使用CoreCG简化Maya的造型设计和渲染流程。包括一个全新的基于节点的渲染路径系统，一个窗口预览选项；一个完整的颜色管理系统和着色程序库；通过渲染全局暴露很多隐蔽的mental ray 以及内置摄影机等属性。
该插件和一个简单的Python 应用程序界面共同促进流程整合。CoreCG已将Maya的MentalCore产品渲染工具包升级至MentalCore 1.4版。
MentalCore is a plugin that provides an alternative to the standard rendering workflow for Maya and Mental Ray. Designed and proven in production, MentalCore completes the shading, lighting and rendering pipeline, and is suitable for small to large productions.
MentalCore allows you to focus on creating great renders in less time, and the shader library provides a wide range of material, texture and utility shaders to help you achieve the look you need.
Render Globals Interface
Intergrated into the Mental Ray render globals window, the MentalCore render globals is a well designed interface for tweaking all MentalCore options as well as creating and managing render passes.
Render Pass System
A completely new node based render pass system built out of production needs. There is a large selection of available passes to choose from. Individual render passes can be linked to objects, materials and lights to control what is rendered.
Preview Render Passes
MentalCore allows you to preview render passes directly in the renderview without the memory overhead of rendering all other passes in one go. During batch render, it will automatically switch out of preview mode.
A complete colour management system supporting Linear, sRGB and Rec.709 colour profiles.
MentalCore ships with a large shader library that allows you to simplify and enhance your shading workflow. Along with a new Core Material and Hair & Fur Shader, both the Mia and Car Paint Shaders are supported. There is also a collection of texture and utility shaders.
Ambient Occlusion Transparency
Ambient occlusion transparency is fully supported. AO can be properly traced through multiple levels of transparent objects. This can be enabled globally or per shader for best performance.
Use the environment as a ambient light. This provides a very fast way of generating ambient light from an environment texture, with no flickering or artifacts. Combined with ambient occlusion, it can provide a great base for lighting a scene. Local environment lights also help you futher control ambient and indirect light by placing them in the scene.
Render Pass Compositing
MentalCore provides a workflow for compositing render passes with nodes inside the hypershade.
Built in camera features such as lens type (standard, fisheye, spherical), colour grading, tonemapping, and overlay and background images.
Generate light bloom (glow) effects from bright specular and reflection highlights.
Exposed MentalRay Features
MentalCore makes many features of MentalRay available in the render globals, that have not yet been integrated into Maya. Such as Image Based Lighting, Progressive Rendering, Unified Sampling and more.
A simple python api for using MentalCore in any pipeline.
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P R E S E N T S
³ MENTALCORE VERSION 1.4 -WINDOWS- ³
³ Type..........: 3D ANIMATION ³ Packager......: TEAM XFORCE ³
³ Publisher.....: CORECG ³ Cracker.......: TEAM XFORCE ³
³ Supplier......: TEAM XFORCE ³ Release Date..: AUG 29TH 2012 ³
³ Release notes.. ³
³ MentalCore is a plugin that provides an alternative to the standard ³
³ rendering workflow for Maya and Mental Ray. Designed and proven in ³
³ production, MentalCore completes the shading, lighting and rendering ³
³ pipeline, and is suitable for small to large productions. ³
³ MentalCore allows you to focus on creating great renders in less time, ³
³ and the shader library provides a wide range of material, texture and ³
³ utility shaders to help you achieve the look you need. ³
³ http://www.solidangle.com ³
³ INSTALLATION: ³
³ ------------ ³
³ 1. Unzip & Unrar, check Crack/install.txt ³
³ 2. Enjoy it ³
³ When so many groups bring you crap fakes non-working, X-FORCE always ³
³ gets you the Best of the Best. ACCEPT NO IMITATION ! ³
³ X-Force 2012! ³
³ Group News & Greetings.. ³
³ OUR DiAMONDS-4-EVER GREETiNGS MUST GO TO : ³
³ All our OLD friends ... and to all our fans ³
[----------------- X-FORCE 2012 SMOKING THE COMPETITION --------01/01/12-]