David McGarry -《手足兄弟连:浴血奋战音乐集》(Brothers In Arms: Earned In Blood Original Soundtrack)[MP3]
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资源格式:MP3 48khz 320kbps
专辑介绍:
游戏介绍:
由育碧发行、Gearbox Software开发的《手足兄弟连:浴血奋战》的PC、PS2和Xbox版于10月6日在三大平台上市。《手足兄弟连:浴血奋战》不会是另一部考验你反应与准确性的二战背景射击游戏,Gearbox的这部作品要求玩家使用战术及团队合作以击败敌人。《战火兄弟连:进军30高地》讲述了诺曼底的一个伞兵队的故事。玩家将扮演Matt Baker中士,率领队员们穿越于法国南部的乡村地区,与路途中遭遇德军士兵交火。原作与这部续作都取材并改编自现实中101空降师在D-Day的征途。
这次《手足兄弟连:浴血奋战》中你可以控制Hartsock了。玩过前作的玩家应该记得他曾加入过Matt Baker的队伍,而后又忽然离去。尽管Baker和Hartsock的两条突袭之路常常会交汇,但他们仍然会选择不同的道路,比如在任务开始时分散行动而在结束时会合在一起。《浴血奋战》中大约有1/4的任务内容是与《进军30高地》在时间上是重合的。不过即使时间架构完全一样,当你扮演Hartsock时也会发现另一条不同的前进之路。在任务中,我们甚至可能会遇到Baker。他会停止穿越街道,催促着玩家继续前进,随后才去追赶自己的队伍。这些与前作的细微联系应该会让老玩家们会心一笑。
除了游戏中的任务模式之外,你可以在新增的“防御模式”中与他人共同合作游戏。此模式中将会出现一波又一波的德军士兵,直到你死亡为止。另外,在这个合作模式中你还可以扮演德军士兵进行游戏。
音乐集简介:
《手足兄弟连:浴血奋战音乐集》为该游戏的原声音乐,共有14首,由作曲家David McGarry作曲,David McGarry在Gearbox软件公司中担任音乐导演和制片人。此音乐集的资源格式为48khz,320kbps,喜欢该游戏的人推荐下载。
下面是作曲家的英文介绍:
David McGarry is an American musician, singer, voice actor, music producer, and composer. He is best known for voicing Sergeant Joe "Red" Hartsock in the Brothers in Arms series, and as the singer/guitarist/songwriter for the Dallas-based rock band Preston Grey. In addition to voicing Hartsock, McGarry was formerly the Audio Director / Audio Producer of Gearbox Software (developers of the Brothers in Arms series), and he composed the original orchestral score for Brothers in Arms: Earned in Blood.
专辑英文介绍:
BROTHERS IN ARMS: EARNED IN BLOOD was Gearbox's second entry into its budding franchise. Following in the very same year as ROAD TO HILL 30, Gearbox decided, rather than directly continue the story started in the first game, to center EARNED IN BLOOD around events which happened in parallel. This time out we follow Sergeant Joe Hartsock, who was under Matt Baker's command in ROAD TO HILL 30. In the game, we follow Sergeant Hartsock from the invasion of Normandy on D-Day, to Carentan, to the link up of the 101st and 82nd Airborne Divisions at Baupte. Even though EARNED IN BLOOD covers much of the same time-frame from ROAD TO HILL 30, it reveals different skirmishes and plot points. Naturally, we'd expect with such tight connections to the previous installment that composer DAVID MCGARRY's score would have much in common with ROAD TO HILL 30, but surprisingly it does not. While the title theme fits roughly within the same world as STEPHEN HARWOOD JR.'s thematic music, beyond that the music here has a distinctly different feel. The fact that MCGARRY was audio director for ROAD TO HILL 30 makes this departure all the more surprising. Foregoing the easily identifiable, contemporary compositions for World War II epics, DAVID MCGARRY chooses to travel a different route. The game itself was criticized by some for not being much more than an expansion pack to ROAD TO HILL 30; not offering up enough advances or differences in gameplay to be so considered. The same complaint can't be made for the amount of change in this game's original score however. The overall personality of MCGARRY's work here has more in common with music from brilliant composers of yesteryear like Ralph Vaughn Williams, Jerome Moross, ...and even a J.S. Bach.
On the expected side of things, the soundtrack launches with the title theme and is not distinctly heard again until the closing moments of the "End Credits" (13). These are two of the rare moments where the music feels a part of the world that HARWOOD originally established. "Main Menu" (2) also features a similar texture and, like many of STEPHEN HARWOOD Jr.'s secondary themes in ROAD TO HILL 30, this could have easily served as a title theme. The only other moments that lightly touch this vein are "Scuro" (10) and "Vittoria (12) which feature somewhat subdued string and brass melodies, but are sadly under-developed in comparison to these others.
In "Funzionare" (3) we have a theme introduced in which MCGARRY uses as the foundation for several of the tracks following. He has written pieces that are variations of several key components of theme as a whole. In "Sonno" (6), the tempo is slowed and one of the contrapuntal melodies originally performed on strings is taken over by woodwinds. "Serbatoio" (7) is an slightly slower, but more determined performance of the core Funzionare-theme. This track is followed by "Pesante" (8) which takes the woodwind motif in "Sonno" and performs it on brass. Lastly, "Meccanico" (11), is an almost-fun, string staccato performance of, again, the core Funzionare theme.
The release by Sumthin' Else Digital delivers short glimpses into what would most likely be a very enjoyable listening experience, if only it could be extended a bit. The tracks offered here are below average in duration (there is only one track that reaches the three minute mark). Understanding that game scores are seldom (if ever) written with a soundtrack release in mind, given the production value of the ROAD TO HILL 30 soundtrack release, I expected a little more for EARNED IN BLOOD. An extened suite or two of music would have been an interesting route to take, but a track listing of 13 likely sells better. Another minor problem are those track titles which are in Italian, as they only give a modicum of context for its music. Ironically, it's the absence of more conventional track titles here that shines the spotlight on how descriptive (yet non-spoiler) track titling can help shape the listener's experience.
While DAVID MCGARRY's score for BROTHERS IN ARMS: EARNED IN BLOOD is much more subtle than its predecessor, it does offer an interesting listening experience; however brief. MCGARRY focuses on strings, woodwinds and low-register brass over the more militaristic trumpet fanfares, timpani rolls, or cymbal crashes; thereby giving the score a slightly more somber feel than ROAD TO HILL 30. If you are not looking for extended thematic development, but brief sketches or intermezzi that feature a distinct personality from other World War II FPS scores, then this release is worthy of consideration.
专辑曲目:
01 User interface .....................................02:22
02 Earned in blood theme .........................02:36
03 Euphorico ...........................................01:36
04 Funzionare ..........................................01:04
05 Meccanico ...........................................01:04
06 Memoria ..............................................01:05
07 Pesante ..............................................01:05
08 Scuro .................................................01:03
09 Serbatoio ............................................01:04
10 Sonno ................................................01:01
11 Triste .................................................01:04
12 Vittoria ...............................................01:03
13 End credits ..........................................02:41
14 User interface credits ............................01:41
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