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《Eat3D 次时代高级贴图教程》(Eat3d NextGen Texturing )Unreal Editor 3[压缩包]

  • 状态: 精华资源
  • 摘要:
    发行日期2010年
    对白语言英语
    文字语言英文
  • 时间: 2010/01/19 19:14:40 发布 | 2010/01/20 09:13:13 更新
  • 分类: 教育  计算机 

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中文名Eat3D 次时代高级贴图教程
英文名Eat3d NextGen Texturing
别名Eat3D 次时代高级贴图教程
资源格式压缩包
版本Unreal Editor 3
发行日期2010年
地区美国
对白语言英语
文字语言英文
简介

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Eat3D NextGen Texturing 由Eat3D 出品的CG教程,大型游戏次时代高级贴图教程,可应用于设计,游戏行业。应网友要求特提供,时长近5个小时.这是很多网友一直期待的好教程

在这个教学示范里面,作者解释使用Photoshop来制作纹理的基本原理, 他深入的探讨了如何设置高和低分辨率的网格,以便为渲染普通的,AD,或是其它的图形。同样初学者也能从中学到来自于游戏工业的专业技巧。



教程所使用到的软件有: Unreal Editor 3, Photoshop, 3dsmax 2009,是一个综合性很强的CG教学。

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教程内容如下:

This video has almost 5 hours of teaching and demonstration that will serve as the ultimate texturing resource.

What you get:

Project files include:

- Complete 2048x2048 PSD Files of the Finished Scene (1024x1024 for Download Version due to filesize)

- Base 2048x2048 PSD Files for Getting Started (1024x1024 for Download Version due to filesize)

- All Base Textures Used to Create the Final PSDs

- Unreal Scene and Package with a Base Environment for placing your Mesh

- Unreal Scene and Packages of the Final Result

- 3dsmax 2009 file with Final Low Poly and High Poly Mesh (OBJ files included)

- Over 80 Photoshop Custom Brushes

Download Filesize: 1.4 GB

Section 1: Getting Started with Photoshop and the Scene

This section includes:

- An Introduction to Photoshop

- Going over the UI, Masks, Layer Blends, and Adjustment Layers

- Briefly Describing the Wacom Tablet and Common Brush Settings

- Going through the Custom Brushes (Provided with the DVD)

- Demonstrating How to Quickly and Effectively Create Tile-able Textures

- Demonstrating How to Create Better Normal Maps using the Free NVidia Photoshop Filter

- Demonstrating the Importance of "Leveling" Your Textures for a Lit Environment

- Explaining the Importance of Setting Correct Smoothing Groups when Generating Normal Maps

- Using the 3dsmax Scanline Renderer (Lighttracer) for Creating Render to Texture Maps

- Combining the Rendered Textures for a Quick Base for Previewing

- Previewing your Combined Textures inside 3dsmax

- Previewing your Combined Textures inside Unreal Editor 3

Duration: 84 Minutes

Section 2: Getting a Base Diffuse for each Element

This section includes:

- Creating a Quick Base Diffuse for the Cloth Texture

- Creating a Quick Base Diffuse for the Wood Texture

- Creating a Quick Base Diffuse for the Fence Texture

- Creating a Quick Base Diffuse for the Concrete Texture

- Creating a Quick Base Diffuse for the Ground Texture

- Creating a Quick Base Diffuse for the Sign Texture

- Creating a Quick Base Diffuse for the Grass Texture

Duration: 62 Minutes

Section 3: Finalizing the Textures and Polishing

This section includes:

- Creating a Spec Map, Polishing the Diffuse, and Polishing the Normal Maps for the Cloth Texture

- Creating a Spec Map, Polishing the Diffuse, and Polishing the Normal Maps for the Wood Texture

- Creating a Spec Map, Polishing the Diffuse, and Polishing the Normal Maps for the Fence Texture

- Creating a Spec Map, Polishing the Diffuse, and Polishing the Normal Maps for the Concrete Texture

- Creating a Spec Map, Polishing the Diffuse, and Polishing the Normal Maps for the Ground Texture

- Creating a Spec Map, Polishing the Diffuse, and Polishing the Normal Maps for the Sign Texture

- Creating a Spec Map, Polishing the Diffuse, and Polishing the Normal Maps for the Grass Texture

Duration: 140 Minutes

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