该资源为Digital Tutors出品的ZBrush教程：Getting Started with ZSketching .主要讲解了ZBrush强大的笔刷雕刻工具~
ZBrush是一个思路独特的三维雕刻软件，兼有2d软件的简易操作性和3D强大的功能! 是传统和创新工具的完美组合. 让您创造复杂、高品质的图形. 快速有效地表达自我,这些功能曾经在《指环王3：国王归来》这部影片的数字建模方面被广泛运用[主要是魔兽] .它能给於您即时反应，即时绘制您的图像，它也非常适合於情节串联图板和概念化设计，功能足於将您的作品打造完美。直观、易於使用和功能强大，Zbrush将激发您创造多面的、震撼人心的图像.不管您是个新手. 还是位专业人士。Zbrush独特的2D和3D功能的组合将产生动人的效果.不需要您经过痛苦的漫长学习!
In this series of lessons we'll take a look at the basics of ZSketching in ZBrush.
ZSpheres have been a great way of building up more complex base geometry in ZBrush to serve as a basis for sculpting. This feature allows us to stay in ZBrush and work up concepts and models very quickly. With the addition of ZSketching in ZBrush 3.5, this process becomes even better. In this course, we'll learn to add mass to ZSphere armatures using a variety of ZSketch brushes. We'll learn to modify how our sketching interacts with the existing ZSpheres using our brush depth and the various smooth brushes. We'll look at ways we can modify existing sketched detail using the move tool, as well as brushes like push/pull, float, and bulge. In addition to creating mass along an existing armature, we'll use the armature brush to sketch detail out away from the surface, allowing you to create much more freeform shapes. We'll then explore some of the ways we can output geometry so that we can begin sculpting. Upon completion, you'll be ready to get started sketching out your own base geometry in ZBrush.
1. Introduction and Project Overview
2. Sketching large shapes onto the frame
3. Sketching and modifying smaller details
4. Sketching musculature
5. Reposing and adding to the armature
6. Using the armature brush
7. Creating an adaptive skin
8. Creating a unified skin
9. Sculpting your zsphere sketch
10. Alternate workflows with zsketching
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