v

您的位置:VeryCD教育计算机


《逼真皮肤色彩灯光和渲染教程》(Digital Tutors Realistic Skin Shading Lighting and Rendering in 3ds Max and V-Ray)[光盘镜像]

  • 状态: 精华资源
  • 摘要:
    主讲人Adam Lewis
    发行日期2011年10月3日
    对白语言英语
    文字语言英文
  • 时间: 2012/02/13 22:24:53 发布 | 2012/02/15 20:09:36 更新
  • 分类: 教育  计算机 

MTina

精华资源: 3862

全部资源: 3863

相关: 分享到新浪微博   转播到腾讯微博   分享到开心网   分享到人人   分享到QQ空间   订阅本资源RSS更新   美味书签  subtitle
该内容尚未提供权利证明,无法提供下载。
中文名逼真皮肤色彩灯光和渲染教程
英文名Digital Tutors Realistic Skin Shading Lighting and Rendering in 3ds Max and V-Ray
资源格式光盘镜像
主讲人Adam Lewis
发行日期2011年10月3日
地区美国
对白语言英语
文字语言英文
简介

IPB Image

语言:英语
网址:http://www.digitaltutors.com/11/training.php?pid=537
类别:教程


由Digital Tutors 公司出品的Digital Tutors Creative Development :Realistic Skin Shading Lighting and Rendering in 3ds Max and V-Ray 教程,创新教程之3ds Max 和 V-Ray创建逼真皮肤色彩灯光和渲染教程。2011年10月3号释放

教程所使用的软件:3ds Max 2011, V-Ray 2, Mudbox 2012, Photoshop CS5

3dsmax是当前世界上销售量最大的三维建模,动画及渲染解决方案,它广泛应用于视觉效果,角色动画及下一代的游戏开发领域。至今3dsmax获得过65个以上的业界奖项,为下一代影视、游戏、动画设计提供交互图形界面。3dsmax是业界应用最广的建模平台并集成了新的子层面细分(subdivision)表面和多边形几何建模,还包括新的集成动态着色(ActiveShade)及元素渲染(Render Elements)功能的渲染工具。同时3dsmax提供了与高级渲染器的连接,比如mental ray和Renderman,来产生更好渲染效果及分布式渲染。

Photoshop CS5是由Adobe公司出品,公司英文全称是Adobe Systems Inc,始创于 1982 年,是广告、印刷、出版和Web领域首屈一指的图形设计、出版和成像软件设计公司,同时也是世界上第二大桌面软件公司。公司为图形设计人员、专业出版人员、文档处理机构和Web设计人员,以及商业用户和消费者提供了首屈一指的软件。 使用 Adobe 的软件,用户可以设计、出版和制作具有精彩视觉效果的图像和文件


Creative Development: Realistic Skin Shading, Lighting, and Rendering in 3ds Max and V-Ray with Adam Lewis
2 hrs. 36 min. | October 3, 2011 | 3ds Max 2011, V-Ray 2, Mudbox 2012, Photoshop CS5 | Author: Adam Lewis


In this tutorial we will learn how to render realistic human skin and eyes using V-Ray for 3ds Max. This series of videos will guide you through the process of creating realistic renders using V-Ray for 3ds Max. While rendering is an extremely powerful method for enhancing an artist's work, the process can be very confusing for not only beginners but also for advanced users. This course will help simplify the process. We'll begin by learning how to prepare the assets for rendering and continue all the way through to performing post-work on the final render. After completing this tutorial, we'll have a much better understanding of the overall process involved with rendering a realistic character in V-Ray for 3ds Max, as well gaining many valuable tips and tricks for more specific topics like skin shading and linear workflow, which in the end will help the artist add new levels of realism and life to their own work

下载链接来自TLF
未经过安装测试与安全检测,使用者后果自负与本论坛无关
软体版权归原作者及其公司所有,如果你喜欢,请购买正版



目录

1. Introduction and project overview

1 min. 6 sec.

2. Overview of head asset

4 min. 44 sec.

3. Overview of eyes asset

4 min. 1 sec.

4. Baking displacement maps in Mudbox

12 min. 11 sec.

5. Configuring scale in 3ds Max

2 min. 22 sec.

6. Using displacement maps in V-Ray

5 min. 41 sec.

7. Setting-up linear workflow in 3ds Max and V-Ray

10 min. 12 sec.

8. Understanding the V-Ray image sampler

10 min. 45 sec.

9. Using the V-Ray physical camera

10 min. 1 sec.

10. Using V-Ray lights

16 min. 53 sec.

11. Global illumination in V-Ray

17 min. 10 sec.

12. Skin shading in V-Ray

32 min. 52 sec.

13. Eye shading in V-Ray

18 min. 18 sec.

14. Final render and post-processing in Photoshop

9 min. 57 sec.

代码


.do-"""""'-o.. *
.o"" "".. ***
,,'' ``b. *
d' ``b
d`d: `b. ***
,,dP `Y. ***
d`88 `8. **
8`88' `8 **
Y:d8P 8, **
P,88b ,`8 **
::d888, ,8:8. **
dY88888 `' :: **
8:8888 `b *** *
Pd88P',... ,d888o.8 ***
:88'dd888888o. d8888`88:
,:Y:d8888888888b ,d88888:88:
:::b88d888888888b. ,d888888bY8b ***** * **
b:P8;888888888888. ,88888888888P ****** ** **** *
8:b88888888888888: 888888888888' ** * * ** ****
8:8.8888888888888: Y8888888888P * * * ** * *
YP88d8888888888P' ""888888"Y * * ** *
:bY8888P"""""'' : ** ** ** *
8'8888' d ** ** ** *
:bY888, ,P ** ** ** *
Y,8888 d. ,- ,8' ** ** ** *
`8)888: ' ,P' ** ** ** *
`88888. ,... ,P * ** ***
`Y8888, ,888888o ,P * ***
Y888b ,88888888 ,P' **** **
`888b ,888888888 ,,' * *****
`Y88b dPY888888OP :' * **
:88.,'. `'` p *
)8P, ,b ' . **
:p d,'d`b, ,8
. dP' d8': ,
'8P" d8P' 8 - p *****
d,' ,d8' '' : ******
iNK H0RN Presents .. d' 8P' d' '; ** * * **
,: `' d p. * * * **** *
,dooood88: , ,d `` `b. * * ****
.o8"'""""""Y8.b 8 `"'' .o' ` """ob. ** ** * **
dP' `8: K dP'' "`Yo. ** ** *
dP 88 8b. ,d' ``b ** *****
8. 8P 8""' `" :. ** ** ***
:8: :8' ,: :: ** ** ***
:8: d: d' :: * ** ***
:8: dP ,,' :: * ***
`8: :b dP ,, :: **** ***
,8b :8 dP ,, d * ***** *** *
:8P :8dP d' d 8 * *** ***
:8: d8P d' d88 :P *
d8' ,88' ,P ,d888 d' **
88 dP' ,P d8888b 8
,8: ,dP' 8. d8''88' :8
:8 d8P' d88b d"' 88 :8
d: ,d8P' ,8P""". 88 :P
8 ,88P' d' 88 :8
,8 d8P 8 Rls Date : 09/02/12 88 :8
d: 8P ,: Type : Bookware :88 :8
8',8:,d d' Supplier : iNK H0RN :8: :8
,8,8P'8' ,8 Disks : 1 DVD 8' :8
:8`' d' d' Archive : i-dtcdrsslr3mvr 8 p:
`8 ,P :8 # Files : 21 x 50 MB :8: p:
8, ` d8. :8: 8:
:8 d88: d8: 8
`8, d8888 88b 8
88 ,d::888 888 Y:
YK,oo8P :888 888. `b
`8888P :888: ,888: Y,
``'" `888b :888: `b
8888 888: ::
8888: 888b Y.
8888b :888 `b
88888. `888, Y

dPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPd

: Digital Tutors - Creative Development: Realistic Skin Shading, Lighting,
and Rendering in 3ds Max and V-Ray

PdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdP

: DESCRIPTION

In this tutorial we will learn how to render realistic human skin and eyes using V-Ray for 3ds Max. This series of videos will guide you through the process of creating realistic renders using V-Ray for 3ds Max. While rendering is an extremely powerful method for enhancing an artist's work, the process can be very confusing for not only beginners but also for advanced users. This course will help simplify the process. We'll begin by learning how to prepare the assets for rendering and continue all the way through to performing post-work on the final render. After completing this tutorial, we'll have a much better understanding of the overall process involved with rendering a realistic character in V-Ray for 3ds Max, as well gaining many valuable tips and tricks for more specific topics like skin shading and linear workflow, which in the end will help the artist add new levels of realism and life to their own work.

http://www.digitaltutors.com/11/training.php?pid=537

PdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdP

Interested in joining iNK ? We're currently looking to expand.

: Suppliers - Cisco / Microsoft Training
: Suppliers - Online Subscriptions - TestOut/Nuggets/PrepLogic etc..
: Suppliers - MCT Access MOC/Technet
: Suppliers - Often Buy Training/Subscriptions for yourself ?

Or if you feel you can contribute in other ways, please contact..

-----> Email - inkme@hush.ai

dPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPd
8 8
8 8
8 : INSTALLATION 8
8 8
8 a. Extract 8
8 b. Mount/Burn 8
8 c. Play & Learn 8
8 8
8 8
PdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdPdP

: RESPECT DUE

DDUiSO .. JGTiSO .. AG .. CFE .. LiBiSO

正在读取……

这里是其它用户补充的资源(我也要补充):

暂无补充资源
正在加载,请稍等...

点击查看所有48网友评论

 

(?) [公告]留口水、评论相关规则 | [活动]每日签到 轻松领取电驴经验

    小贴士:
  1. 类似“顶”、“沙发”之类没有营养的文字,对勤劳贡献的楼主来说是令人沮丧的反馈信息。
  2. 提问之前请再仔细看一遍楼主的说明,或许是您遗漏了。
  3. 勿催片。请相信驴友们对分享是富有激情的,如果确有更新版本,您一定能搜索到。
  4. 请勿到处挖坑绊人、招贴广告。既占空间让人厌烦,又没人会搭理,于人于己都无利。
  5. 如果您发现自己的评论不见了,请参考以上4条。