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《ZBrush 4.0新功能教程》(New features tutorial of ZBrush 4.0)官方版[FLV]

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中文名ZBrush 4.0新功能教程
英文名New features tutorial of ZBrush 4.0
学校pixologic公司
版本官方版[FLV]
发行日期2010年
地区美国
对白语言英语
文字语言英文
简介

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我们能看到这个教程首先要感谢nudolls的各位朋友无私的奉献,对ZBrush4感兴趣的朋友一定都知道,它的新功能教程是必须输入正版用户序列号才能够进行下载的,感谢nudolls将它放出与大家分享,让更多的朋友能够了解到ZBrush的自由与强大!!
在此特别向大家推荐:http://nucleardolls.blog.163.com,有很多不错的内容,也有一些原创的3D教程,对3D感兴趣的朋友可以去逛逛,相信你会有不错的收获!


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ZBrush 是一个数字雕刻和绘画软件,它以强大的功能和直观的工作流程彻底改变了整个三维行业。在一个简洁的界面中,ZBrush 为当代数字艺术家提供了世界上最先进的工具。以实用的思路开发出的功能组合,在激发艺术家创作力的同时,ZBrush 产生了一种用户感受,在操作时会感到非常的顺畅。ZBrush 能够雕刻高达 10 亿多边形的模型,所以说限制只取决于的艺术家自身的想象力。

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围绕着这项原则进行设计,在 ZBrush 中的菜单以非线性和自由模式的方法共同工作。 这有利于三维模型,二维图像和2.5维 Pixols 以新的和独特的方式进行互动。

ZBrush 提供了强大的工具,可以让用户快速勾画出一个二维或三维的概念图,然后采用这一想法直至完成。用户可以使用 ZBrush 的照明和大气功能直接创建真实的渲染效果。通过使用许多强大的输出选项可以轻松配置模型,进行三维打印或者在其他数字应用程序中使用。

ZBrush 用户能够通过软件强大的处理性能,在包含数以百万计多边形的模型上雕刻和绘画,而无需担心购买昂贵的显卡。正是由于这个原因,ZBrush 的用户覆盖了从艺术爱好者到大量的电影和游戏工作室的制作人员。
没有技术障碍和陡峭的学习曲线,因为它就像是艺术家熟悉的雕刻和绘画工具。立刻下载完整的试用版,你会明白为什么 ZBrush 是一个艺术家用于创作的工具。



【ZBrush4.0新功能】

1、升级的内容将包括所有主插件还有贴图功能和建模功能;

2、贴图功能新增了 spotlight 和 lightbox;

lightbox当然在zbrush3.5r3当中就已经有了,但是在zbrush4.0他被增强了。官方介绍说zbrush 的lightbox功能可以让您足不出户,搜索整个世界网络的lightbox 资源。

而spotlight功能包括纹理、雕刻、图像编辑,最值得一提的是spotlight功能还拥有强大的 先进的背景去除功能 图像编辑工具功能 油漆和纹理功能 交互式花砖功能 聚画功能(就是将一张处理好的预置贴图喷在模型贴图上的功能)无缝配色功能 运用纹理功能(是将贴图的纹理在绘制过程中应用到模型的一个功能)与纹理适配的对称方式使用这些功能探索您的创造力!
3、建模功能上新增了 shadow box(大概是阴影盒子的意思按照灰度蒙版进行模型造型) match maker(大概意思是媒介造型师 按照一个媒介外形打造当前模型的外形) clip brushes(剪辑笔刷对模型进行修剪)

4、升级的内容将包括所有主插件和GoZBrush(由半成品升级到了完整版,可以支持ZBrush和Maya,Modo,C4D,3DSMax)




pixologic公司zbrush4.0最新官方功能介绍(转自pixologic官方网站)

Pixologic has achieved new breakthroughs with the release of ZBrush 4. Through the introduction of completely new tools and the extension or expansion of existing ZBrush utilities, ZBrush 4 sets a new standard for digital art software. ZBrush 4 offers the freedom to explore and create; take your art from concept to final production asset without the need to leave the ZBrush environment. You can also use GoZ to seamlessly transition between ZBrush and other applications.

With this new release, ZBrush continues to evolve in the directions established by the innovations of ZBrush 3.5. Building on the desire to add more intuitive modeling tools such as ZBrush 3.5's QuickSketch, ZSketch and Remesh, version 4 adds ShadowBox, Clip Brushes, and improved SubTools. Hard surface sculpting is now just as easy and powerful as organic modeling. With ZBrush 4 you can create vehicles just as fluidly as creatures, environments or characters. Sculpt anything you can imagine and then paint your work with the SpotLight PolyPainting projection system. Export your work for 3D printing so that you can hold your creation in your hand!

Your 3D creations are only as good as their presentation. Now ZBrush 4 includes an animation timeline allowing you to create moving turntables for your demo reel. Animate poses, store camera positions, sync your animation to music, import audio to test blend shapes and lip sync -- all within ZBrush. More than simply an animation tool, the timeline can also be used to store and switch between your model's states for fast, easy control while working. For example, you can use points on the timeline to swap visibility of entire groups of SubTools, making project management easier than ever. Show your model off in the best light by using the new Best Preview render options to add amazing realism: Render subsurface scattering, ambient occlusion, fibers, advanced shadows and more in no time!


  Pixologic取得新的突破ZBrush的释放。通过引进全新工具、延期或扩大现有的ZBrush公用事业、ZBrush 4套新标准的数位艺术的软件。ZBrush 4提供了自由地探索和创造,带上你的艺术从概念到最后生产的资产,而不需要离开ZBrush环境。你也可以使用GoZ无缝转变,ZBrush和其他应用程序之间。
  
  这个新版本,ZBrush持续发展的方向,建立创新的ZBrush 3.5分。这种渴望加入更直观的建模工具,如ZBrush 3.5的QuickSketch,ZSketch和Remesh,第4版增加ShadowBox、夹刷子和改进的子。坚硬的表面雕刻现在一样容易与强大的有机建模。4你可以创建和ZBrush车辆一样流利作为生物,环境或字符。你可以想象造型,然后画你的工作PolyPainting投影系统的焦点。你的工作对三维打印输出,这样你就可以在你的手紧握你的创作!
  
  你的3D创作是衡量他们的表现。现在ZBrush 4包括动画时间允许你创建移动唱盘机为你演示片。栩栩如生的姿势、存储位置,同步你的动画的音乐,进口音响试验混合的形状和唇同步——所有ZBrush之内。不止一个动画的工具,时间也可以用来存储和开关的状态,你的模型之间快速、方便控制而工作。例如,你可以使用这个年表互换的知名度,使整个群体之间的项目管理比以往任何时候都更容易。显示你的模型中最好的利用新添加的预览渲染选项的现实主义风格:渲染地下散射、环境闭塞、膳食纤维、先进的阴影,更没有时间了!

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What they say about ZBrush 4:

“If possible, Pixologic have outdone themselves yet again. With ZBrush 4, you just entered the 4th dimension.”
Christopher Br?ndstr?m - Senior Modeler - Framestore

“ZBrush is like a tub full of Lego when you're a kid, as long as you put the effort into it there's absolutely nothing you can't create.”
Kristian (ScudzAlmighty) Davidson - Freelance 3D Artist

“ZBrush 4 leaves me speechless. The breadth of new features and functionality has blown away any notions of what is possible in this program. My mind is still catching up to the possibilities!”
Scott Spencer - Designer - Weta Workshop

“When creating complex shapes from scratch you most often had to rely on other 3D packages. But thanks to the new ShadowBox feature in ZBrush 4 you never wanna go back.”
Christopher Br?ndstr?m - Senior Modeler - Framestore

  “如果可能的话,Pixologic本身又有资历。与ZBrush 4,你刚进入第四密度。”
  克里斯托弗Brandstrom模具制作——Framestore——高级
  
  “ZBrush就像一个浴缸充满乐,当你是个孩子,只要你把精力,这绝对不是你不能创造。”
  克里斯蒂安?(ScudzAlmighty)戴维森-自由三维的艺术家
  
  “ZBrush 4留给我说不出话来。宽的新的特点和功能都被吹走任何可能的观念,在这个节目。我的心仍然是赶上去可能性!”
  斯科特·斯潘塞-设计师- 45000个道具车间
  
  “当制造复杂形状从零开始,你经常不得不依靠其他三维软件包。但由于新ShadowBox特征ZBrush 4你从未想回去了。”
  克里斯托弗Brandstrom模具制作——Framestore——高级

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Develop Truly Creative Concepts

Limitless creative control is what Shadow Box brings to the process of creating a three-dimensional base mesh. Use the advanced masking brushes to paint a silhouette of your idea on any of the three sides of Shadow Box and the mesh will appear at the center. Carve out holes in the surface of the mesh by simply erasing any part of the masks; the surface at the center of Shadow Box updates instantly. Combine radial symmetry, your own custom alpha textures, reference images and masking curves to build complex forms in a matter of seconds. Whether you are sculpting a specific model or just exploring shapes, Shadow Box offers a unique method for quickly establishing an editable base mesh for sculpting.

The new Move Elastic brush allows you to pull and stretch the surface of your model while simultaneously relaxing the topology of the mesh so that polygon distortion is minimized. A simple sphere can be shaped into a base mesh for a bust very quickly and with few stretched polygons! Take your concept from base mesh to final model in no time using the new Clay Buildup brush. Before you know it you’ll be ready for 3D printing or presentation. The new ZBrush 4 brushes are addictive!

  无限的创意控制是阴影盒带来的过程中创造一个三维的基地。采用先进的掩蔽刷油漆的轮廓你的想法的三个方面的阴影盒、网格将出现在中心。雕刻出洞的网格表面的任何部分以简单的面具,表面的阴影盒的中心立刻更新。结合辐射对称的,你自己的阿尔法纹理,参考图像,掩盖了曲线构造复杂的形式在几秒钟。你是否正在雕刻一个特定的模式或只是探索的形状,阴影盒提供独特的方法建立一个可编辑的基地,快速网格雕刻。
  
  新的动弹性刷允许你拉和伸展表面的模型结构,同时放松的多边形网格畸变以便最小化。一个简单的球体可以被塑造成一个基地网格半身的很快,一些伸展多边形!带上你的概念模型,最后从基地网在任何时候使用新的粘土组成刷。在你意识到之前你会准备三维打印或陈述。新ZBrush 4笔刷是上瘾!

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A good pose is the essence of a great composition. Rhythm, gesture, weight and balance are all key to any work of art. Use the new Mannequin sample projects to find that perfect pose for single or multi-character models. The ZSphere Mannequins can easily be edited to fit any character or creature you need. Create an entire scene in just a few clicks! In no time, you'll have established perfect visual harmony and you'll be on your way to sculpting a masterpiece.

良好的姿势的本质是一个伟大的成分。节奏、姿势、重量和平衡都是重要的,任何的艺术作品。用新的“简单项目时,才发现完美的姿势,单或多模型。巴巴的封闭可以轻易被编辑来适应任何字符或其他生物,你需要的人。创建一个整个场景在短短几个点击!在任何时候,你必须建立完善的视觉的和谐,你可以对你这样雕刻杰作。

Render Your Art Directly in ZBrush

ZBrush 4 expands on the library of advanced hard surface sculpting brushes introduced in ZBrush 3.5. The new Clip brushes add precise refinement to the shapes and surfaces of your mechanical objects, vehicles and character armor. Use these brushes to slice your forms with accuracy and hone their edges to absolute perfection. The new Curve, Circle and Square stroke types can be applied to the clipping brushes to ensure that your surface has straight edges or for creating realistic detail. By combining these techniques with the surfaces you generate in Shadow Box or with the Remesh feature, there is no limit to the types of mechanical objects you can make.


在图书馆里ZBrush 4扩大先进的坚硬表面雕刻在ZBrush了3.5分。新夹笔刷添加精确的精致的形状和表面的物体,车辆和个性机电盔甲。用毛笔切你的形式与准确性和磨练他们的边缘,绝对的完美。新的曲线,圆圈和广场中风类型也可以应用于剪裁刷,以确保您的表面具有直线边缘或创造现实的细节。这些技术相结合,与表面产生的阴影盒或者你的Remesh特征,是没有限制的类型的力学物体时,你能做。

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Productivity is the key!

GoZBrush (or GoZ) has been extended and improved in ZBrush 4. Send your models to Autodesk Maya, Autodesk 3DSMax, Luxology modo or Maxon Cinema4D with a single button. Make any change you need in your 3D animation software, such as editing the topology or generating a new base mesh and then send it all back to ZBrush for further sculpting. Your ZBrush project will be automatically updated using the changes, without losing the work that you've already done in ZBrush.

GoZBrush(或GoZ)已经扩展和改善ZBrush 4。送你的模型来Autodesk幻像,Autodesk 3DSMax modo或Maxon Cinema4D,Luxology用单一的按钮。做任何改变,你需要在你的3D动画软件,如编辑拓或产生一个新基地的网格,然后把它全部回到ZBrush作进一步的雕刻。你的ZBrush计画将会自动更新使用这样的改变,而不失去了工作,你已经在ZBrush。

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Using GoZ, the texture maps you make in ZBrush are instantly transferred and applied to your model in your 3D rendering application. These include diffuse, normal and displacement maps! GoZ now even supports the simultaneous exchange of multiple SubTools. GoZ lets you focus on your creative process by removing the tedious and technical hurdles of 3D data exchange between applications. Support for additional 3D animation software will soon be added to GoZ with the help of the GoZ SDK. Bookmark GoZBrush.com to stay current with the latest update information.

使用GoZ、质地地图是你在ZBrush立即转移,并将其应用于你的模型应用于你的3D渲染。这些包括弥漫性,正常的和位移贴图!GoZ现在甚至支持多种之间的同步交换。GoZ让您专注于你的创作过程的技术障碍和繁琐的三维数据的应用程序之间进行交换。支持额外的3D动画软件将会很快被添加到GoZ的帮助下,GoZ SDK。书签GoZBrush.com来跟上最新更新的信息。

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As your ZBrush creations become more complex, you'll find that saving all the meshes, textures, alphas, materials, timeline animation and camera positions at once is easy thanks to the new ZProject format. When you load a saved ZProject in ZBrush 4 you'll be able to pick up exactly where you saved as if you had never left!

为你的ZBrush造物变得更加复杂,你会发现所有的条件下,节约材料,纹理,阿尔法时间表,动画和照相机位置是容易在一次全新的ZProject格式。当你在ZBrush装载一个得救ZProject 4你可以捡到哪里了,就好像你从未离开过!

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The new Multi Map Exporter plug-in included with ZBrush 4 makes creating and exporting your many texture maps easier than ever before. Within a single menu you can establish custom settings to create displacement, normal, ambient occlusion, cavity and texture maps, exporting them all at once. It even supports multiple UV sets!

新的多重地图出口商与ZBrush插件包括4使你创建和出口许多质地地图比以往任何时候都更容易。在一个单一的菜单,你可以建立用户设置来创建位移、师范、环境闭塞,腔和纹理贴图,出口它们。它甚至支持多种紫外线套!


压缩包中包括了所有分项的教程,但不包括新功能简介的宣传片。

本课程格式:f4v

分辨率:840×500

英文讲解,没有字幕

希望下载完的朋友也帮忙分流,谢谢!



目录

教程中的内容与下列主题相关:
alphaRoll
alphaTiling
animate3Dlayers
animateExpose
BPR
brushRadius
decoBrushes
introducingClipBrushes
introducingShadowBox
lassoAndCurveMasks
mannequins
matchMakerBasics
movElastic
moveTopological
rectAndCircleMasks
selectAndClipBrush
shadowBoxAlphas
shadowBoxAndClipBrush
shadowBoxAndMasks
shadowBoxBasics
shadowBoxReference
shadowBoxResolution
timeLine1
Zbrush4_GoZ

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