v

您的位置:VeryCD教育计算机


《Photoshop CS5一对一系列教程:3D对象设计》(Lynda com Photoshop CS5 Extended One-on-One 3D Objects)[光盘镜像]

  • 状态: 精华资源
  • 摘要:
    发行日期2011年
    对白语言英语
    文字语言英文
  • 时间: 2011/05/01 23:21:43 发布 | 2011/05/03 12:14:14 更新
  • 分类: 教育  计算机 

xiaochenjia

精华资源: 673

全部资源: 675

相关: 分享到新浪微博   转播到腾讯微博   分享到开心网   分享到人人   分享到QQ空间   订阅本资源RSS更新   美味书签  subtitle
该内容尚未提供权利证明,无法提供下载。
中文名Photoshop CS5一对一系列教程:3D对象设计
英文名Lynda com Photoshop CS5 Extended One-on-One 3D Objects
资源格式光盘镜像
发行日期2011年
地区美国
对白语言英语
文字语言英文
简介

IPB Image

资源简介

教程名称:Photoshop CS5 Extended One-on-One: 3D Objects
教程时长:06:01:00http://www.lynda.com/Photoshop-CS5-tutoria...6-2.html
官网链接:
练习文件:包含有配套素材

Lynda.com 出品的时长6小时01分钟的Photoshop CS5 Extended一对一系列教程:3D对象设计。由Deke McClelland演示在三维空间里如何绘制制作体积对象并操纵它。内容包括怎样从2D图层中制作3D对象,并且预定义其像球体或立方体的3D形状,从其它程序中导入3D模型来绘制,以及最大限度使用Repoussé凸纹面功能的3D特效。本教程附带练习文件。

简介翻译 摘自(xuehui@TLF)

以下内容摘自官网:

In this installment of his Photoshop CS5 Extended One-on-One series, Deke McClelland shows how to draw six varieties of volumetric objects and manipulate them in 3D space. The course covers how to make 3D objects from 2D layers, work with predefined 3D shapes such as spheres and cubes, import 3D models drawn in other programs, and maximize the power of the Repoussé feature. Exercise files are included with the course.
Topics include:

* Spinning a 2D layer in 3D space
* Using basic 3D shapes
* Importing a 3D model as an OBJ file
* Exporting a 3D model to the DAE format
* Painting directly on a 3D layer
* Working with UV overlays
* Making a bump map
* Working with 3D depth maps
* The medical applications of Photoshop 3D
* Creating 3D motion effects
* Revolving objects in 3D space
* Adjusting the depth of field



目录

Introduction
Welcome 00:01:44
Making Photoshop your default image editor on a PC 00:04:02
Making Photoshop your default image editor on a Mac 00:05:53
Installing the dekeKeys keyboard shortcuts 00:04:10
Remapping Mac OS shortcuts 00:04:00
Establishing the best color settings 00:03:53
Constructing the ideal workspace 00:03:25
Adjusting the interface settings 00:03:06
Establishing the best preference settings 00:06:10
00:42:34
7. Making a 3D Postcard
Flat 2D layers in 3D space 00:01:06
Making a 3D postcard 00:04:12
Combining extruded type with a postcard 00:05:07
Matching a postcard to a background image 00:07:52
Masking, blending, and lighting a scene 00:04:55
Editing type in a diffuse texture 00:03:56
Tying objects together with reflectivity 00:03:59
Adding defects with a bump map 00:05:30
Adding rust trails to metallic type 00:05:57
00:40:15
8. Creating a 3D Shape from a Preset
The challenge of the multi-mesh object 00:01:07
Introducing the 3D shape presets 00:06:41
Duplicating materials, camera, and position 00:03:26
Loading and editing diffuse textures 00:06:15
Creating texture-specific bump maps 00:04:56
Faking a 3D bevel with 2D layers 00:03:42
Creating a starburst effect with Repoussé 00:03:12
Making rays of light with a diffuse texture 00:03:47
Filtering a 3D object as a Smart Object 00:03:40
Blending a 3D cube with 2D effects 00:03:29
01:12:40
9. Importing 3D Models
Bringing models into Photoshop 00:00:55
Accessing 3D models and materials 00:03:04
Importing 3D models 00:05:16
Prepping 3D models for export 00:03:36
Exporting a model as a 3D shape preset 00:04:05
Creating a credible leather texture 00:04:19
Scaling and repeating a texture 00:05:33
Identifying and painting details in 3D 00:07:28
Fixing gaps in a custom diffuse texture 00:05:43
Working with UV overlays 00:07:27
Navigating inside a complex UV map 00:09:21
Reflecting a partial environment map 00:03:55
Filling in missing parts of an environment 00:03:50
Making and painting a multilayer bump map 00:04:40
Simulating depth of field with a 2D filter 00:03:28
00:55:26
10. Creating 3D from a Depth Map
White is height, black is back 00:00:56
Introducing 3D depth maps 00:06:03
Cylindrical and spherical projections 00:07:40
The advantage of 16-bit depth maps 00:06:54
Creating a 3D object from a 16-bit gradient 00:04:49
Making a 3D object look huge and distant 00:06:54
Depth maps vs. displacement maps 00:04:26
Hand-painting and blurring a depth map 00:03:37
Coloring a scene with lights and texture 00:04:16
Creating rips and tears in a 3D surface 00:07:46
Singeing the holes with 2D effects 00:02:05
00:49:35
11. Creating a 3D Volume from Layers
Science meets art 00:01:19
Making a 3D volume from DICOM layers 00:06:05
Render settings and transfer functions 00:05:06
Using 3D volumes as creative tools 00:05:32
Building one 3D object from another 00:05:05
Adding white peaks to hills 00:03:01
Creating synthetic rain 00:04:23
Rendering 3D motion trails 00:05:30
Matching independent objects in 3D space 00:06:57
Making ghostly type with layer effects 00:03:03
Boosting the highlights of a 3D composition 00:03:34
01:03:43
12. Advanced Repoussé
The baffling power of Repoussé 00:01:01
Repoussé and pixels vs. vector masks 00:06:22
Creating a 3D revolution 00:06:32
Making seamless textures and bump maps 00:06:14
Merging and reconciling different 3D objects 00:06:44
Assigning and adjusting depth of field 00:04:08
Extruding a long, bending object 00:09:55
Blending a photographic foreground 00:05:07
Creating a custom contoured bevel 00:06:27
Moving one object between two others 00:06:34
When in doubt, move what's easiest 00:04:39
00:01:03
Conclusion
Until next time 00:01:03

代码

.ú °°° úþ. ß ²Üþ þ Ü° þÜ° ßÜ zk þ
ܲÛÛÛÛÛ²Ü ßÜ ú ܲ ÜÛÛÛÜ° ÜÜÜÜÛÛÛÛ °ÜÛÛÛÜ ß²ÛÜÜÜÜÜÜ° ú
ÛÛÛÛßßßÛÛÛÜ ÛÛÜ ÜÛÛ ÛÛÛÛÛÛÛÛÛÜ ±ÛÛÛÛÛßßÛÛ ÜÛÛÛÛÛÛÛÛÛÜ ÛÛÛÛÛÛÛÛÛÛÜ
±ÛÛÛ ²ÛÛ°ÛÛÛ ÛÛÛ ²ÛÛß ßÛÛ² ²ÛÛ² ²ÛÛ°ÛÛÛß ²ÛÛÛ ÛÛÛ ßÛÛ²
²ÛÛÛ ²ÛÛ²ÛÛÛ° ÛÛÛ°ÛÛÛ° ²ÛÛ°ÛÛÛ° ÜÛÛß ÛÛ² °ÛÛÛ°ÛÛÛ ²Û²
²ÛÛÛ ²ÛÛÛÛÛÛ° ÛÛÛÛÛÛÛ ßÛÛÛÛÛÛ ß ÛÛß ÛÛÛ²ÛÛÛ° ܲ۲
²ÛÛ² ÛÛÛÛÛÛÛ° ÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛßß
±ÛÛ² °Ü ÛÛÛ²ÛÛÛ° ÛÛÛ°ÛÛßßßßßßßÛÛ²ßßßßßßßßÛÛÛ²ÛÛßßßßßßßÛÛßÛÛÛßßßßÛÛÛÜ
ÛÛÛÜ ²ÛÜÛÛÛ°ÛÛÛ° ÛÛÛ°ÛÛÛ° ²ÛÛ° ÜÜÜþ ÛÛÛ°ÛÛ²° °ÛÛÛ ²ÛÛ ÛÛÛ°
ßÛÛÛÛÛÛÛÛÛ° ÛÛÛ²° ÜÛÛÛ ÛÛß ßÛÛ ÛÛÛ °ÛÛ² ÛÛß ²ÛÛ ²ÛÛ ²ÛÛ²
ßß²²°ÛÛÛÜ ßÛÛÛÛÛÛÛÛÛß Ûß ßÛ ÛÛÛÛÜÜÜÛÛÛ±Üß ßÛ²ÛÛÛ °ÛÛÛ
ßÛÛÜ ßß²²°ßß ß ß ßßÛÛÛÛÛßß .° ²ÛÛ
ß .ú ÜÛß
ß ß
QUASAR PROUDLY PRESENTS

ú ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ ú

Photoshop CS5 Extended One-on-One 3D Objects
(c) Lynda.com

Supplier . : QUASAR Size ..... : 38 x 50MB
Cracker .. : QUASAR Protection : Condom
Packager . : QUASAR Type ..... : Brain Enhancement
Date ..... : 04-29-2011 OS ....... : Win/Mac

ú ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ ú

Photoshop CS5 Extended One-on-One 3D Objects
Author: Deke McClelland

In this installment of his Photoshop CS5 Extended One-on-One
series, Deke McClelland shows how to draw six varieties of
volumetric objects and manipulate them in 3D space. The course
covers how to make 3D objects from 2D layers, work with
predefined 3D shapes such as spheres and cubes, import 3D
models drawn in other programs, and maximize the power of the
Repousse feature. Exercise files are included with the course.

Topics include:

* Spinning a 2D layer in 3D space
* Using basic 3D shapes
* Importing a 3D model as an OBJ file
* Exporting a 3D model to the DAE format
* Painting directly on a 3D layer
* Working with UV overlays
* Making a bump map
* Working with 3D depth maps
* The medical applications of Photoshop 3D
* Creating 3D motion effects
* Revolving objects in 3D space
* Adjusting the depth of field

ú ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ ú

INSTALLATION
ÄÄÄÄÄÄÄÄÄÄÄÄ

Unpack, burn or mount and enjoy.

ú ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ ú

GREETINGS
ÄÄÄÄÄÄÄÄÄ

We salute our friends, our loyal members and our fair competitors.

ú ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ ú
°²ÛÛÛÛÛÛÛÛÛÛÛÛÛÛ²° úúú THE ALMIGHTY QUASAR ú 2011 úúú °²ÛÛÛÛÛÛÛÛÛÛÛÛÛÛ²°
ú ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ ú

引用
该资源链接转自TLF论坛


引用

引用
希望更多的网友加入到国外名校开放课程整理、发布的队伍中来...

引用
资源来自网络收集 未经过一 一的质量 安全等检测
只是把收集的资源和各位驴友分享 仅作网络学习交流使用 请勿用于商业用途 !
希望各位下载的驴友能多多参与分流保源 happy.gif

正在读取……

这里是其它用户补充的资源(我也要补充):

暂无补充资源
正在加载,请稍等...

点击查看所有76网友评论

 

(?) [公告]留口水、评论相关规则 | [活动]每日签到 轻松领取电驴经验

    小贴士:
  1. 类似“顶”、“沙发”之类没有营养的文字,对勤劳贡献的楼主来说是令人沮丧的反馈信息。
  2. 提问之前请再仔细看一遍楼主的说明,或许是您遗漏了。
  3. 勿催片。请相信驴友们对分享是富有激情的,如果确有更新版本,您一定能搜索到。
  4. 请勿到处挖坑绊人、招贴广告。既占空间让人厌烦,又没人会搭理,于人于己都无利。
  5. 如果您发现自己的评论不见了,请参考以上4条。