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《使用Flex构建Android和iOS应用程序视频教程》(Lynda.com Building Android and iOS Applications with Flex)[光盘镜像]

  • 状态: 精华资源
  • 摘要:
    主讲人James Talbot
    发行日期2011年
    对白语言英语
    文字语言英文
  • 时间: 2011/07/27 00:32:59 发布 | 2011/07/29 13:42:02 更新
  • 分类: 教育  计算机 

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中文名使用Flex构建Android和iOS应用程序视频教程
英文名Lynda.com Building Android and iOS Applications with Flex
资源格式光盘镜像
学校Lynda.com
主讲人James Talbot
发行日期2011年
地区美国
对白语言英语
文字语言英文
简介

IPB Image

语言:英语
网址:http://www.lynda.com/Flash-Builder-4-5-tutorials/Building-Android-and-iOS-Applications-with-Flex/80254-2.html
类别:教程

(xuehui@TLF)
Lynda.com 出品的时长5小时25分钟的 使用 Flex 构建 Android 和 iOS 应用程序 视频教程。由James Talbot演示了开发者是如何设计和部署Android与iOS智能手机平台上的移动应用程序。借助Flash Builder软件的开发工具和Flex框架加快应用程序的开发,结合移动设备构建ActionScript skin(皮肤)。内容还包括手机专用API,内存优化和数据连惯性,在Android Market、 iOS App Store和Amazon Marketplace上发布应用程序。本教程附带练习文件。

Course name: Building Android and iOS Applications with Flex

Author: James Talbot

Duration: 05h 25m

Released on: 7/14/2011

Building Android and iOS Applications with Flex shows developers how to design and deploy mobile applications for the Android and iOS smartphone platforms. Leveraging the capabilities of Flash Builder and the Flex framework, author James Talbot sheds light on architecting applications, incorporating mobile components, and building ActionScript skins. The course also covers mobile-specific APIs; optimizing memory and data connectivity; and submitting apps to the Android Market, the iOS App Store, and the Amazon Marketplace. Exercise files accompany the course.

Topics include:
Installing Adobe AIR and the Android SDK
Creating a project using only ActionScript
Understanding device configurations and debugging
Testing applications with emulators
Maximizing screen real estate with the View Navigator classes
Styling a tabbed application
Loading HTML into a mobile application
Using gestures, Multi-Touch, geolocation, and the accelerometer
Setting up Flex project libraries to reuse code
Packaging and distributing an app

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目录

Introduction
Welcome 01m 10s
Using the exercise files 02m 18s
Previewing the finished app 01m 27s

57m 16s
1. Getting Started with Flex and Android Understanding Flex for mobile development 04m 04s
Enabling an Android device for USB debugging 01m 01s
Installing the Android SDK 09m 49s
Installing Adobe AIR on an Android device 01m 27s
Building a "Hello World" app for Android 07m 53s
Building a "Hello World" app for iOS 05m 45s
Creating an Apple Developer Certificate on Mac 06m 15s
Creating an Apple Developer Certificate on Windows 12m 16s
Provisioning an iPhone and installing and testing an app on an iOS device 08m 46s

23m 07s
2. Configuring Flash Builder for Building Mobile Apps Creating a new ActionScript-only mobile project 04m 01s
Understanding device configurations and debugging 05m 10s
Converting an app project from one device to another 02m 08s
Using the Android Emulator 10m 51s
Testing an iOS app without using the iOS Simulator 00m 57s

01h 02m
3. Understanding the Architecture of a Flex Mobile App Using the ViewNavigator classes in a Flex mobile app 14m 28s
Using the mobile-ready app components 10m 27s
Understanding the ViewNavigator classes 08m 23s
Understanding mobile transitions 08m 12s
Using and styling a mobile tabbed app 10m 12s
Using ActionBar in a Flex mobile app 05m 05s
Understanding the View Lifecycle 05m 52s

50m 56s
4. Utilizing Mobile Components Loading HTML into a mobile AIR app 10m 06s
Loading a web page into a device's native browser 02m 50s
Using the Scroll container 06m 25s
Using the PopUp and Menu containers 10m 03s
Utilizing the charting components 06m 46s
Using the PersistenceManager 09m 00s
Creating a busy indicator 05m 46s

20m 37s
5. Building an ActionScript Mobile Skin Understanding mobile skins 10m 22s
Building a simple mobile skin 10m 15s

01h 00m
6. Understanding Mobile-Specific APIs in ActionScript 3 Using gestures on a mobile device 08m 50s
Using multi-touch on a mobile device 11m 02s
Understanding the Keyboard class 07m 00s
Using the Camera class 06m 32s
Referencing the camera roll 09m 23s
Using the Geolocation APIs 08m 29s
Using the Accelerometer 09m 06s

31m 32s
7. Optimizing Flex Apps for Mobile Utilizing decreased memory 04m 59s
Utilizing decreased processing power 06m 25s
Optimizing data connectivity 06m 49s
Building apps with different pixel densities 04m 40s
Using project libraries to optimize development for different form factors 08m 39s

12m 31s
8. Packaging Apps for Release Packaging an app using custom icons 07m 53s
Distributing an app to the Android Market 01m 23s
Distributing an app to the iOS App Store 00m 57s
Packaging for release to the Amazon marketplace 02m 18s

01m 31s
Conclusion Goodbye 01m 31s

代码
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▀██▄ ▀▀▓▓░▀▀ ▀ ▀ ▀▀█████▀▀ .░ ▓██
▀ .· ▄█▀
▀ ▀
QUASAR PROUDLY PRESENTS

· ───────────────────────────────────────────────────────────────────────── ·

Building Android and iOS Applications with Flex
(c) Lynda.com

Supplier . : QUASAR Size ..... : 14 x 50MB
Cracker .. : QUASAR Protection : Condom
Packager . : QUASAR Type ..... : Brain Enhancement
Date ..... : 07–22–2011 OS ....... : Win/Mac

· ───────────────────────────────────────────────────────────────────────── ·

Building Android and iOS Applications with Flex
Author: James Talbot

Building Android and iOS Applications with Flex shows
developers how to design and deploy mobile applications for
the Android and iOS smartphone platforms. Leveraging the
capabilities of Flash Builder and the Flex framework, author
James Talbot sheds light on architecting applications,
incorporating mobile components, and building ActionScript
skins. The course also covers mobile–specific APIs; optimizing
memory and data connectivity; and submitting apps to the
Android Market, the iOS App Store, and the Amazon Marketplace.
Exercise files accompany the course.

Topics include:

* Installing Adobe AIR and the Android SDK
* Creating a project using only ActionScript
* Understanding device configurations and debugging
* Testing applications with emulators
* Maximizing screen real estate with the
View Navigator classes
* Styling a tabbed application
* Loading HTML into a mobile application
* Using gestures, Multi–Touch, geolocation, and
the accelerometer
* Setting up Flex project libraries to reuse code
* Packaging and distributing an app

· ───────────────────────────────────────────────────────────────────────── ·

INSTALLATION
────────────

Unpack, burn or mount and enjoy.

· ───────────────────────────────────────────────────────────────────────── ·

GREETINGS
─────────

We salute our friends, our loyal members and our fair competitors.

· ───────────────────────────────────────────────────────────────────────── ·
░▓██████████████▓░ ··· THE ALMIGHTY QUASAR · 2011 ··· ░▓██████████████▓░
· ───────────────────────────────────────────────────────────────────────── ·

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