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《玛雅动画工具视频教程》(Lynda.com Maya Essentials 5 Animation Tools)[光盘镜像]

  • 状态: 精华资源
  • 摘要:
    主讲人George Maestri
    发行日期2012年7月26日
    对白语言英语
    文字语言英文
  • 时间: 2012/07/29 01:13:35 发布 | 2012/07/30 23:45:14 更新
  • 分类: 教育  计算机 

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中文名玛雅动画工具视频教程
英文名Lynda.com Maya Essentials 5 Animation Tools
资源格式光盘镜像
主讲人George Maestri
发行日期2012年7月26日
地区美国
对白语言英语
文字语言英文
简介

IPB Image

语言:英语
网址:http://www.lynda.com/Maya-tutorials/Maya-Essentials-6-Lights-Rendering/96718-2.html
类别:教程




Lynda.com 出品的时长1小时20分钟的Maya 2013动画工具视频教程。由George Maestri演示Autodesk Maya 2013的基础,动画工具课程,包括设置关键帧,使用动画编辑器和自动化动画。George Maestri还演示如何创建运动轨迹和对象,并构建动画周期,另一种方法循环动画与图编辑器和曲线。

Topics include:
Understanding the animation interface
Animating objects and their attributes
Creating, copying, and adjusting keyframes
Creating breakdown keys
Animating objects along paths
Hiding, locking, and limiting channels
Fitting skeletons to a mesh
Deforming a mesh with the Skin tool
Animating a skeleton


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目录

Introduction
1m 12s

Welcome
45s

Using the exercise files
27s

1. Animating in Maya
35m 8s

Understanding the animation interface
7m 23s

Animating objects
4m 6s

Animating attributes
3m 55s

Copying and adjusting keys
4m 21s

Creating breakdown keys
2m 28s

Animation playback using Playblast
3m 36s

Animating objects along paths
4m 38s

Creating motion trails
2m 17s

Ghosting objects
2m 24s

2. Editing Animation
18m 9s

Modifying keys in the Graph Editor
5m 43s

Modifying keys in the Dope Sheet
3m 22s

Creating animation cycles
3m 51s

Hiding, locking, and limiting channels
5m 13s

3. Basic Deformations and Rigging
26m 8s

Exploring the basics of joints and skinning
4m 14s

Fitting skeletons to a mesh
5m 48s

Deforming a mesh using the Skin tool
4m 17s

Painting skin weights
7m 40s

Animating skeletons
4m 9s

Conclusion
16s

Goodbye
16s

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: Lynda.com – Maya Essentials 5: Animation Tools

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: DESCRIPTION

Animation Tools is a focused course that covers the basics of animating in Autodesk Maya, including setting keyframes, working with animation editors, and automating animation with constraints and simple rigs. Author George Maestri also shows how to create motion trails and ghost objects and construct animation cycles, an alternative way to loop your animation with the Graph Editor and Curves.
Topics include:

Understanding the animation interface
Animating objects and their attributes
Creating, copying, and adjusting keyframes
Creating breakdown keys
Animating objects along paths
Hiding, locking, and limiting channels
Fitting skeletons to a mesh
Deforming a mesh with the Skin tool
Animating a skeleton

http://www.lynda.com/Maya–tutorials/Maya–Essentials–5–Animation–Tools/96719–2.html

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