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《Gnomon出品3DS Max渲染和纹理教程》(The Gnomon Workshop Rendering and Texturing in 3DS Max with Ramy Hanna)[光盘镜像]

  • 状态: 精华资源
  • 摘要:
    发行日期2010年
    对白语言英语
    文字语言英文
  • 时间: 2010/10/29 13:48:21 发布 | 2010/10/30 19:14:11 更新
  • 分类: 教育  计算机 

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中文名Gnomon出品3DS Max渲染和纹理教程
英文名The Gnomon Workshop Rendering and Texturing in 3DS Max with Ramy Hanna
资源格式光盘镜像
发行日期2010年
地区美国
对白语言英语
文字语言英文
简介

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资源简介

Gnomon workshop是世界权威的CG视频网站. 他们在CG视频教程中是高质量的代名词。他们定期邀请全世界的顶尖CG艺术家来为他们制作CG视频教程,内容涵盖面非常广。

Gnomon教程. 让我们在CG设计路上不再独行~ 让我们共同期待与业界CG顶尖设计师的面对面~ 少玩多花些时间多学习学习,让我们的商业作品与众不同~ Gnomon的教程向来以其前沿的技术和清晰的视频质量而受到广大用户的青睐. ........

该资源为Gnomon出品的 3DS Max渲染和纹理教程 由Ramy Hanna 主讲.

教程名称:The.Gnomon.Workshop.Rendering.and.Texturing.in.3DS.Max.with.Ramy.Hanna

引用
该视频教程包括3个部分
长达157分钟教学内容 包含有工程文件

3DS Max Rendering Iridescence w/ the Shellac Material

Duration: 23 min 教程时长:23分钟
In this tutorial, Ramy Hanna covers the funadamentals of creating iridescent materials in 3ds Max. Iridescence is an optical phenomenon in which hue changes depending on the angle at which it is being viewed. Iridescence can be seen in cds, shells and bubbles. Ramy starts with a reflective material and details how he uses Max's Shellac material to create a three channel material that accurately recreates the optical effect of iridescence.

3DS Max Texturing with Arch & Design Mental Ray Materials

Duration: 64 min 教程时长:64分钟
Ramy Hanna, goes through texturing 9 different materials with the Arch & Design shader through Mental Ray for 3ds Max 2009. He covers materials such as plastic, cloth, chrome, glass, concrete, brick and wood all in this 60 minute tutorial. This tutorial is a must for anyone needing a crash course on architectural texturing. Materials covered are: plastic, cloth, chrome, glass, concrete, brick, painted walls, and wood.

Lighting Interior Spaces

Duration: 70 min 教程时间 70分钟
In Lighting Interior Spaces, Ramy Hanna will demonstrate the techniques necessary to achieve, not only beautiful and realistic interior renders, but will also show you how to optimally set up your renders for speed and efficiency. This tutorial will discuss topics such as Global Illumination, Final Gather, as well as using Photometric Lights for the most realistic interior renders.


Ramy Hanna (关于作者介绍)

Ramy Hanna currently works for SHW Group, heading up the visualization department in their Houston office. He has been with SHW Group for the last four years creating architectural renderings and animations, using a combination of 3ds Max and Sketch-Up. In 2003 he was involved in an animated short nominated at SIGGRAPH. In 2006 he created his own short which played at AMC movie theaters nationwide. Ramy received a Bachelor's of Environmental Design from Texas A&M University studying architecture. He went on to receive a Masters of Fine Art in Computer Art from Savannah College of Art and Design, with an emphasis in texturing and lighting. In his spare time Ramy contributes to 3dsmaxrendering.blogspot.com, his 3DS Max blog.

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目录

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: The GNOMON Workshop - Rendering and Texturing in 3DS Max
with Ramy Hanna

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: DESCRIPTION

3DS Max Rendering Iridescence w/ the Shellac Material
Duration: 23 min

In this tutorial, Ramy Hanna covers the funadamentals of creating
iridescent materials in 3ds Max. Iridescence is an optical phenomenon
in which hue changes depending on the angle at which it is being viewed.
Iridescence can be seen in cds, shells and bubbles. Ramy starts with a
reflective material and details how he uses Max's Shellac material to
create a three channel material that accurately recreates the optical
effect of iridescence.

3DS Max Texturing with Arch & Design Mental Ray Materials
Duration: 64 min

Ramy Hanna, goes through texturing 9 different materials with the Arch
& Design shader through Mental Ray for 3ds Max 2009. He covers materials
such as plastic, cloth, chrome, glass, concrete, brick and wood all in
this 60 minute tutorial. This tutorial is a must for anyone needing a
crash course on architectural texturing. Materials covered are: plastic,
cloth, chrome, glass, concrete, brick, painted walls, and wood.

Lighting Interior Spaces
Duration: 70 min

In Lighting Interior Spaces, Ramy Hanna will demonstrate the techniques
necessary to achieve, not only beautiful and realistic interior renders,
but will also show you how to optimally set up your renders for speed
and efficiency. This tutorial will discuss topics such as Global Illumination,
Final Gather, as well as using Photometric Lights for the most realistic
interior renders.

http://www.thegnomonworkshop.com/store/products/tutorials/rha_series/

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