扮演一个Clonk在一个map中生存, 你可以建造一些古老, 不称得上是古老的建筑物(有电力风车及电动升降机...) 虽然这不是官方ver.,但是我们还可以与相同ver.的玩家双打(合作, 对战,etc...) 懂得Port Forwarding的玩家可以自由开场, 不懂的可以看看补充教学(只限WiFi用家)
The main focus of Clonk Rage is on the new fullscreen menu for player management and scenario selection which comes in proper gaming style and transitions smoothly into the actual game worlds. Players new to Clonk will find a completely reworked mode of control much closer to the principles of well known Jump'n'Run games.
The network code has been completely rewritten and now allows considerably faster internet play while still supporting the physically demanding landscape simulation of Clonk. This is complemented by numerous additional networking features such as a lobby, chat, and a new league server.
Clonk Rage is the first Clonk game to be released simultaneously for the Windows, Linux, and Macintosh platforms.
1: Laurch .exe file and install
2: Unzip crack file and put all files to the dic folder of CR
3: Have fun
How to play:
You can change game settings and control settings in game
For newbie, you can try def.control
1, 到[开始]->[菜单]->[ 附属应用程序]->[ 命令提示字符](cmd)
3, 找IPV4的IP, 好像是”192.xxx.(xx).xxx
5, 预设ACC/PW是 admin admin
6, [Port Forwarding]->[Virtual Servers]
7, Service Port: “1112”
8, IP Address: “192.xxx.(xx).xxx”
9, Protocol: “ALL”
10, Status: “Enabled”
11, Common Service Port: “DNS”
野人生存OL作为野人生存(Clonk Rage)的免费线上游戏, 是不少不能玩Clonk Rage的人想玩的游戏, Redwolf把这游戏作为Clonk Extreme 这3D的Clonk系列宣传. 爬石技巧是本作最重要的, 让玩家理解生存技巧.
全新的2D Engine, 更好的画质...
Clonk Rage上有的, OpenClonk亦会有, 更令人可以深入了解何为"野人生存"
The newer versions of Clonk series (Clonk 4, Planet, Endeavour and Rage) are mostly based on the engine of Clonk 4. Clonk Planet (2000) was the first game in the series with a built-in developer mode that enabled the player to actually develop their own mods for the game. Permitting access the core scripts of the objects and scenarios, the developer mode became one of the most beloved features of Clonk. Thousands of player made and still make mods that are accessible on the CCAN, the main download archive. Single objects but also big settlements packs or adventures are available. On the Clonk Forge, hobby developers come together to collaborate and contribute to each others clonk development projects. Since Clonk Planet, new original game content was continuously added to the main game, for example the knight pack (introducing the knight as a new type of Clonk and medieval battles), the fantasy pack (with a powerful mage and new magic spells) or the FarWorlds (uncommon places such as the Arctic, the Jungle and the Deep-sea). The scripts of the objects and scenarios are written in Clonk's own scripting language: C4Script (with a C-style syntax).
In the last years the Clonk community grew continuously, even beyond the borders of the German speaking countries.
In early march 2009, Matthes Bender told the other developers of Clonk Rage that he wouldn't have any time to work on Clonk anymore. As the Lead Designer of Clonk since Clonk 1 and Directing Manager of RedWolf Design, the company selling the Clonk titles, he left a significant vacancy. The development of Clonk Rage, the last commercial Clonk title, was mostly done as a hobby by the other developers and although they wanted to continue doing that, they felt that more contributors were needed. RedWolf Design agreed to put the game engine's source code under an open source license, the ISC license. The source code was published in a public repository, allowing everyone to freely modify the source code and game content and discuss the future directions in an open forum. This big change gave us the opportunity to redesign the deadlocked structures of Clonk. By giving up the downward compatibility new concepts become possible. So it was also decided to drop a lot of the "old" game content and drop the backwards compatibility requirement.