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《Lynda.com 出品Flash Professional CS5: 制作iOS Devices游戏视频教程》(Lynda.com Flash Professional CS5 Creating a Simple Game for iOS Devices)[光盘镜像]

  • 状态: 精华资源
  • 摘要:
    主讲人Todd Perkins
    发行日期2011年
    对白语言英语
    文字语言英文
  • 时间: 2011/04/01 00:59:46 发布 | 2011/04/01 08:41:24 更新
  • 分类: 教育  计算机 

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中文名Lynda.com 出品Flash Professional CS5: 制作iOS Devices游戏视频教程
英文名Lynda.com Flash Professional CS5 Creating a Simple Game for iOS Devices
资源格式光盘镜像
学校Lynda.com
主讲人Todd Perkins
发行日期2011年
地区美国
对白语言英语
文字语言英文
简介

IPB Image
语言:英语
网址:http://www.lynda.com/tutorial/77863
类别:教程



(xuehui@TLF)
Lynda.com 出品的时长2小时08分钟的Flash Professional CS5: 制作一个简单的iOS Devices游戏视频教程。由Todd Perkins演示如何使用Flash Professional CS5制作一个可以在iOS Devices上玩的游戏,充分利用设备硬件像加速度计同本地数据库整合。该教学涵盖了整个游戏的开发过程,包括计划和预备,动画角色和背景,创建互动和评分机制,以及最终测试和发布程序等。本教程附带练习文件。


Course name:
Flash Professional CS5: Creating a Simple Game for iOS Devices

Author:
Todd Perkins

Duration (hh:mm:ss):
02:08:00

Released on:
2/25/2011

Exercise files:
Yes


In this course, Todd Perkins shows how to use Flash Professional CS5 to create a game to play on iOS devices, utilizing device hardware like the accelerometer and integration with a local database. The course covers the game development from start to finish, including planning and preparation, character and background animation, creating interactions and scoring mechanism, and finally testing and publishing the app. Exercise files are included with the course.
Topics include:
Optimizing assets
Planning game play and viewing class structure
Making the character move and jump
Adding sound effects
Adding accelerometer support
Creating reusable classes
Looping background animations
Detecting collisions
Using a timer
Increasing scrolling speed
Acquiring testing certificates and provisioning profiles
Troubleshooting performance issues
Submitting to the App Store


代码
TYPE    :  BOOKWARE                Cracker    :  iRONiSO
FiLE    :  18 X 15MB                PACKAGER  :  iRONiSO
TOTAL    :  1 CD                    SUPPLiER  :  TEAM iRON
PLATFORM :  WINDOWS                  FORMAT    :  Bin/Cue
RLS DATE :  30/03/11                PROTECTiON :  NONE

Course Contents

Introduction

Welcome
Using the exercise files

1. Planning and Preparing the Game                                      .
Reviewing the finished game
Optimizing assets
Planning gameplay and viewing class structure
Viewing the FLA file

2. Controlling Character Movement
Making the character move
Adding accelerometer support
Making the character jump
Simulating a finger swipe
Adding sound effects

3. Creating Animated Background Elements
Creating a reusable Mover class
Linking the Mover class to the parallax elements
Looping background animations

4. Adding Obstacles and Scoring
Creating a reusable Obstacle class
Detecting collisions with the player
Ending the game when the player bails
Using a timer to create trash cans
Calculating points and deleting unused objects
Using a shared object to save a high score
Increasing scrolling speed as gameplay progresses

5. Testing, Debugging, and Publishing Your Game
Acquiring testing certificates and provisioning profiles
Troubleshooting performance issues
Finalizing code, adding an icon graphic, and setting a
loading graphic
Publishing the final version of the app
Testing on your iOS device
Submitting the app to Apple for release in the App Store

Conclusion
Goodbye

For Additional info

http://www.lynda.com/tutorial/77863
Code:




IPB Image


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目录

Introduction 00:02:52
Welcome 00:01:05
Using the exercise files 00:01:47

00:19:23
1. Planning and Preparing the Game Reviewing the finished game 00:03:32
Optimizing assets 00:02:20
Planning gameplay and viewing class structure 00:05:39
Viewing the FLA file 00:07:52

00:28:23
2. Controlling Character Movement Making the character move 00:06:03
Adding accelerometer support 00:04:18
Making the character jump 00:06:57
Simulating a finger swipe 00:06:12
Adding sound effects 00:04:53

00:12:00
3. Creating Animated Background Elements Creating a reusable Mover class 00:01:46
Linking the Mover class to the parallax elements 00:05:03
Looping background animations 00:05:11

00:46:41
4. Adding Obstacles and Scoring Creating a reusable Obstacle class 00:04:28
Detecting collisions with the player 00:10:03
Ending the game when the player bails 00:05:37
Using a timer to create trash cans 00:10:32
Calculating points and deleting unused objects 00:04:30
Using a shared object to save a high score 00:06:19
Increasing scrolling speed as gameplay progresses 00:05:12

00:18:33
5. Testing, Debugging, and Publishing Your Game Acquiring testing certificates and provisioning profiles 00:02:08
Troubleshooting performance issues 00:03:33
Finalizing code, adding an icon graphic, and setting a loading graphic 00:03:52
Publishing the final version of the app 00:03:54
Testing on your iOS device 00:01:08
Submitting the app to Apple for release in the App Store 00:03:58

00:00:34
Conclusion Goodbye 00:00:34

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