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《Lynda.com 出品LightWave 10基础培训视频教程》(Lynda.com.LightWave.10.Essential.Training)[光盘镜像]

  • 状态: 精华资源
  • 摘要:
    主讲人Dan Ablan
    发行日期2011年3月21日
    对白语言英语
    文字语言英文
  • 时间: 2011/03/25 22:59:33 发布 | 2011/03/29 12:14:00 更新
  • 分类: 教育  计算机 

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中文名Lynda.com 出品LightWave 10基础培训视频教程
英文名Lynda.com.LightWave.10.Essential.Training
资源格式光盘镜像
学校Lynda.com
主讲人Dan Ablan
发行日期2011年3月21日
地区美国
对白语言英语
文字语言英文
简介

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语言:英语
网址:http://www.lynda.com/-training//71924-2.html
类别:教程



(xuehui@TLF)
Lynda.com 出品的时长达7小时09分钟的LightWave 10基础培训视频教程。由Dan Ablan对LightWave 10的构建3D模型,场景和动画进行全面,逐步地说明。教学首先对LightWave的两个主程序,建模和布局的界面进行了解,然后对构建最初多边形的模型形状,分配纹理,使用灯光和3D摄像来建立真实的场景等关键技术逐一解说。内容还包含讲解粒子动画,动力学和骨骼建模技术。本教程附带练习文件。



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In LightWave 10 Essential Training, author Dan Ablan provides thorough, step-by-step instructions on building 3D models, scenes, and animations in LightWave 10. Beginning with a tour of the interface and LightWave’s two main programs, Modeler and Layout, the course covers key concepts such as building models from basic polygonal shapes, assigning textures, and employing lights and 3D cameras to build real world scenes. Also included are tutorials explaining particle animation, dynamics, and bones. Exercise files accompany the course. LightWave 10 benefits artists with unique, new capabilities not found in any other 3D application, like instant feedback from the Viewport Preview Renderer (VPR), the precision of a complete Linear Color Space Workflow, real-time Anaglyph Stereoscopic Preview, and Virtual Studio Tools that deliver real-time virtual walkthroughs.

Topics include:
Understanding and navigating 3D space
Configuring menu and keyboard settings
Molding basic geometric shapes
Creating detail using subdivisions
Casting reflections and creating surface textures
Building and lighting a 3D scene
Incorporating and animating cameras
Simulating collisions using dynamics
Determining the proper anti-aliasing filter for renders
Rendering a project as movie files and image sequences
Exporting a full scene



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                        LightWave 10 Essential Training
                                (c) Lynda.com

               Supplier . : QUASAR       Size ..... : 27 x 50MB
               Cracker .. : QUASAR       Protection : Condom
               Packager . : QUASAR       Type ..... : Brain Enhancement
               Date ..... : 03-23-2011   OS ....... : Win/Mac


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            In LightWave 10 Essential Training, author Dan Ablan
            provides thorough, step-by-step instructions on
            building 3D models, scenes, and animations in
            LightWave 10. Beginning with a tour of the interface
            and LightWave's two main programs, Modeler and Layout,
            the course covers key concepts such as building models
            from basic polygonal shapes, assigning textures, and
            employing lights and 3D cameras to build real world
            scenes. Also included are tutorials explaining particle
            animation, dynamics, and bones. Exercise files accompany
            the course.

            Topics include:
            Understanding and navigating 3D space
            Configuring menu and keyboard settings
            Molding basic geometric shapes
            Creating detail using subdivisions
            Casting reflections and creating surface textures
            Building and lighting a 3D scene
            Incorporating and animating cameras
            Simulating collisions using dynamics
            Determining the proper anti-aliasing filter for renders
            Rendering a project as movie files and image sequences
            Exporting a full scene






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   INSTALLATION
   ÄÄÄÄÄÄÄÄÄÄÄÄ

   Unpack, burn or mount and enjoy.


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   ÄÄÄÄÄÄÄÄÄ

   We salute our friends, our loyal members and our fair competitors.


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目录

Introduction 00:04:22
Welcome 00:00:49
Using the exercise files 00:01:30
Working with projects and setting the content directory 00:02:03

00:46:20
1. Getting Started in LightWave 10 Understanding the LightWave 3D interfaces 00:01:50
Exploring the Hub 00:01:54
Understanding 3D space 00:01:13
Working in Modeler 00:06:49
Working in Layout 00:04:48
Selecting elements 00:05:31
Identifying the elements of a 3D model 00:05:26
Using the Numeric panel 00:03:10
Using layers 00:08:38
Using the Statistics panel 00:02:52
Working with menu and keyboard configurations 00:04:09

00:22:49
2. Modeling with Polygons Working with geometric shapes 00:04:21
Using Extrude 00:05:11
Building with Bevel 00:03:47
Working with Polygon Bevel 00:06:04
Editing polygons 00:03:26

00:34:37
3. Modeling with Subdivisions Understanding subdivisional surfaces in LightWave 00:03:20
Comparing Subpatch with Catmull-Clark subdivisions 00:02:18
Creating a basic model 00:04:27
Beveling with subdivisions 00:03:50
Adding detail to models 00:06:39
Deforming and shaping objects 00:07:13
Recapping subdivisions 00:06:50

00:48:42
4. Other Modeling Methods Working with EPS files 00:03:24
Correcting EPS errors 00:06:13
Creating 3D text objects 00:08:01
Building objects with curves 00:10:06
Exploring Rail Clone methods and uses 00:05:13
Exploring Rail Extrude methods and uses 00:02:49
Modeling with Array 00:04:42
Using Symmetry 00:08:14

00:56:24
5. Creating Surfaces Understanding the Surface Editor 00:10:56
Comparing the Surface Editor and the Node Editor 00:05:12
Creating surfaces for polygons 00:05:11
Editing surfaces 00:04:39
Understanding the Texture Editor 00:06:22
Looking at image map textures 00:04:29
Using procedural texture options 00:07:40
Adding bump maps for realism 00:04:39
Enhancing surfaces with specularity and glossiness maps 00:02:43
Creating a reflective surface 00:04:33

00:42:02
6. Setting Up a Scene Building 3D scenes 00:01:26
Importing, loading, and working with objects 00:08:29
Organizing a 3D scene 00:08:48
Working with different light types 00:09:25
Lighting a 3D scene 00:06:39
Employing environmental lighting 00:07:15

00:22:27
7. Working with 3D Cameras Understanding LightWave cameras 00:08:25
Setting up a camera in a scene 00:07:06
Placing multiple cameras 00:03:27
Animating cameras and camera elements 00:03:29

00:38:23
8. Building Animations Understanding the Timeline 00:03:09
Adding and controlling keyframes 00:06:09
Fine-tuning keyframes in the Graph Editor 00:08:44
Using motion plug-ins to enhance keyframes 00:05:15
Animating textures 00:07:37
Enhancing scene animation with displacement maps 00:07:29

00:36:58
9. Particle Animation Introducing particles 00:07:29
Creating a particle animation 00:07:21
Working with Hypervoxels 00:09:06
Going a step beyond with particle animation 00:08:08
Replacing particles with items 00:04:54

00:21:58
10. Dynamics Understanding dynamics in LightWave 00:01:27
Setting up a dynamic scene 00:04:21
Animating cloth 00:02:39
Building collisions 00:06:16
Creating a hard dynamic scene 00:07:15

00:27:30
11. Bones and Inverse Kinematics Understanding bones 00:03:14
Understanding skelegons and when to use both skelegons and bones 00:04:04
Placing bones in an object 00:06:10
Fine-tuning bone placement and activating bones 00:03:51
Setting up Inverse Kinematics 00:06:37
Working with rigged characters 00:03:34

00:21:32
12. Rendering Animations Understanding resolutions and rendering 00:02:21
Setting up a render project 00:06:50
Determining the proper anti-aliasing filter 00:04:24
Rendering to movie files vs. image sequences 00:07:57

00:04:08
13. Finishing Up Exporting an object 00:02:13
Exporting a full scene for backup 00:01:55

00:01:00
Conclusion Final thoughts 00:01:00

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