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《ActionScript 3.0 宝典 第二版》(ActionScript 3.0 Bible, 2nd Edition)(Roger Braunstein)文字版[PDF]

  • 状态: 精华资源
  • 摘要:
    出版社Wiley
    发行时间2010年
    语言英文
  • 时间: 2010/07/05 16:56:14 发布 | 2010/07/05 17:42:07 更新
  • 分类: 图书  计算机与网络 

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中文名ActionScript 3.0 宝典 第二版
原名ActionScript 3.0 Bible, 2nd Edition
别名ActionScript,AS3,Bible
资源格式PDF
版本文字版
出版社Wiley
书号9780470525234
发行时间2010年
地区美国
语言英文
简介

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ActionScript是Flash的脚本语言,通过ActionScript才能在Flash中创作具有很强交互性的动画,而该语言的最新版本是 ActionScript 3.0。本书全面介绍了ActionScript 3.0,主要内容包括ActionScript3.0基础知识、如何操作ActionScript3.0对象、使用显示列表、事件框架、使用错误处理、外部数据、利用声音和视频增强应用程序、图形和动作编程、操作二进制数据和部署程序。

本书由具有实际ActionScript编程经验的专家编写,书中的内容不仅丰富翔实,而且还加入了大量的实例代码并且其配套网站上提供了主要的代码下载,本书适合所有级别的ActionScript编程人员阅读参考。

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The updated edition on all the latest features and capabilities of ActionScript 3.0 and Flash Player 10.

ActionScript is a popular programming language used primarily for the development of Web sites and software. This update to the successful previous version introduces you to all the exciting new capabilities of ActionScript 3.0. You'll see how ActionScript 3.0 goes beyond its primary use of scripting Flash animations and is now an object-oriented evolution that runs ten times faster than previous versions and can be used in Adobe's new platforms, including Flex and AIR.

Hands-on instruction and step-by-step tutorials enhance your learning process as you discover everything you need to know in order to harness the power of ActionScript 3.0. You'll learn the nitty gritty of building Rich Internet Applications (RIA) and the ins and outs of putting the new features of ActionScript 3.0 to work for you.

* ActionScript 3.0 goes beyond its original role as a scripting language and has added development features, incredible speed, and the ability to work with Flex and AIR
* Shows you how to apply advanced graphic effects using Pixel Blender
* Demonstrates the all-new text and typography capabilities
* Addresses your new enhanced control over dynamic sound
* Explains templated types and new vector data structures

ActionScript 3.0 Bible offers you a soup-to-nuts guide on all things ActionScript 3.0 so you can get started working with it immediately.



目录

Introduction.

Part I: ActionScript 3.0 Language Basics.

Chapter 1: Introducing ActionScript 3.0.

Chapter 2: ActionScript 3.0 Language Basics.

Chapter 3: Functions and Methods.

Chapter 4: Object Oriented Programming.

Chapter 5: Validating Your Program.

Part II: Core ActionScript 3.0 Data Types.

Chapter 6: Text, Strings, and Characters.

Chapter 7: Numbers, Math, and Dates.

Chapter 8: Arrays.

Chapter 9: Vectors.

Chapter 10: Objects and Dictionaries.

Chapter 11: XML and E4X.

Chapter 12: Regular Expressions.

Chapter 13: Binary Data and ByteArrays.

Part III: The Display List.

Chapter 14: Visual Programming with the Display List.

Chapter 15:Working in Three Dimensions.

Chapter 16: Working with DisplayObjects in Flash Professional.

Chapter 17: Text, Styles, and Fonts.

Chapter 18: Advanced Text Layout.

Chapter 19: Printing.

Part IV: Event-Driven Programming.

Chapter 20: Events and the Event Flow.

Chapter 21: Interactivity with the Mouse and Keyboard.

Chapter 22: Timers and Time-Driven Programming.

Chapter 23: Multitouch and Accelerometer Input.

Part V: Error Handling.

Chapter 24: Errors and Exceptions.

Chapter 25: Using the AVM2 Debugger.

Chapter 26: Making Your Application Fault-Tolerant.

Part VI: External Data.

Chapter 27: Networking Basics and Flash Player Security.

Chapter 28: Communicating with Remote Services.

Chapter 29: Storing and Sending Data with SharedObject.

Chapter 30: File Access.

Part VII: Sound and Video.

Chapter 31: Playing and Generating Sound.

Chapter 32: Playing Video.

Chapter 33: Capturing Sound and Video.

Part VIII: Graphics Programming and Animation.

Chapter 34: Geometric and Color Transformations.

Chapter 35: Programming Vector Graphics.

Chapter 36: Programming Bitmap Graphics.

Chapter 37: Applying Filters.

Chapter 38: Writing Shaders with Pixel Bender.

Chapter 39: Scripting Animation.

Chapter 40: Advanced 3D.

Part IX: Flash in Context.

Chapter 41: Globalization, Accessibility, and Color Correction.

Chapter 42: Deploying Flash on the Web.

Chapter 43: Interfacing with JavaScript.

Chapter 44: Local Connections between Flash Applications.

Index.

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