《Lynda.com出品使用CINEMA 4D设计制作宣传短片视频教程》(Lynda.com CINEMA 4D Designing a Promo)[光盘镜像]

  • 状态: 精华资源
  • 摘要:
    主讲人Rob Garrott
  • 时间: 2010/07/12 23:51:02 发布 | 2010/07/13 13:35:50 更新
  • 分类: 教育  计算机 


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中文名Lynda.com出品使用CINEMA 4D设计制作宣传短片视频教程
英文名Lynda.com CINEMA 4D Designing a Promo
主讲人Rob Garrott

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在本视频教程中,Rob Garrott教会你如何使用CINEMA 4D, After Effects, Photoshop和Illustrator一步一步制作一个15秒钟的专业级宣传短片,包括构建概念,设计脚本,搭建骨架,添加动画以及渲染。(文:life_is_good@YDY)

Join Rob Garrott in CINEMA 4D: Designing a Promo as he demonstrates how to create a 15-second promotional video that looks and feels like a professional advertisement. Learn how to use a combination of CINEMA 4D, After Effects, Photoshop and Illustrator to go from concept to script to screen, creating sketches, adding animation, and rendering the final promo. This course focuses on real-world techniques, culminating in a finished, usable product. Exercise files accompany the course.

Topics include:

* Project planning, covering the scripting and initial drawings
* Using hand-drawn artwork in After Effects to time the animation
* Creating text and logo elements
* Animating the camera
* Organic modeling techniques
* Rigging models for animating
* Fine-tuning animation timing
* Adding realistic textures
* Lighting and shading techniques
* Rendering and compositing a finished animation



05:08 Introduction
Welcome 01:07
Using the exercise files 01:24
Overview of the project template 02:37
11:12 1. Planning a Project
Creative brief 01:57
Sketches and script 03:08
Understanding the graphic animation process 06:07
25:05 2. Animatics: Timing Out an Animation
Understanding the animatic process 02:15
Importing sketches into After Effects 06:20
Timing out the animation 10:04
Adding onscreen timecode for reference 06:26
40:02 3. Creating Cameramatic Elements for Rough Placement
Creating text and logo elements in Adobe Illustrator 06:44
Importing Illustrator elements into Cinema 4D 08:24
Creating guide planes for modeling a rough shark 06:13
Creating a rough shark model 12:14
Preparing a dummy rig using a Spline Wrap object 06:27
53:17 4. Cameramatics: Blocking in Rough Animation
Setting up a project file for the cameramatic 06:15
Animating the rough shark using the Spline Wrap object 05:14
Animating the camera 06:08
Duplicating an animated rough model to create a school of sharks 11:04
Creating a preview movie and importing it into After Effects 05:45
Assembling the cameramatic 08:34
Fine-tuning the cameramatic timing 10:17
01:09:14 5. Modeling a Shark
Preparing for the modeling process 06:07
Outlining the shapes using the Knife tool 09:50
Creating the mouth using the Extrude tool 10:40
Adding eyes using the Symmetry object 09:57
Creating fins using the Extrude tool 07:11
Creating the tail and dorsal fins using the Extrude tool 10:38
Creating gums using the Symmetry object 06:45
Creating teeth and finalizing the model 08:06
15:05 6. Rigging the Model for Animation
Understanding the rigging process 02:00
Opening the shark mouth using the Morph tag 05:09
Using XPresso to link the jaw to the Morph animation 07:56
33:25 7. Texturing the Model
Using BodyPaint to prepare the model for texturing 08:22
Applying color to the shark using BodyPaint 06:45
Giving the shark character by painting in the diffusion channel 05:29
Roughing the surface using the bump channel 04:34
Texturing the eyes 03:51
Texturing the teeth and gums 04:24
21:24 8. Creating the Final Animation
Replacing the rough shark model in the intro shot with the finished model 06:47
Replacing the rough shark model in the transition shot 03:43
Replacing the rough shark model in the hero shot 04:28
Replacing the rough shark model in the end page shot 03:42
Updating the cameramatic with the final animation 02:44
50:27 9. Lighting and Shading
Creating an underwater look using Global Illumination and atmosphere 09:47
Lighting the objects and creating shadows 06:54
Shading the text using materials 06:28
Creating a reflective floor for the underwater scene 03:58
Lighting shot 1: Copying and pasting a lighting setup from another project 05:49
Lighting shot 2: Pasting a lighting setup and making adjustments 03:57
Lighting shot 4: Separate elements in a shot (the shark) 03:13
Lighting shot 4: Separate elements in a shot (the text) 10:21
22:07 10. Rendering for After Effects
Preparing shot 1 for rendering to After Effects 06:20
Preparing shot 2 for rendering by saving and using render presets 04:45
Preparing shot 3 for rendering 02:37
Setting up shot 4 to render in two passes 04:04
Performing a preflight check to ensure clips are ready to render 02:09
Batch-rendering 02:12
01:13:48 11. Compositing in After Effects
Importing assets and setting up the After Effects project for final compositing 06:05
The intro shot: Using Photoshop elements and noise effects to add atmosphere 08:38
The intro shot: Compositing in stock video footage to add character 04:51
The intro shot: Adding text elements to the composite 08:32
The hero shot: Controlling the look using precomps 07:59
The hero shot: Using stock video footage to add character 07:19
The end page shot: Combining multiple passes to form a final composite shot 02:41
The end page shot: Adding text elements to the composite 07:44
Compositing the transition shots 03:47
Assembling the final composition 09:02
Adding the final audio to the composition and rendering 07:10
00:21 Conclusion
Goodbye 00:21






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