion
34s

Goodbye
34s

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▓ 3ds Max 2013 – Essential Training ▓
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▓▓ ░ Date: 2012–09–26 Disks: xx/21 ░ ▓▓
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▓▓ ░ The course covers Autodesk 3DS Max from the ground up, ░ ▓▓
▓▓ ░ providing a thorough overview of this advanced 3D graphics ░ ▓▓
▓▓ ░ and modeling package. Author Aaron F. Ross covers the 3ds ░ ▓▓
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▓▓ ░ modeling, texturing, lighting, animating, and rendering. ░ ▓▓
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