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《modo 501基础培训视频教程》(Lynda.com modo 501 Essential Training)[光盘镜像]

  • 状态: 精华资源
  • 摘要:
    主讲人Dan Ablan
    发行日期2011年
    对白语言英语
    文字语言英文
  • 时间: 2011/09/25 20:10:09 发布 | 2011/09/26 19:26:28 更新
  • 分类: 教育  计算机 

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中文名modo 501基础培训视频教程
英文名Lynda.com modo 501 Essential Training
资源格式光盘镜像
主讲人Dan Ablan
发行日期2011年
地区美国
对白语言英语
文字语言英文
简介

IPB Image

语言:英语
网址:http://www.lynda.com/Modo-501-tu ... aining/83741-2.html
类别:教程



(xuehui@TLF)
Lynda.com 出品的时长7小时32分钟的modo 501基础培训视频教程。由Dan Ablan简述了modo的工作流程,并且学习3D建模与动画制作的过程。教学着重讲解多边形曲面建模与着色树(Shader Tree)进行材质管理,探讨构建场景所用的更高级的灯光,相机和动画技术。以及modo的简图工具与如何渲染各种重复播放的动画媒体。本教程附带练习文件。


In this course, author Dan Ablan walks through the process of understanding the modo workflow while learning to create 3D models and animations. The course teaches fundamental tasks, such as modeling polygons and applying materials with the Shader Tree, while exploring scene building in depth through advanced lighting, camera, and animation techniques. The course also covers modo's schematic tools and shows how to render animations for various playback media. Exercise files accompany the course.


Topics include:
Understanding surfaces and symmetry
Editing polygons
Shaping, deforming, and cloning objects
Working with text
Instancing objects
Applying procedural and image-mapped textures
Adding bump maps
Creating reflections
Working with different light types
Blending light sources
Setting up and animating cameras
Adding and controlling keyframes
Creating hair textures
Working with the painting and sculpting tools
Setting up inverse kinematics
Exporting a full scene


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目录

Introduction
Welcome 00m 55s
Using the exercise files 01m 26s

42m 37s
1. Getting Started in modo 501 Understanding the interface 04m 30s
Understanding the workplane 05m 07s
Understanding Action Centers 04m 12s
Working with the modeling tools 05m 10s
Understanding surfaces 07m 12s
Selecting elements 07m 33s
Understanding the elements of a 3D model 04m 03s
Understanding symmetry 04m 50s

01h 02m
2. Modeling with Polygons Building a model 08m 56s
Editing geometry 10m 39s
Controlling geometry 10m 31s
Bending geometry 06m 42s
Adding detail with edges 05m 37s
Editing polygons 10m 27s
Extending polygons 09m 34s

42m 53s
3. Modeling with Subdivisions Understanding subdivisions 03m 49s
Understanding Pixar-based subdivisions 02m 48s
Creating a basic model 07m 51s
Beveling with subdivisions 06m 06s
Adding detail to models 08m 54s
Deforming and shaping objects 07m 48s
Cloning 05m 37s

49m 32s
4. Using Other Modeling Methods Creating with Radial Sweep 04m 44s
Working with text 08m 40s
Understanding replicators 07m 22s
Instancing objects 07m 00s
Working with Curve Clone 04m 36s
Working with Curve Extrude 02m 25s
Modeling with Array 08m 50s
Understanding Mesh Paint 05m 55s

01h 04m
5. Creating Surfaces Introducing the Shader Tree 04m 32s
Exploring layer-based shading 04m 29s
Creating surfaces for polygons 07m 41s
Editing surfaces 07m 04s
Applying procedural textures 07m 38s
Applying image-mapped textures 06m 02s
Working with transparent images 05m 48s
Adding bump maps for realism 08m 49s
Enhancing surfaces with specularity and glossiness maps 03m 25s
Creating a reflective surface 03m 27s
Working in glass 05m 28s

39m 09s
6. Lighting Building 3D scenes 02m 49s
Working with different light types 08m 26s
Lighting a 3D scene 12m 51s
Reflecting light 05m 23s
Lighting environments for realism 04m 18s
Blending light sources 05m 22s

21m 01s
7. Working with 3D Cameras Understanding the modo 501 camera 05m 39s
Setting up a camera 05m 42s
Placing multiple cameras 07m 11s
Animating cameras 02m 29s

29m 58s
8. Building an Animation Understanding the timeline 07m 16s
Adding and controlling keyframes 03m 22s
Fine-tuning keyframes in the Graph Editor 06m 17s
Animating nontraditional elements 04m 31s
Animating colors 04m 39s
Animating displacement maps 03m 53s

13m 57s
9. Creating Hair Working with Hair Guides 03m 18s
Creating human hair 04m 07s
Creating the hair's surface 01m 30s
Generating animal hair 01m 48s
Building enhanced hair textures 03m 14s

26m 21s
10. Painting and Sculpting Working with the painting tools 06m 14s
Painting on multiple layers 09m 37s
Sculpting models 05m 45s
Tweaking and finishing with the sculpting tools 04m 45s

25m 56s
11. Using Schematic Tools Working with the Schematic interface 01m 20s
Understanding channels 04m 09s
Building a channel-based animation 05m 51s
Creating a schematic network 06m 26s
Setting up inverse kinematics 04m 29s
Adding the finishing touches on schematic rigs 03m 41s

26m 47s
12. Rendering Animations Understanding resolutions and rendering 12m 43s
Setting up a render project 04m 51s
Rendering to movie files vs. image sequences 09m 13s

03m 23s
13. Finishing Up Exporting an object 01m 02s
Exporting a full scene for backup 02m 21s

02m 02s
Conclusion Next steps 02m 02s

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▀ ▀
QUASAR PROUDLY PRESENTS

· ───────────────────────────────────────────────────────────────────────── ·

modo 501 Essential Training
(c) Lynda.com

Supplier . : QUASAR Size ..... : 23 x 50MB
Cracker .. : QUASAR Protection : Condom
Packager . : QUASAR Type ..... : Brain Enhancement
Date ..... : 09–20–2011 OS ....... : Win/Mac

· ───────────────────────────────────────────────────────────────────────── ·

modo 501 Essential Training
Author: Dan Ablan

In this course, author Dan Ablan walks through the process of
understanding the modo workflow while learning to create 3D
models and animations. The course teaches fundamental tasks,
such as modeling polygons and applying materials with the
Shader Tree, while exploring scene building in depth through
advanced lighting, camera, and animation techniques. The
course also covers modo's schematic tools and shows how to
render animations for various playback media. Exercise files
accompany the course.

Topics include:

* Understanding surfaces and symmetry
* Editing polygons
* Shaping, deforming, and cloning objects
* Working with text
* Instancing objects
* Applying procedural and image–mapped textures
* Adding bump maps
* Creating reflections
* Working with different light types
* Blending light sources
* Setting up and animating cameras
* Adding and controlling keyframes
* Creating hair textures
* Working with the painting and sculpting tools
* Setting up inverse kinematics
* Exporting a full scene

· ───────────────────────────────────────────────────────────────────────── ·

INSTALLATION
────────────

Unpack, burn or mount and enjoy.

· ───────────────────────────────────────────────────────────────────────── ·

GREETINGS
─────────

We salute our friends, our loyal members and our fair competitors.

· ───────────────────────────────────────────────────────────────────────── ·
░▓██████████████▓░ ··· THE ALMIGHTY QUASAR · 2011 ··· ░▓██████████████▓░
· ───────────────────────────────────────────────────────────────────────── ·

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