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《Adobe Flash Professional 角色面部动画教程》(Lynda Rigging a Face in Flash Professional)[光盘镜像]

  • 状态: 精华资源
  • 摘要:
    主讲人Dermot O' Connor
    发行日期2012年9月19日
    对白语言英语
    文字语言英文
  • 时间: 2012/10/27 22:34:07 发布 | 2012/10/28 16:53:47 更新
  • 分类: 教育  计算机 

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中文名Adobe Flash Professional 角色面部动画教程
英文名Lynda Rigging a Face in Flash Professional
资源格式光盘镜像
主讲人Dermot O' Connor
发行日期2012年9月19日
地区美国
对白语言英语
文字语言英文
简介

IPB Image

语言:英语
网址:http://www.lynda.com/Flash-Professional-tutorials/Rigging-Face-Flash-Professional/103705-2.html
类别:教程




Lynda.com 出品的时长6小时46分钟的Adobe Flash Professional 角色面部动画教程。经验丰富的Dermot O' Connor为动画设计人员在Adobe Flash Professional中创建一个功能齐全的卡通人脸动画,提供了一步一步的指导。本课程建立了一系列表达式的最佳做法。显示了如何使用姿势,转动头部,沿多个轴移并集成音频。使用软件:Flash Professional CS5, CS5.5, CS6

Adobe Flash Professional 是 Adobe 推出知名动画制作软件 ,使用它可以创建各种逼真的动画和绚丽的多媒体。Flash CS6 软件是用于创建动画和多媒体内容的强大的创作平台。设计身临其境、而且在台式计算机和平板电脑、智能手机和电视等多种设备中都能呈现一致效果的互动体验。

In this course, author Dermot O' Connor offers experienced Flash designers a step-by-step guide for creating and animating a full-featured cartoon face in Adobe Flash Professional. The course begins with some best practices for setting up the rig and moves on to building facial features such as the mouth and eyes, sculpting the mouth to simulate dialogue, and creating a range of expressions. The course also shows how to rotate the head using poses, move the rig along multiple axes, and incorporate audio.

Topics include:
Setting up layers for the head
Animating blinks
Fine-tuning expressions
Fixing layering issues
Adding expressions to the animation

IPB Image

资源更新列表


http://www.VeryCD.com/i/5190747/create/fol...postTime



目录

Introduction
14m 16s

Introduction
42s

What you should know
2m 0s

Setting up Flash
8m 35s

Dos and don'ts
2m 59s

1. Creating the Front View
59m 26s

Establishing the directions
7m 9s

Setting up layers for the head
6m 58s

Drawing the head
19m 2s

Creating the mouth
11m 27s

Drawing the eyes
4m 31s

Animating the eye blink
10m 19s

2. Mouth and Dialogue
48m 0s

Creating happy mouth dialogue shapes, part one
10m 24s

Creating happy mouth dialogue shapes, part two
7m 43s

Creating mad or sad mouth dialogue shapes
10m 7s

Creating neutral mouth dialogue shapes
7m 36s

Building unique mouth shapes
12m 10s

3. Facial Acting
29m 27s

Creating jubilant expressions
11m 47s

Creating furious expressions
6m 4s

Fine-tuning expressions
11m 36s

4. Rotating the Head
1h 9m

Clock rotation demonstration
2m 23s

Creating the twelve-o'clock pose
9m 2s

Creating the six-o'clock pose
5m 19s

Creating the three-o'clock pose
10m 16s

Creating the nine-o'clock pose
9m 35s

Creating the remaining poses
13m 17s

Fine-tuning the head rotation
11m 54s

Fixing layering issues
7m 42s

5. Creating a Head Turn-Around
2h 10m

Introducing the turnaround
2m 55s

Creating the B head (3-quarter)
6m 45s

Creating the C head (profile)
8m 51s

Creating the D head (3-quarter rear)
13m 2s

Creating the E head (rear)
8m 59s

In-betweening symbols manually
9m 58s

Creating the H head
6m 41s

Creating the G head
11m 33s

Creating the F head
19m 18s

Creating the B mouth (3-quarter)
13m 41s

Creating the C mouth (profile)
14m 33s

Adding detail to the C mouth
7m 42s

Creating other mouths
6m 28s

6. Fine-Tuning and Animating
54m 24s

Putting together a head rotation
14m 29s

Moving frames between symbols to make a rotation
10m 23s

Using the rig with audio
14m 59s

Adding expressions to the animation
14m 33s

Conclusion
1m 0s

Goodbye
1m 0s

代码
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\\| : \\ __\ . : /_ : . /__ // : |//
\ . \\\ \ :.....: :.....: / /// . /
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[ [ ::::: l \ :::::: \\\ . . /// :::::: / l ::::: ] ]
_ __ | \ \\ – P L A T O – // / | __ _
/_|_ _\ ___ _____ / /_ _|_\
__________/\_ _____
/ \_ ___________ ____/ //___ _______
/ \ \ / \/ / \
/ / / / / \__ ___/ \
/ /________/ / / / \/ // / \
\ // / \ / / /\ / /
\ \ /____\ \ /\ \_\ \ /
\ \ /\ / \ // /
\_______/______ _ //\______//\// \_______/\________/
__ _ _ ___ __ _ \/ _ _ __ ___ _ _:__
_ _ __\ |\/// // \\ \\\/| /__ _ _
| // // 423 BC – 347 BC \\ \\ |
_:_ _ _ _ |//__//__ _ _ _ _ __\\__\\| _ _ _ _:_
| |
| Lynda: Rigging a Face in Flash Professional |
:_ _ _ _ _ ...__..__ _ _ _ _ __..__... _ _ _ _ _:
| |
| Date [ 2012–09–21 ] Disks [ xx/47 ] |
:_ _ _ _ _ ...__..__ _ _ _ _ __..__... _ _ _ _ _:
| |
| In this course, author Dermot O' Connor offers experienced Flash |
| designers a step–by–step guide for creating and animating a |
| full–featured cartoon face in Adobe Flash Professional. The course |
| begins with some best practices for setting up the rig and moves |
| on to building facial features such as the mouth and eyes, |
| sculpting the mouth to simulate dialogue, and creating a range of |
| expressions. The course also shows how to rotate the head using |
| poses, move the rig along multiple axes, and incorporate audio. |
| |
:_ _ _ _ _ ...__..__ _ _ _ _ __..__... _ _ _ _ _:
| |
| I – Unwrap the book. |
| II – Mount the book to access it's contents. |
| III – Watch, learn and expand your mind. |
|_._ _ _ _ . . _ _ _ _._|
: _ / . team.plato@inbox.lv . \ _ :
\/|___:__ __:___|\/
_ _ | / G R E E T I N G S \ | _ _
\\ |/ \| //
\\ / – – * – – \ //
.\\/| |\//.
| | iNKiSO, QUASAR, JGTiSO, AG, HELL | |
. | | .
: | | __\ ....:.. \ / ..:.... /__ | | :
_ _ _|___|_/\. | \ \ :.:. / .:.: / / | ./\_|___|_ _ _
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_ __ | \ \\ – P L A T O – // / | __ _
/_|_ _\ \ / /_ _|_\

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