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《Maya 2011结合Photoshop建立低分辨率环境视频教程》(Digital Tutors Creating Low Resolution Environments in Maya 2011 and Photoshop)[光盘镜像]

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  • 摘要:
    发行日期2010年
    对白语言英语
    文字语言英文
  • 时间: 2010/11/18 19:27:36 发布 | 2010/11/21 14:50:13 更新
  • 分类: 教育  计算机 

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中文名Maya 2011结合Photoshop建立低分辨率环境视频教程
英文名Digital Tutors Creating Low Resolution Environments in Maya 2011 and Photoshop
资源格式光盘镜像
发行日期2010年
地区美国
对白语言英语
文字语言英文
简介

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资源简介

语言:英语
网址:http://www.digitaltutors.com/09/training.php?cid=5&pid=355
类别:教程

Digital Tutors 出品的时长5小时51分钟视频教学:Maya 2011与Photoshop建立低分辨率环境
本教学将通过学习建立与纹理一个废弃科幻环境的过程。讲述要建立一个废弃科幻环境首先使用建模工具在各种环境下创建几何体的过程,一旦几何体形状完成,将学习如何建立各部分的UV布局,能够最大限度地减少所需纹理贴图。最后,布局完成后在Photoshop中如何使用各种方法创建不同的纹理贴图。使你能掌握3D模型和纹理的高效组合建立一个逼真的科幻环境。

翻译转自 xuehui@TLF

以下摘自官网介绍:

In this series of lessons, we'll go through the process of building
and texturing a disused sci-fi environment.
Creating believable environments comes from an efficient combination
of 3d models and textures. Depending on the purpose of the set, detail can
be created through the use of actual geometry, or we can add detail strictly
through texture maps. For this project, we'll build a disused sci-fi environment.
We'll start the process by building the geometry for the environment using
a variety of modeling tools. Once the geometry is completed, we'll create
uv layouts for the different pieces that will allow us to minimize
the number of texture maps needed. Once the UVs are complete,
we'll look at a number of ways we can create different textures in Photoshop.
Although you can follow along with the project, there will be a number of
opportunities for you to really customize your environment and once we're done,
you'll be able to apply what you've learned to your own work.

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自己供源截图

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目录

代码


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: Digital Tutors -
Creating Low Resolution Environments in Maya 2011 and Photoshop

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: DESCRIPTION

In this series of lessons, we'll go through the process of building
and texturing a disused sci-fi environment.
Creating believable environments comes from an efficient combination
of 3d models and textures. Depending on the purpose of the set, detail can
be created through the use of actual geometry, or we can add detail strictly
through texture maps. For this project, we'll build a disused sci-fi environment.
We'll start the process by building the geometry for the environment using
a variety of modeling tools. Once the geometry is completed, we'll create
uv layouts for the different pieces that will allow us to minimize
the number of texture maps needed. Once the UVs are complete,
we'll look at a number of ways we can create different textures in Photoshop.
Although you can follow along with the project, there will be a number of
opportunities for you to really customize your environment and once we're done,
you'll be able to apply what you've learned to your own work.

http://www.digitaltutors.com/09/training.php?cid=5&pid=355

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Interested in joining iNK ? We're currently looking to expand.

: Suppliers - Cisco / Microsoft Training
: Suppliers - Online Subscriptions - TestOut/Nuggets/PrepLogic etc..
: Suppliers - MCT Access MOC/Technet
: Suppliers - Often Buy Training/Subscriptions for yourself ?

Or if you feel you can contribute in other ways, please contact..

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: RESPECT DUE

DDUiSO .. JGTiSO .. AG .. CFE .. LiBiSO

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