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《V-Ray 2.0 for 3dsMax基础教程》(Lynda V Ray 2.0 for 3ds Max Essential Training)[光盘镜像]

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  • 摘要:
    主讲人Brian Bradley
    发行日期2012年3月8日
    对白语言英语
    文字语言英文
  • 时间: 2012/11/01 23:54:17 发布 | 2012/11/02 20:24:34 更新
  • 分类: 教育  计算机 

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中文名V-Ray 2.0 for 3dsMax基础教程
英文名Lynda V Ray 2.0 for 3ds Max Essential Training
资源格式光盘镜像
主讲人Brian Bradley
发行日期2012年3月8日
地区美国
对白语言英语
文字语言英文
简介

IPB Image
语言:英语
网址:http://www.lynda.com/Premiere-Pro-tutorials/Documentary-Editing-Premiere-Pro/105388-2.html
类别:教程




Lynda.com 出品的时长5小时11分钟的渲染引擎V-Ray 2.0 for 3dsMax基础教程 。本课程主要介绍V-Ray 2.0渲染引擎的功能,并演示了如何扩大覆盖范围的3ds Max与最先进的工具,如辐照映射,毛皮和头发纹理和阴影,立体3D渲染。课程内容包括关键的概念,如基本材料,图像采集,颜色映射, subdivs值,照明,以及渲染元素, RT,和物理的渲染工作流程中的V-Ray 。练习文件中包含在课程。

V-Ray是由专业的渲染器开发公司CHAOSGROUP开发的渲染软件,是目前业界最受欢迎的渲染引擎,V-Ray渲染器提供了一种特殊的材质——VrayMtl。在场景中使用该材质能够获得更加准确的物理照明(光能分布),更快的渲染,反射和折射参数调节更方便。使用VrayMtl,你可以应用不同的纹理贴图,控制其反射和折射,增加凹凸贴图和置换贴图,强制直接全局照明计算,选择用于材质的BRDF。

This course introduces the features of the V-Ray 2.0 rendering engine and demonstrates how to extend the range of 3ds Max with its state-of-the-art tools, such as irradiance mapping, fur and hair textures and shaders, and stereoscopic 3D rendering. The course covers critical concepts such as creating basic materials, image sampling, color mapping, subdivs, and lighting, as well as the Render Elements, RT, and physical rendering workflows in V-Ray. Exercise files are included with the course.

Topics include:
Installing and setting up V-Ray
Using the DMC Sampler
Understanding color mapping modes
Adding a spherical fill light
Working with the V-Ray Dome Light
Using irradiance mapping and Light cache
Creating diffuse color
Making reflective materials
Creating translucency
Ensuring quality with image sampling
Controlling the V-Ray physical camera
Creating a motion blur effect
Compositing V-Ray elements



IPB Image

资源更新列表


http://www.VeryCD.com/i/5190747/create/fol...postTime



目录

Introduction
4m 50s

Welcome
1m 1s

What you should know before watching this course
51s

Using the exercise files
40s

Workflow options
2m 18s

1. Getting Ready to Render with V-Ray
22m 0s

Installing V-Ray
4m 32s

Setting up V-Ray
4m 39s

Locating V-Ray's tools and features
7m 42s

V-Ray's image-saving options
5m 7s

2. Critical V-Ray Concepts
25m 52s

Image sampling explained
3m 23s

Understanding subdivs
3m 54s

Using the DMC Sampler
7m 41s

Overview of color mapping
5m 21s

Understanding the color-mapping modes
5m 33s

3. Key Lighting Tools
33m 25s

Introduction to lighting in V-Ray
3m 12s

Dealing with lighting problems
8m 9s

Adding a spherical fill light
9m 7s

Creating a mesh light
3m 43s

Creating a skylight effect
5m 10s

Working with the dome light
4m 4s

4. Global Illumination
44m 32s

Global illumination (GI) explained
4m 6s

Understanding primary and secondary bounces
3m 26s

How irradiance mapping works
5m 32s

Using irradiance mapping, part 1
4m 53s

Using irradiance mapping, part 2
7m 16s

How light cache works
3m 38s

Using light cache
7m 37s

Understanding brute force GI
2m 24s

Using brute force GI
5m 40s

5. The V-Ray Materials
38m 52s

Introduction to V-Ray-specific materials
2m 45s

Creating a diffuse color
7m 45s

Making reflective materials
4m 56s

Blurring reflections
9m 31s

Making clear and colored glass
8m 39s

Creating a translucency effect
5m 16s

6. Quality Control with Image Sampling
25m 11s

Introduction to image sampling
2m 50s

Using the Fixed-Rate sampler
6m 37s

How to use the Adaptive DMC sampler
5m 27s

Working with the Adaptive Subdivision sampler
6m 59s

Comparing image-sampling renders
3m 18s

7. The Physical Workflow
21m 4s

The physical workflow explained
2m 37s

Working with VRaySun and VRaySky
10m 30s

Controlling the VRayPhysicalCamera
7m 57s

8. V-Ray's Effects Tools
46m 5s

Depth of field: VRayPhysicalCamera
6m 28s

Depth of field: using a perspective viewport
6m 1s

Creating a motion blur effect
9m 41s

Generating caustic effects
8m 25s

Using VRayFur
9m 7s

Stereoscopic 3D rendering
6m 23s

9. Using Render Elements
33m 58s

Render elements workflow
7m 34s

Preparing to composite
2m 22s

Compositing V-Ray elements
7m 8s

Putting extra elements to work
6m 20s

Post-lighting a scene
10m 34s

10. V-Ray RT
14m 0s

Overview of V-Ray RT
6m 27s

Demonstrating the RT workflow
7m 33s

Conclusion
1m 16s

What's next?
1m 16s

代码
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__________/\_ _____
/ \_ ___________ ____/ //___ _______
/ \ \ / \/ / \
/ / / / / \__ ___/ \
/ /________/ / / / \/ // / \
\ // / \ / / /\ / /
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\_______/______ _ //\______//\// \_______/\________/
__ _ _ ___ __ _ \/ _ _ __ ___ _ _:__
_ _ __\ |\/// // \\ \\\/| /__ _ _
| // // 423 BC – 347 BC \\ \\ |
_:_ _ _ _ |//__//__ _ _ _ _ __\\__\\| _ _ _ _:_
| |
| Lynda: V–Ray 2.0 for 3ds Max – Essential Training |
:_ _ _ _ _ ...__..__ _ _ _ _ __..__... _ _ _ _ _:
| |
| Date [ 2012–08–30 ] Disks [ xx/18 ] |
:_ _ _ _ _ ...__..__ _ _ _ _ __..__... _ _ _ _ _:
| |
| This course introduces the features of the V–Ray 2.0 rendering |
| engine and demonstrates how to extend the range of 3ds Max with |
| its state–of–the–art tools, such as irradiance mapping, fur and |
| hair textures and shaders, and stereoscopic 3D rendering. The |
| course covers critical concepts such as creating basic materials, |
| image sampling, color mapping, subdivs, and lighting, as well as |
| the Render Elements, RT, and physical rendering workflows in V–Ray. |
| |
| Topics include: |
| |
| – Installing and setting up V–Ray. |
| – Using the DMC Sampler. |
| – Understanding color mapping modes. |
| – Adding a spherical fill light. |
| – Working with the V–Ray Dome Light. |
| – Using irradiance mapping and Light cache. |
| – Creating diffuse color. |
| – Making reflective materials. |
| – Creating translucency. |
| – Ensuring quality with image sampling. |
| – Controlling the V–Ray physical camera. |
| – Creating a motion blur effect. |
| – Compositing V–Ray elements. |
| |
:_ _ _ _ _ ...__..__ _ _ _ _ __..__... _ _ _ _ _:
| |
| I – Unwrap the book. |
| II – Mount the book to access it's contents. |
| III – Watch, learn and expand your mind. |
|_._ _ _ _ . . _ _ _ _._|
: _ / . team.plato@inbox.lv . \ _ :
\/|___:__ __:___|\/
_ _ | / G R E E T I N G S \ | _ _
\\ |/ \| //
\\ / – – * – – \ //
.\\/| |\//.
| | iNKiSO, QUASAR, JGTiSO, AG, HELL | |
. | | .
: | | __\ ....:.. \ / ..:.... /__ | | :
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_ __ | \ \\ – P L A T O – // / | __ _
/_|_ _\ \ / /_ _|_\

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