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《Lynda.com出品FLASH PROFESSIONAL CS5人物动画视频教程》(LYNDA.COM FLASH PROFESSIONAL CS5 CHARACTER ANIMATION)[光盘镜像]

  • 状态: 精华资源
  • 摘要:
    主讲人Dermot O' Connor
    发行日期2010年
    对白语言英语
    文字语言英文
  • 时间: 2010/11/22 01:56:47 发布 | 2010/11/22 08:02:46 更新
  • 分类: 教育  计算机 

life_is_good

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中文名Lynda.com出品FLASH PROFESSIONAL CS5人物动画视频教程
英文名LYNDA.COM FLASH PROFESSIONAL CS5 CHARACTER ANIMATION
资源格式光盘镜像
学校LYNDA.COM
主讲人Dermot O' Connor
发行日期2010年
地区美国
对白语言英语
文字语言英文
简介

IPB Image

语言:英语
网址:http://www.lynda.com/home/DisplayCourse.aspx?lpk2=69088
类别:教程

Lynda.com 出品的时长达 9小时19分钟的 FLASH PROFESSIONAL CS5人物动画视频教程。由 Dermot O' Connor 演示了如何使用Flash制作人物动画,包括使用嵌套符号、动作和形状来使得动画尽可能真实。本教程涵盖了整个动画的制作过程,从人物草稿,到建立行走循环动画。Dermot还演示了眨眼、扭头和对话时的嘴部运动的具体细节技术等。本教程附带练习文件。(文:life_is_good@YDY)



目录

Show all Close all Viewed Duration
03:25 Introduction
Welcome 01:09
Using the exercise files 00:39
Prerequisites 01:37
34:58 1. Setting Up the Project
Creating Flash-friendly character design 04:57
Animation rendering: SWF or AVI 02:24
Understanding line tool drawbacks when animating 07:07
Using uniform project scales in Flash 03:40
Finding helpful extensions for Flash 02:46
Using commands and keyboard shortcuts 09:53
Setting up your workspaces 04:11
01:35:15 2. Character Rigging
Understanding character rigging 02:00
Exploring underlying structure in character rigging 04:27
Vectorizing the character body 06:22
Outlining colors in an animated character 06:15
Vectorizing the hands 06:43
Vectorizing the head 04:47
Outlining the head 08:20
Adding finishing touches with hair 02:11
Colorizing the character head 07:28
Colorizing the body 05:33
Applying gradients 06:18
Symbolizing and pivoting the body parts 10:47
Pivoting the head 04:42
Rigging the mouth 10:49
Rigging the eye 08:33
52:22 3. Creating Comps
Tween types: Shape vs. motion 05:41
Combining motion and shape tweening 04:31
Animating an eye blink using shape tweening 10:02
Rigging a mouth in Flash for dialogue and expressions 05:30
Creating a D mouth 12:29
Creating an F mouth 06:58
Getting the polished look 07:11
01:02:01 4. Animating a Head Turn
Overview of the head turn 02:13
Preparing the rig 08:15
Posing the rig 07:17
Animating the head movement 11:05
Animating the body movement 12:09
Animating the head turn 11:28
Adding finesse to the head turn 09:34
02:44:27 5. Animating a Walk Across the Screen
Introducing the walk 01:05
Creating a profile view 08:30
Creating the head in profile 10:10
Creating the hand 06:57
Creating hand symbols 08:32
Reviewing the walk 03:06
Prepping the walk 08:33
Setting up the contact poses 06:45
Creating secondary contact poses 09:38
Finishing up the contact poses 06:48
Creating the passing poses 09:39
Finishing the passing pose 05:56
Animating the recoil position 10:09
Animating the high point of the walk 09:24
Adding in-betweens 08:31
Rigging the shoes 08:27
Animating the shoes 11:58
Animating the character's head movements 08:29
Fine-tuning the animation 09:00
Nesting the hand symbols 08:39
Repositioning the walk 04:11
01:32:28 6. Animating a Walk Cycle
Introducing the walk in place 01:30
Setting up contact poses 10:04
Creating the passing poses 07:14
Creating the recoil positions 08:11
Animating the head's high point 04:09
Tweening the legs 05:11
Tweening the arms 10:27
Setting the placement of the foot 09:09
Animating the shoes 07:52
Animating the hair 06:09
Creating secondary hand actions 08:48
Animating the torso 06:27
Repositioning the walk 07:17
54:09 7. Animating Dialogue
Understanding dialogue 00:49
Using the A-F system of six set mouth shapes 04:23
Animating dialogue using the mouth rig 14:30
Integrating the dialogue with the head turn 05:35
Animating the jaw 06:59
Creating an angry dialogue mouth 07:43
Finishing the angry dialogue mouth 06:38
Integrating acting techniques 01:51
Tips on facial expressions 05:41
00:36 Conclusion
Goodbye 00:36

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