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《Rhino 4.0 机械建模视频教程》(Lynda.Com.Rhino.4.0.Essential.Training.DVD-iRONiSO )[光盘镜像]

  • 状态: 精华资源
  • 摘要:
    发行日期2010年
    对白语言英语
    文字语言英文
  • 时间: 2010/04/17 00:38:50 发布 | 2010/04/17 20:59:35 更新
  • 分类: 教育  计算机 

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中文名Rhino 4.0 机械建模视频教程
英文名Lynda.Com.Rhino.4.0.Essential.Training.DVD-iRONiSO
资源格式光盘镜像
发行日期2010年
地区美国
对白语言英语
文字语言英文
简介

IPB Image
语言:英语
网址:http://www.lynda.com/home/DisplayCourse.aspx?lpk2=59223
类别:教程

gnomon@TLF

Lynda.Com出品的长达5小时48分的视频教程中Dave Schultze 为你演示在Rhino4.0中使用3D NURB
S建模工具对玩具机器人甚至全尺寸的飞行器进行产品工程级的制作。

代码



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        |**/|*****|**/ \******/ |**/  \**/|**/ \******/  \******/

  
                                                                          
        TiTLE :Lynda.Com.Silverlight3.Essential.Training.DVD-iRONiSO
              
              
              
                      



        TYPE     : BOOKWARE                   Cracker    :  iRONiSO        
                                                                        
        FiLE     : 22 X 50MB                  PACKAGER   :  iRONiSO        
                                                                        
        TOTAL CDs: 1 DVD                      SUPPLiER   :  TEAM iRON      
                                                                        
        PLATFORM : WINDOWS                    FORMAT     :  ISO
                                                                        
        RLS DATE : 04/13/10                   PROTECTiON :  NONE            
  
  
  
        
                                 Course Contents
        
                                                                                                
        Introduction                                                                                                                    
                Welcome                                                                                                                  
                Using the exercise files                                                                                                
                Recommended hardware                                                                                                    
                                                                                                                                        
        1. Basic 3D Terminology                                                                                                          
                Understanding the three types of entities: curves, surfaces,
                and solids                                                  
                Comparing Bezier curves, B-splines, and NURBS objects                                                                    
                Comparing isocurve surfaces and mesh surfaces                                                                            
                Setting measurement units and tolerance                                                                                  
                                                                                                                                        
        2. Navigation                                                                                                                    
                Introducing the viewport                                                                                                
                Using construction planes to anchor model design                                                                        
                Changing the way a model is viewed using shading modes                                                                  
                Navigating the viewport with pan, zoom, rotate, and reset
                controls                                                      
                Exploring help options                                                                                                  
                                                                                                                                        
        3. Introduction to the Interface                                                                                                
                Understanding Rhino's command philosophy                                                                                
                Using toolbars and docking buttons to a toolbar                                                                          
                Navigating the geometry menus using a "department store" analogy                                                        
                Using the command line and status bar to get feedback                                                                    
                Modifying the nudge control and setting other preferences                                                                
                Using the Properties window                                                                                              
                Opening and saving files                                                                                                
                                                                                                                                        
        4. Workflow Basics                                                                                                              
                Creating basic objects: curves, surfaces, and solids                                                                    
                Performing basic transformations                                                                                        
                Selecting objects                                                                                                        
                Organizing a project using layers                                                                                        
                                                                                                                                        
        5. Drawing: 2D Geometry                                                                                                          
                Understanding lines and polylines                                                                                        
                Building rectangles and polygons                                                                                        
                Creating arcs, circles, and ellipses                                                                                    
                Drawing freeform curves                                                                                                  
                                                                                                                                        
        6. Modeling: 3D Surfaces                                                                                                        
                Comparing different types of 3D surfaces                                                                                
                Extruding surfaces to create features in a model                                                                        
                Creating surfaces with lofts                                                                                            
                Using Revolve and Rail Revolve to create surfaces                                                                        
                Using Sweep Rail to create a 3D claw                                                                                    
                Creating complex surface shapes using Network Surface                                                                    
                                                                                                                                        
        7. Modeling: 3D Solids                                                                                                          
                Introducing solids                                                                                                      
                Making solids with primitives                                                                                            
                Extruding curves to create solids without primitives                                                                    
                Creating unique shapes with the union, difference, and
                  intersection Boolean operators                                    
                Troubleshooting solids and Booleans                                                                                      
                Editing with the solid edit tools                                                                                        
                Creating and transforming holes in solids                                                                                
                                                                                                                                        
        8. Modeling Aids                                                                                                                
                Understanding Rhino's modeling aids                                                                                      
                Working with the Grid Snap modeling aid                                                                                  
                Using the Ortho modeling aid                                                                                            
                Using the Planar modeling aid                                                                                            
                Incorporating the Osnap modeling aid into your workflow                                                                  
                Understanding the Project and Smart Track modeling aids                                                                  
                Setting cursor constraints                                                                                              
                                                                                                                                        
        9. Editing and Transforming Objects                                                                                              
                Editing corners with Fillet and Chamfer                                                                                  
                Trimming and splitting with curve Booleans                                                                              
                Moving and rotating objects with the Drag and Nudge tools                                                                
                Copying and pasting objects                                                                                              
                Understanding how Rhino uses Undo and Redo                                                                              
                Grouping objects                                                                                                          
                Scaling objects                                                                                                                  
                Duplicating objects using the Mirror command                                                                                  
                Making copies and structured sets using arrays                                                                                          
                                                                                                                                                        
        10. Analysis and Degrees                                                                                                                        
                Using the Analysis toolbar to understand characteristics
                    of a model                                                            
                Defining degrees of curve and surfaces                                                                                          
                Using Rebuild and Change Degree                                                                                                
                                                                                                                                                        
        11. File Documentation and Collaboration                                                                                                        
                Measuring and labeling values on a model using dimensioning                                                                            
                Creating screen captures for quick proofs                                                                                              
                Creating 2D views of a 3D model                                                                                                        
                Rendering a project                                                                                                                    
                                                                                                                                                        
        12. Prototyping                                                                                                                                
                Preparing a model for prototyping by confirming that all
                       gaps are closed                                                        
                Using the "shelling" technique to create wall thickness                                                                        
                Exporting to the STL format for 3D printing                                                                                            
        Conclusion                                                                                                                                      
                Goodbye                                                                                                                                
                                        
          

        
          
        !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
                                                                                                                                                                                                                          
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