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《Fortran编译器》(PGI Visual Fortran 2010)v11.1 x86 X64[压缩包]

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  • 摘要:
    发行时间2011年
    制作发行STMicroelectronics
    语言英文
  • 时间: 2011/02/18 20:46:05 发布 | 2011/02/19 10:25:07 更新
  • 分类: 软件  编程开发 

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中文名Fortran编译器
英文名PGI Visual Fortran 2010
资源格式压缩包
版本v11.1 x86 X64
发行时间2011年
制作发行STMicroelectronics
语言英文
简介

IPB Image
意法半导体旗下子公司、世界领先的独立的高性能计算技术编译器及开发工具供应商Portland Group™(PGI),今天宣布PGI Visual Fortran™(PVF™)全面上市销售。PVF将 PGI的高性能64位及32位Fortran并行编译器及开发工具套件与Microsoft Visual Studio2010 整合在一起,为科学工作者和工程师从32位升级到64位Microsoft Windows平台提供一套高效的系统开发解决方案。



科研工作者将PGI编译器及开发工具广泛用于内置英特尔和AMD高性能微处理器的64位和32位 Linux工作站、服务器和集群器上。该版软件使Portland Group对运行在Windows平台上的64位和32位Fortran应用程序的开发支持扩展到英特尔和AMD的64位和32位微处理器,新软件运行在深受市场欢迎的Microsoft Visual Studio 2005集成开发环境(IDE)。PGI Visual Fortran 套件整合了多种兼容性能,使从现有的支持Windows的32位Fortran升级到64位平台变得十分简单,具体兼容功能包括支持Windows 32位应用编程接口(API)、调用规则、汇编命令以及公认的标准实用工具库。

Microsoft Visual Studio是世界上应用最广泛的集成开发环境。Visual Studio 2005工具及技术( 包括一个并行调试器 )使开发人员可以利用他们现有的Windows开发技能及经验开发在Windows Compute Cluster Server 2003平台上运行的HPC(高性能计算)应用程序。



“通过发布PVF套件,Portland Group为广大科技工作者及工程师在Visual Studio环境内开发在Windows平台上运行的应用程序提供了一个新的选择,该套件含有一套支持多核心处理器的并行Fortran编译器及开发工具。”Portland Group总监Douglas Miles表示,PVF世界领先的性能和先进的编译器技术为Windows开发人员提供了完整的解决方案,有助于他们利用AMD和英特尔的微处理器创新技术,以及微软新开发的HPC技术,如Windows Compute Cluster Server 2003。”

PGI Visual Fortran包括最新版的PGI本机OpenMP,以及支持FORTRAN77和Fortran95编程语言的自动并行化编译器,主要特性包括一整套:
由面向Fortran的文本编辑器、Fortran本征函数提示和选择关键字组成的Visual Studio Fortran项目系统;
Fortran 应用程序自定义创建引擎;
自定义调试引擎,提供Fortran所需的语言专用调试功能;
支持单线程、多线程及OpenMP并行应用程序调试;
兼容Microsoft Visual C++ 2008;
支持调试PGI Fortran和Visual C++ 2008的混合应用程序

PGI的编译器及开发工具都具有如下特性:完全本机支持OpenMP并行编程扩展、在多核心处理器上的自动并行化、完全支持64位寻址、本机集成标量和矢量SSE/SSE2/SSE3代码生成,以及PGI 世界领先的优化基础设施。

PGI Visual Fortran是为64位的AMD64和英特尔的EM64T及32位的x86处理器高度优化的,其创建PGI Unified Binary™的功能是业内独一无二的。PGI Unified Binary™是一个能够在两个处理器平台上运行的可执行文件,内含针对AMD64和EM64T处理器优化的代码序列。PGI Unified Binary使独立软件开发商(ISV)和自定义应用程序开发人员认识到一个64位平台的优点,同时还能充分利用英特尔和AMD公司开带来的最新创新技术。

意法半导体(ST)公司简介
意法半导体,是微电子应用领域中开发供应半导体解决方案的世界级主导厂商。硅片与系统技术的完美结合,雄厚的制造实力,广泛的知识产权组合(IP),以及强大的战略合作伙伴关系,使意法半导体在系统级芯片(SoC)技术方面居最前沿地位。在今天实现技术一体化的发展趋势中,ST的产品扮演了一个重要的角色。


System Requirements
Processor: 64-bit AMD64, 64-bit Intel 64 or 32-bit x86 processor-based workstation or server with one or more single core or multi-core microprocessors.
GPU Targets: NVIDIA CUDA-enabled GPU accelerator (compute capability 1.0 or later).
Operating System: (Building 64-bit applications requires a 64-bit operating system.)
Visual Studio 2010: 64-bit or 32-bit versions of Microsoft Windows 7, Windows Vista SP1, Windows XP Professional x64 SP2, Windows XP SP3, Windows Server 2008 SP1, Windows Server 2008 R2, Windows Server 2003 SP2, Windows Server 2003 R2 SP2
Visual Studio 2008 or Visual Studio 2005: 64-bit or 32-bit versions of Windows 7, Vista, XP, Windows Server 2008 or Windows Server 2003.
Note: Visual Studio Express Editions are not supported.
Memory: 256 MB or more.
Hard Disk: 1 GB during installation, 500 MB to hold installed software.
Peripherals: Mouse or compatible pointing device. DVD disk drive for installation, unless products are downloaded and installed electronically.
Other: Adobe Acrobat Reader for viewing some documentation.

代码
                                                      
                   LineZer0!  ²        ²  ²   
            ²²² ²           ²  ²²  ² ²±
            ±²²       ²         ²²²² ²²²
             ² ²   ²    ² ² ²²
             ²  ²² ² ²  ²²² ²    ²
             ²²   ²² ²    ²²² ²² ²   ²
            ²    ²²² ² ²²²  ²² ±²   ²²±
            ²  ²  ²²²  ²²²  ²²±
        ² ±²  ²  ²²  ²²²²± ± ²
          ² ²°²  ² ² ²²² ² ±  ²²   
        ² ²  ²²    ² ²²  ²     ² ²
       ²²   ² ²²²² ²   ² ²  ²² 
       ²² ²²²    ²  ² ² ²²²  ²²± ²²
     ²²²  ²  ²²²   ²²²  
  cpN²²² ±² ²²±±²²²²²°² ²± ²²²cRo
   ²² ±²²²²²      ²²²  ²²²²²²²± ²²
²²²² ±±²²²²²     ²        ²²  ²²    ²²²²²±± ²²²²
  ² ²²   ²²²² ²²  presents  ²  ²±²²   ²² ²
²²   ²            ²²             ²        ²   ²²
²² ²²±  ²                  ²              ²  ±²² ²²
²² °°                                                           °° ²²
   ²                                                           ²
     ²               Visual Fortran 2010 v11.1                ²
                                                             
   ²²²              Release Date : 2011-01-29                ²²²
²²                     Nfo Date : 2011-01-29                  ²²
²² ²                                                                     ² ²²
²      Num. Disks : xx/26                       OS : X64                ²
²        Nfo Time : 13:37                 Rel Type : License            ²
²         Cracker : Team Lz0               Archive : lz0*.zip           ²
²          Packer : Team Lz0                Rating : Your choice        ²
²        Supplier : Team Lz0              Language : English            ²
²      Protection : FlexLM                                              ²
²                                                                       ²
²    Requirements : N/A                                                 ²
²   Publisher URL : http://www.pgroup.com/                              ²
²       Publisher : PGI                                                 ²
²                                                                       ²
²            (x)  Keyfile / License          (-)  Emulator              ²
²            (-)  Patch                      (-)  Serial                ²
²            (-)  Cracked .EXE / .DLL        (-)  Retail                ²
²            (-)  Keygen                     (-)  Trainer               ²
²  ²       (-)  Loader                     (-)  Other            ²  ²
² ²                                                                 ² ²
²²                                                             ²²
   ²² ²               1999 - 2011               ² ²²
     ²   ²²    °°°                   °°°    ²²   ²
     ²²² ² ² °±±  ²²  ±±° ² ² ²²²   
   ²²²    ² ±²²             ²²± ²    ²²²
²²          ²²²²   + I N F O +   ²²²          ²²
²² ²                ²²²²               ²                ² ²²
²                                                                     ²
²     PGI Fortran compilers offer world-class performance and           ²
²     features including both automatic and OpenMP 3.0                  ²
²     parallelization support for optimizing performance on             ²
²     multi-core processors. State-of-the-art compiler                  ²
²     technologies found in PVF include vectorization,                  ²
²     parallelization, interprocedural analysis, memory hierarchy       ²
²     optimization, cross file function inlining, CPU-specific          ²
²     optimization and more. PGI Unified Binary? technology             ²
²     streamlines cross-platform support by combining into a            ²
²     single executable file code optimized for any number of           ²
²     different x64 processors.                                         ²
²                                                                       ²
²     PVF augments the Visual Studio debugger by adding a Fortran       ²
²     language specific custom debug engine. The PVF debug engine       ²
²     supports debugging of single and multi-thread, OpenMP,            ²
²     multi-thread MSMPI and hybrid MSMPI+OpenMP Fortran                ²
²     applications. It enables debugging of 64-bit or 32-bit            ²
²     applications using source code or assembly code, and              ²
²     provides full access to the registers and hardware state of       ²
²     the processors. Other multi-process MSMPI capabilities            ²
²     include Visual Studio property pages for configuring              ²
²     compile-time options, launching applications either locally       ²
²     on a workstation or on a distributed-memory Windows HPC           ²
²     Server 2008 cluster system, and debugging of programs             ²
²     running either locally or on a cluster.                           ²
²                                                                       ²
²     Visual Studio Integration                                         ²
²     PVF includes features to enable rapid code development. PVF       ²
²     adds syntax coloring, Fortran intrinsics tips and keyword         ²
²     completion to the Visual Studio editor. PVF includes a            ²
²     complete Fortran build environment for Visual Studio with         ²
²     Fortran specific features such as automatic build                 ²
²     dependency management. PVF is interoperable with Microsoft        ²
²     Visual C++ so Fortran sub-programs can call C functions and       ²
²     vice versa. PVF includes a number of DVF/CVF compatibility        ²
²     features including full support for the Win32 API. Sample         ²
²     projects include building Fortran dialog boxes, console and       ²
²     Windows applications, DLLs and static libraries.                  ²
²                                                                       ²
²     PVF augments the Visual Studio debugger with a custom debug       ²
²     engine that provides Fortran language specific debugging          ²
²     capability. The PVF debug engine supports debugging of            ²
²     single-thread, multi-thread, and OpenMP applications. It          ²
²     enables debugging of 64-bit or 32-bit applications using          ²
²     source code or assembly code, and it provides full access         ²
²     to the registers and hardware state of the processor. The         ²
²     PVF debug engine can debug executable files built for             ²
²     native Windows, Windows Subsystem for UNIX-based                  ²
²     Applications (SUA) and Windows Services for UNIX (SFU). The       ²
²     PVF debug engine is interoperable with the Visual C++.            ²
²                                                                       ²
² ²                                                                 ² ²
²²                                                               ²²
   ² ²²                                       ²² ²
     ²  ²²    °°°                   °°°    ²²  ²
     ²²² ² ² °±±  ²²  ±±° ² ² ²²²   
   ²²²    ² ±²²             ²²± ²    ²²²
²²          ²²²²+ I N S T A L L +²²²          ²²
²² ²                ²²²²               ²                ² ²²
²                                                                     ²
²     1) Unpack and install.                                            ²
²     2) Place keyfile in program/game directory.                       ²
²     3) Enjoy this release!                                            ²
²                                                                       ²
² ²                                                                 ² ²
²²                                                               ²²
   ² ²²                                       ²² ²
     ²  ²²    °°°                   °°°    ²²  ²
     ²²² ² ² °±±  ²²  ±±° ² ² ²²²   
   ²²²    ² ±²²             ²²± ²    ²²²
²²          ²²²²   + J O I N +   ²²²          ²²
²² ²                ²²²²               ²                ² ²²
²                                                                     ²
²     When joining Linezer0 you are not just joining a group, but       ²
²     a family. We're a group built on friendship, devotion, respect    ²
²     and of course the continous learning. If you are one of those     ²
²     whom are just here for the glory and releases, then you have      ²
²     found the wrong group. Hard work and dedication is what has       ²
²     brought us to where we are today, and it is that we will          ²
²     demand from you as well.                                          ²
²                                                                       ²
²     CRACKERS                                                          ²
²     To be able to be accepted as a cracker in Linezer0, you will      ²
²     need to have at least 6 months of experience from other groups    ²
²     and have at least 2 people that can vouche for you before we      ²
²     will even concider talking with you.                              ²
²                                                                       ²
²     Open positions:                                                   ²
²        * Keygenner(s) - able to analyse and keygen advanced           ²
²          protection schemes. You will be working with the other       ²
²          keygenners to be able to meet the advanced protections       ²
²          with a joint effort.                                         ²
²        * Dongle cracker(s) - need to have experience in one or        ²
²          more of the following dongles, FlexLM, SentinelLM, HASP,     ²
²          CRYPKEY and/or custom made license managers. We always       ²
²          got big projects that you can undertake, and with the        ²
²          dongle crew you will be working in a joint effort to         ²
²          find sollutions - preferrably complete emulators for         ²
²          the different solutions.                                     ²
²                                                                       ²
²     CODERS                                                            ²
²     You have knowledge regarding protections like ASPACK and          ²
²     ARMADILLO, and are able to code tools that can either analyse     ²
²     those, or even able to unpack them. Further we require that       ²
²     you have at least 4 years of coding experience, and can show us   ²
²     earlier achievements either through system analysis and/or        ²
²     programs you have developed.                                      ²
²                                                                       ²
²     Open positions:                                                   ²
²        * Cracktro programmer - we are looking for an experienced      ²
²          programmer that can develop a complete cracktro and a        ²
²          update system for that particular cracktro. Experience       ²
²          from the demo scene is preferred, but achievements that      ²
²          can show your skills can also be accepted.                   ²
²        * General programmer(s) - you will be recieving projects       ²
²          that will range from everything from updating our            ²
²          existing tools, as well as develop new tools that will       ²
²          be useful for the group.                                     ²
²                                                                       ²
²     SUPPLIERS                                                         ²
²     You work as a engineer or something similar where you got         ²
²     access to the latest software in the CAD/CAM area. Preferrably    ²
²     with experience in the supplied software as testing your own      ²
²     supply would also be required to ensure validity. We are also     ²
²     interrested in people able to supply us software in the           ²
²     GRAPHICS/MUSIC/PROGRAMMING area. One time suppliers are not       ²
²     welcome, a steady base of supplies will be required.              ²
²                                                                       ²
²     SITES                                                             ²
²     If you run a dedicated site, on a 100mbit link, a well            ²
²     supported site that have at least 6 months of up-time and         ²
²     decent affiliation. Then your site might be of interrest to       ²
²     us. Do note that we do NOT accept site offers from the US, DE     ²
²     and AT.                                                           ²
²                                                                       ²
² ²                                                                 ² ²
²²                                                               ²²
   ² ²²                                       ²² ²
     ²  ²²    °°°                   °°°    ²²  ²
     ²²² ² ² °±±  ²²  ±±° ² ² ²²²   
   ²²²    ² ±²²             ²²± ²    ²²²
²²          ²²²²  + L E G A L +  ²²²          ²²
²² ²                ²²²²               ²                ² ²²
²                                                                     ²
²     First of all you should know that we do NOT release our cracks    ²
²     so that you "the end-user" can benefit from it in the term of     ²
²     using software or any other of our releases without buying        ²
²     the required licenses. Linezer0 however believe that everyone     ²
²     should have the option to backup their program/game and be        ²
²     able to run it without any problems.                              ²
²                                                                       ²
²     Further we do NOT in any way condone the spreading of our         ²
²     cracks, in other words we do NOT spread the releases to any       ²
²     websites, P2P networks or any other public available location     ²
²     and we urge that our releases should not be spread like that      ²
²     at all.                                                           ²
²                                                                       ²
²     We -Linezer0- has nothing to do with the distribution of these    ²
²     cracks, it is all done by third parties. As such, and             ²
²     according to the laws where the individuals of Linezer0 reside,   ²
²     it is not our responsibility what others desides to do with       ²
²     these releases. However, let it be said quite clearly;            ²
²                                                                       ²
²       "We DO NOT in any way condone the selling or redistribution     ²
²        of our cracks, this was NEVER our intention."                  ²
²                                                                       ²
²     Linezer0 does NOT take any responsibility of computer-loss        ²
²     or any data-errors that may occur from using our cracks.          ²
²     Keep in mind that you are using a third party sollution to        ²
²     something we did not develop in the first place.                  ²
²                                                                       ²
²     Do note that the usage of our cracks are legal in most            ²
²     countries outside the United States, IF and ONLY IF you own a     ²
²     full copy of the program/game - then you may use our cracks       ²
²     for backup purposes, and only that. It remains to be seen how     ²
²     affected you are of the End User License Agreements (EULAs).      ²
²     They can't supersede domestic laws, remember that.                ²
²                                                                       ²
²     According to the "DMCA ACT" in the Unites States, you have no     ²
²     rights to circumvent a copy protection. Beware, they will         ²
²     punish you harder than if you stole the shrinkwrapped software    ²
²     in a mall. Though Linezer0's base of operation does not reside    ²
²     in the Unites States, and thus we are NOT bound to the            ²
²     US legislations like:                                             ²
²                                                                       ²
²        * No Electronic Theft Act                                      ²
²        * Digital Millenium Copyright Act                              ²
²        * The Patriot Act                                              ²
²        * <other US legislations>                                      ²
²                                                                       ²
²     You should ALWAYS buy the software that you do use, or find       ²
²     suitable Open Source replacements (as there are loads), we do!    ²
²                                                                       ²
²              By using our cracks you automatically agree              ²
²      to the written agreement above, and thus the responsibility      ²
²           regarding whetever you are affected by any EULAs is         ²
²                         with YOU and YOU only.                        ²
² ²                                                                 ² ²
²²                                                               ²²
   ² ²²                                       ²² ²
     ²  ²²    °°°                   °°°    ²²  ²
     ²²² ² ² °±±  ²²  ±±° ² ² ²²²   
   ²²²    ² ±²²             ²²± ²    ²²²
²²          ²²²² + G R E E T S + ²²²          ²²
²² ²                ²²²²               ²                ² ²²
²                                                                     ²
²           HERiTAGE, RAZOR1911, F4CG, EMPHASiS, ZENiTH, MYTH           ²
²             GHOST RiDERS, LEGENDS NEVER DiE, ENFUSiA, BiN             ²
²                    FATiGUED COURiERS NETWORK (FCN)                    ²
² ²                     CHEMiCAL REACTiON (CRO)                     ² ²
²²                                                               ²²
   ² ²²                                       ²² ²
     ²  ²²    °°°                   °°°    ²²  ²
     ²²² ² ² °±±  ²²  ±±° ² ² ²²²   
   ²²²    ² ±²²             ²²± ²    ²²²
²²          ²²²²+ C O N T A C T +²²²          ²²
²² ²                ²²²²               ²                ² ²²
²                                                                     ²
²                                                                       ²
²     If you want to contact Linezer0 for any reason, then feel         ²
²     free to do so using the email supplied below - requests for       ²
²     cracks, files or anything related to our releases is              ²
²     automatically ignored (using scripts), so by all means, feel      ²
²     free to continue to send them, we won't even recieve them.        ²
²                                                                       ²
²    ²                  EMAIL : linezer0@nerdshack.com             ²    ²
² ²                UPDATED : 7th of January 2006                 ²
²²                                                               ²²
   ²                                                       ²
     ²   ²                                      ²   ²
         ²                                  ²   
     ² ²²²    °°°            °°°    ²²² ²
            ² ² ² °±±   ²²          ²²   ±±° ² ² ²
               ² ±²²               ²²± ²   
                  ²²²²²²                     ²²²²²²   
                    ²²²    ascii proudly done   ²²²²
                       ²²     by cpN of cRo     ²²
                        ²²       in 2oo6       ²²
                         ²                 ² 
                           ²² ²         ² ²²
                            ²²²  ²  ²²²
                                ²  ²
                                     ²²
                                      ²
                                       

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