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《概念自行车建模设计高级教程》(Digital Tutors - Introduction to Modeling in 3ds Max 2012)[光盘镜像]

  • 状态: 精华资源
  • 摘要:
    主讲人Joshua Kinney
    发行日期2011年
    对白语言英语
    文字语言英文
  • 时间: 2012/02/13 23:06:44 发布 | 2012/02/16 07:41:20 更新
  • 分类: 教育  计算机 

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中文名概念自行车建模设计高级教程
英文名Digital Tutors - Introduction to Modeling in 3ds Max 2012
资源格式光盘镜像
主讲人Joshua Kinney
发行日期2011年
地区美国
对白语言英语
文字语言英文
简介

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本教程是由Digital-Tutors机构出品的概念自行车建模设计高级教程,时长5小时11分,附工程源文件,使用软件3ds Max 2012,官方更新日期:2011.10.3。

3dsmax是当前世界上销售量最大的三维建模,动画及渲染解决方案,它广泛应用于视觉效果,角色动画及下一代的游戏开发领域。至今3dsmax获得过65个以上的业界奖项,为下一代影视、游戏、动画设计提供交互图形界面。3dsmax是业界应用最广的建模平台并集成了新的子层面细分(subdivision)表面和多边形几何建模,还包括新的集成动态着色(ActiveShade)及元素渲染(Render Elements)功能的渲染工具。同时3dsmax提供了与高级渲染器的连接,比如mental ray和Renderman,来产生更好渲染效果及分布式渲染。


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Introduction to Modeling in 3ds Max 2012
5 hrs. 11 min. | October 3, 2011 | 3ds Max 2012 | Author: Joshua Kinney


In this 3ds Max tutorial we will learn about the different modeling techniques available in 3ds Max 2012 to create a future concept bike. In this tutorial we'll be discussing some the introductory methods for modeling in 3ds Max 2012 and you should begin to develop techniques that will complement your own style of modeling. Through out these lessons, we will learn a variety of different modeling methods, such as spline modeling that will allow you to model irregular objects with ease. Then we'll learn how to use primitive geometry to build some of the more complex objects of our concept bike. We'll also be introduced to several of the common tools used for modeling in 3ds Max. Finally, we'll learn how to create some basic materials for our bike to create some really stunning 3d renders. By the end of this tutorial, you should have a solid grasp of the different modeling techniques and begin coming up with a modeling style that works best for you.

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目录

1. Introduction and project overview

57 sec.

2. Introduction to editable geometry

7 min. 26 sec.

3. Introduction to splines

8 min. 34 sec.

4. Setting up image planes

7 min. 2 sec.

5. Creating the bike frame

10 min. 1 sec.

6. Finishing the bike frame

11 min. 4 sec.

7. Creating the fender

8 min. 19 sec.

8. Finishing the fender

7 min. 50 sec.

9. Creating the front pivot

10 min. 40 sec.

10. Finishing the front pivot

10 min. 45 sec.

11. Creating the forks

10 min. 55 sec.

12. Creating the spokes

11 min. 28 sec.

13. Finishing the spokes

9 min. 33 sec.

14. Creating the front tire

10 min. 7 sec.

15. Creating the rear wheel

9 min. 45 sec.

16. Creating the handle bars

8 min. 41 sec.

17. Finishing the handle bars

10 min. 16 sec.

18. Creating the sprocket

6 min. 52 sec.

19. Creating the interior of the sprocket

10 min. 10 sec.

20. Creating the chain guard

7 min. 34 sec.

21. Creating the interior of the chain guard

9 min. 23 sec.

22. Creating the seat

6 min. 23 sec.

23. Creating the seat springs

10 min. 19 sec.

24. Creating the front screen

8 min. 20 sec.

25. Creating the pedals

7 min. 38 sec.

26. Creating the crank arm

6 min. 41 sec.

27. Creating the frame accents

10 min. 58 sec.

28. Creating the brake system

11 min. 21 sec.

29. Continuing the brake system

12 min. 49 sec.

30. Finishing the brake system

11 min. 50 sec.

31. Creating the kick stand

8 min. 22 sec.

32. Adding text

5 min. 46 sec.

33. Adding materials

15 min. 33 sec.

34. Finishing the bike

7 min. 58 sec.

代码


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: Digital Tutors - Introduction to Modeling in 3ds Max 2012

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: DESCRIPTION

In this 3ds Max tutorial we will learn about the different modeling techniques available in 3ds Max 2012 to create a future concept bike. In this tutorial we'll be discussing some the introductory methods for modeling in 3ds Max 2012 and you should begin to develop techniques that will complement your own style of modeling. Through out these lessons, we will learn a variety of different modeling methods, such as spline modeling that will allow you to model irregular objects with ease. Then we'll learn how to use primitive geometry to build some of the more complex objects of our concept bike. We'll also be introduced to several of the common tools used for modeling in 3ds Max. Finally, we'll learn how to create some basic materials for our bike to create some really stunning 3d renders. By the end of this tutorial, you should have a solid grasp of the different modeling techniques and begin coming up with a modeling style that works best for you.

http://www.digitaltutors.com/11/training.php?pid=374

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