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《Photoshop CS5 Extended 3D场景设计》(Lynda.com Photoshop CS5 Extended One-on-One 3D Scenes)[光盘镜像]

  • 状态: 精华资源
  • 摘要:
    主讲人Deke McClelland
    发行日期2011年5月26日
    对白语言英语
    文字语言英文
  • 时间: 2012/02/28 12:42:12 发布 | 2012/03/01 16:10:06 更新
  • 分类: 教育  计算机 

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中文名Photoshop CS5 Extended 3D场景设计
英文名Lynda.com Photoshop CS5 Extended One-on-One 3D Scenes
资源格式光盘镜像
主讲人Deke McClelland
发行日期2011年5月26日
地区美国
对白语言英语
文字语言英文
简介

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内容介绍:

Lynda.com 出品的时长8小时51分钟的Photoshop CS5 Extended一对一系列教程:3D场景设计视频教程。由Deke McClelland演示使用Photoshop CS5 Extended怎样构建,光照,渲染出逼真的3D场景。本教程利用系统化方法来构建场景,并详细讲解反射和折射光的制作,灯光和阴影的相互平衡,3D相机画面场景等。本教程附带练习文件。(摘自TLF)

官网介绍:

In the third installment of the Photoshop CS5 Extended One-on-One series, author Deke McClelland shows how to build, light, and render realistic 3D scenes in Photoshop CS5 Extended. Providing a systematic approach to scene building, the course explains how to produce reflections and refractions, balance the interplay of light and shadow, and frame scenes with 3D cameras. Exercise files accompany the course.

Prerequisite course: Photoshop CS5 Extended One-on-One: 3D Fundamentals
Topics include:
Building complex 3D objects from simple shapes
Maintaining control over objects in a scene
Extruding and positioning glass
Illuminating a scene with precisely positioned lights
Modifying light attributes such as Attenuation and Falloff
Changing shadows on a mesh-by-mesh basis
Passing light through an opaque object
Understanding depth of field and field of view
Aligning lights and cameras
Rendering stereoscopic 3D artwork

百度网盘:http://pan.baidu.com/share/link?shareid=274648&uk=1829171665



目录

Introduction
Welcome to One-on-One
Making Photoshop your default image editor on a PC
Making Photoshop your default image editor on a Mac
Installing the dekeKeys keyboard shortcuts
Remapping Mac OS shortcuts
Establishing the best color settings
Constructing the ideal workspace
Adjusting the interface settings
Establishing the best preference settings

13. Advanced Scene-Building
Understanding the disciplined approach to scenes
Beginning an ambitious 3D scene
Staking your claim with the camera
Taking the disciplined approach
Building a complex Repoussé element
Taking control of Repoussé bevels
Mastering the spherical panorama
Opening up a spherical panorama
Using a diffuse texture as a layer effect
Embossing text with bump maps
Partnering bump maps with diffuse textures
Automating Repoussé with an action
Combining 3D layers with Merge Down
Nesting objects in regular increments

14. Working with Glass
A scene's best supporting material
Extruding and positioning glass
Introducing refraction
Adjusting a double refraction effect
Creating a reflective lens
Creating a "diffuse reflection"
Adding depth and highlights in 2D

15. Lighting Your Scene
Igniting the colors in your scene with light
Making sense of a single-mesh scene
Identifying and naming materials
Establishing a base camera and light
Creating and positioning point lights
Precisely positioning lights
Color, softness, and attenuation
Capturing a light with Gloss and Shine adjustments
Making a patterned, textured surface
Creating a highly polished hardwood floor
Using the Hotspot and Falloff options with a spotlight
Placing and pointing a spotlight
Aligning a light to the camera angle
Moving cameras and lights
Adding a 2D sky to a 3D window
Resolving ray tracing mistakes

16. Advanced Lights and Shadows
Darkness conveys depth
Shining light through a window
Using a 3D postcard as a light shield
Adjusting an infinite light source
Adding two new models to a scene
Looking through many objects in a scene
Changing shadows on a mesh-by-mesh basis
Adding a 3D postcard sky
Passing light through an opaque object
Diffuse texture vs. self-illumination
Designing a custom reflection map
Shielding the distant edge of a scene
Casting light through an opacity map
Employing an image-based light
Making wall art with a 3D postcard
Creating a Repoussé picture frame

17. Mastering the Camera
Forget the Zoom and Hand tools
Aligning the ground plane to a photograph
Creating the perfect straight-on view
Positioning a 3D scene as an object
Using an orthographic camera
Sinking a scene into the ground plane
Designing shiny surfaces
Making a seamless image-based light
Lighting a factory-new 3D car
Adding metallic paint and tire treads
Depth of field vs. field of view

18. The Art of the Mesh
A scene's most important ingredient
Importing independently editable meshes
Integrating a 3D scene into a photograph
Designing a content-aware diffuse texture
Creating a tapering horn in Repoussé
Using the camera to align meshes
Establishing symmetrical meshes
Employing a self-illuminated mesh
Creating a self-illumination map
Cleaning up jagged highlights

19. Customizing the Render
Crafting the final 3D product
Photoshop's 3D rendering presets
Making line art without re-rendering
Working with the Face Style options
Working with the Edge and Vertex Style options
Rendering a stereoscopic 3D artwork

Conclusion
Until next time

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