•Dwight House - Producer, Sound Components with FMod library, Zen Mode code, Men
•Kelly Jacobs - Game Designer, Level Editing Tool, LUA, Event System, Post-proce
•Mark Nichols - Level Designer, Physics programming, Level Design
•Khai Tran - Project Manager, Graphic Engine, Art Pipeline, Art Content
2008-2009, Action, Adventure, Game, Master
Ronin Duck is an action-adventure game inspired by classic 3D action-adventure games, such as The Legend of Zelda. The game features a lone samurai duck that fights enemies and solves dungeon puzzles in order to save a small village from three greedy lords. The game utilizes a unique feature called Zen Mode to allow the user to activate ronin duck's superior skills to slow down time to battle enemies and interact with the environment. Ronin Duck's world is beautifully rendered through a graphics engine that supports custom shading styles, normal mapping, depth of field, and motion blur. Enemies come to life through the use of pathfinding and state machine AI.
https://www.digipen.edu/fileadmin/website_data/gallery/gallery_upload/RoninDuck_InGame03.jpg https://www.digipen.edu/fileadmin/website_data/gallery/gallery_upload/RoninDuck_InGame02.jpg https://www.digipen.edu/fileadmin/website_data/gallery/gallery_upload/RoninDuck_InGame01.jpg