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《V-Ray 2.00.02 for 3dsmax/design 9.0/2008/2009/2010/2011 32位/64位 顶渲简体中文版》2.00.02[压缩包]

  • 状态: 精华资源
  • 摘要:
    发行时间2010年12月18日
    制作发行原开发:chaosgroup
    汉化:Ma5 toprender 顶渲
    语言简体中文
  • 时间: 2011/01/01 04:11:24 发布 | 2011/01/18 10:06:44 更新
  • 分类: 软件  多媒体类 

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中文名V-Ray 2.00.02 for 3dsmax/design 9.0/2008/2009/2010/2011 32位/64位 顶渲简体中文版
资源格式压缩包
版本2.00.02
发行时间2010年12月18日
制作发行原开发:chaosgroup
汉化:Ma5 toprender 顶渲
语言简体中文
简介

V-Ray 2.00.02 for 3dsmax/design 2009/2010/2011 32位/64位 内含V-Rray RT 顶渲 简体中文完美版,无水印,由Ma5汉化整理,汉化彻底、准确,智能安装,无需原版,无需注册,自动激活,同时可供max多个版本共享,支持网络分布式渲染及GPU实时渲染。


杀毒提示:
已通过安全检测:
安全检测软件:瑞星杀毒软件2011
版本号:23.00.15.50
病毒库发布时间:2010.12.15
引擎版本:23.00.15.50
此软件可能被某些杀毒软件误报有木马,设为信任即可。

[测试环境]
本软件通过下列测试:
操作系统:windows XP window7 32位 windows7 64位
3dsmax/design 9.0 2008 2009 2010 2111 32/64位

[软件安装]
1.需先安装所对应的3dsmax/design版本。
2.如果以前安装过其它版本的V-Ray,要先卸载掉。
3.解压本软件包后,直接过行安装程序即可,本软件智能安装,会自动找到3dmax,并对其进行配置。
4.如果打算立即使用V-Ray RT渲染的话,要重新启动一下电脑。


[使用V-Ray RT进行GPU渲染的使用方法]

1.对渲染器进行配置

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2.切换CPU或GPU,一定要先关掉帧缓存渲染结果窗口,否则无法切换!

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说明:
1.VRay-RT的实时渲染,可以使用CPU和GPU完成,要进行二者的切换,一定要先关掉渲染结果的帧缓存,选OpenCL就是进行GPU渲染。
2.目完VRay-RT的实时渲染,还受许多限制,许多材质类型及渲染效果还得不到支持,还不能做为出图的最终渲染,其渲染结果跟产品级渲染还没法比,适用于简单材质的产品效果的预视,对材质及场景复杂的建筑效果图来说,没有太大的实用价值,不过对于使用双显卡,双显示器的用户,可以在使用一个显卡做图的过程,用另一个显卡来渲染大效果,也是很好玩的事啊!
by Ma5

[英文软件简介]
V-Ray for 3ds Max is the core development of Chaos Group, which allows users to quickly and easily create realistic images while giving them full control over the 3D production process. After 8 successful years on the CG market the second version of V-Ray for 3ds Max is already officially released and with a revived logo.

V-Ray 2.0 for 3ds Max is a complete rendering solution, which combines the power of the distinguished V-Ray rendering engine with the flexibility and unprecedented speed of the interactive rendering system V-Ray RT, now running on GPUs. Check out the new enhanced features of V-Ray 2.0 for 3ds Max.

To check out V-Ray 2.0 upgrade availability and price policy, please click here.

The V-Ray rendering system has a rich set of features and we have listed some of the major ones below. Please be aware that every feature is a subject to change without advanced notice. To read the full list of features and capabilities visit the V-Ray documentation.

Core architecture
Multi-platform object-oriented API
Fully multithreaded core
Unified sampling system based on Schlick sampling
Distributed rendering
Efficient shading system specifically optimized for ray-tracing
Modular architecture - many components of the system can be replaced with custom ones

Geometry
Efficient geometry handling
True instance rendering
On-demand dynamic geometry creation
On-demand geometry loading from disk files
Displacement mapping
Catmull-Clark and Loop subdivision surfaces
Extensible with custom geometric primitives through the V-Ray SDK

Image sampling
Three different image sampling methods
Full-scene antialiasing
Progressive path tracing
Support for additional render elements (diffuse, reflection, GI etc)
Advanced color (tone) mapping controls
Extensible with custom image samplers through the V-Ray SDK

Illumination
Physically accurate full global illumination solutions
Different GI algorithms: path tracing, irradiance cache, photon maps, light cache
Reusable GI solutions for accelerated rendering of walk-through animations and animations with dynamic objects
Physically accurate area lights
Efficient illumination from HDR environments
Procedural sun & sky models
Extensible with custom lights through the V-Ray SDK
IES photometric lights

Shaders
Physically plausible materials
Blurry reflections/refractions
Accurate hilights
Sub-surface scattering
Support for efficient material layering
Extensible with custom shaders through the V-Ray SDK

Camera effects
Depth-of-field with bokeh effects
Accurate motion blur
Physical camera model
Extensible with custom cameras through the V-Ray SDK

Extras
Toon effect
Fur generator/raytracer
Extended matte/shadow capabilities
Support for Render-to-Texture mode of 3ds Max
VRaySphereFade to isolate only specific portions of the scene for compositing

Frame buffer
V-Ray specific frame buffer with integrated color corrections and display of multiple rendering elements
Direct rendering to disk for extremely large images, either as OpenEXR files or as .vrimg files

NOTE: The new version V-Ray 2.0 for 3ds Max will not currently support MetaSL shaders. The opportunity to create your own or download high quality materials from MetaSL Material Library will most definitely become a part of our next major release.

Copyright ©2011, Chaos Software
[中文界面]

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[渲染实例]

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