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《Windows编程 (第6版)》(Programming Windows®, 6th Edition)英文文字版/EPUB/更新Final Edition/网盘见20楼[PDF]

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  • 摘要:
    图书分类软件
    出版社Microsoft Press
    发行时间2013年1月
    语言英文
  • 时间: 2012/05/31 13:46:23 发布 | 2013/03/19 19:44:33 更新
  • 分类: 图书  计算机与网络 

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中文名Windows编程 (第6版)
原名Programming Windows®, 6th Edition
图书分类软件
资源格式PDF
版本英文文字版/EPUB/更新Final Edition/网盘见20楼
出版社Microsoft Press
书号978-0-7356-7171-3
发行时间2013年1月
地区美国
语言英文
简介

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内容介绍:

Programming Windows, Sixth Edition will focus on creating Windows 8 apps accessing the Windows Runtime with XAML and C#. The book will also provide C++ code samples. The Sixth Edition will be organized in three parts:

Part I, “Elementals,” begins with the interrelationship between code and XAML, basic event handling, dynamic layout, controls, the application bar, control customization, and collections. You should emerge from Part I ready to create sophisticated page-oriented collection-based user interfaces using the powerful ListView and GridView controls.

Part II, “Infrastructure,” examines the level underneath the UI. In these chapters, you’ll go deeper into Windows 8 with a complete exploration of the multitouch interface, asynchronous operations for working with files and web services, networking, security, and globalization. You’ll see particular emphasis on data sharing, and interfacing with the search panes and contract panes of Windows 8.

Part III, “Specialties,” explores topics you might not need for every program but are essential to a well-rounded education in Windows 8. It includes working with the sensors (GPS and orientation), vector graphics, bitmap graphics, media, text, printing, and obtaining input from the stylus and handwriting recognizer.

内容截图:

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目录

Chapter 1: Markup and Code
Chapter 2: XAML Syntax
Chapter 3: Basic Event Handling
Chapter 4: Presentation with Panels
Chapter 5: Control Interaction
Chapter 6: WinRT and MVVM
Chapter 7: Asynchronicity
Chapter 8: App Bars and Popups
Chapter 9: Animation
Chapter 10: Transforms
Chapter 11: The Three Templates
Chapter 12: Pages and Navigation
Chapter 13: Touch, Etc.
Chapter 14: Bitmaps
Chapter 15: Going Native
Chapter 16: Rich Text
Chapter 17: Share and Print
Chapter 18: Sensors and GPS
Chapter 19: Pen (Also Known as Stylus)

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