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《Digital tutors 角色和场景整合教程》(Digital tutors Character and Scene Development in ZBrush)[光盘镜像]

  • 状态: 精华资源
  • 摘要:
    发行日期2009年
    对白语言英语
  • 时间: 2009/05/03 15:33:40 发布 | 2009/05/03 22:16:51 更新
  • 分类: 教育  计算机 

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中文名Digital tutors 角色和场景整合教程
英文名Digital tutors Character and Scene Development in ZBrush
资源格式光盘镜像
发行日期2009年
地区美国
对白语言英语
简介

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Digital Tutors公司新发布ZBrush角色和场景开发教程-Character and Scene Development in ZBrush 。An in-depth guide to sculpting, texturing, and rendering final compositions. 包含雕刻,纹理,灯光和渲染综合性的深入学习教学。教程长达近6小时。适用于Zbrush 3.1及以上版本,Maya 2009及以上版本。

Create polished characters and more appealing scenes. Work creatively using a step-by-step approach to character and scene development in ZBrush and a time-saving workflow to character interaction, sculpting, texturing, composition, lighting, and rendering. Contains nearly 6 hours of self-paced training for artists using ZBrush and Maya.
Popular highlights include:

Composition and Layout
Working from Sketch
Creating ZSphere Base
Adaptive Skins
Character Posing
Re-working Topology
Quick Shaping the Model
Character Interaction
Adding Multiple Pieces with ZSpheres
Appending Subtools
Adding Temporary Materials
Custom Alphas and Textures
Exaggerating Features for Appeal
Creating UVs in ZBrush
Polypainting
Converting Polypaints to Texture Maps
Exporting Displacement Maps
Exporting Normal Maps
Exporting Geometry from ZBrush
Importing Geometry into Maya
3-point Lighting Setup
Camera Placement
Subsurface Scattering Effects
Approximations for High-quality Displacement
Using Final Gather with Subsurface Scattering
Adjusting Render Stats of Objects
Rendering Scenes in Multiple Passes
Outputting Color, Occlusion, and Depth Passes
Compositing Multiple Passes with Photoshop
Depth-of-field Effects to Final Render

Lesson Outline:
1. Introduction and Project Overview 0:58
2. Building the ZSphere skeleton 8:07
3. Finishing the ZSphere skeleton 12:24
4. Positioning the adaptive skin 5:53
5. Creating the basic shapes 5:50
6. Redrawing the mouth topology 11:52
7. Adding the eyes 8:14
8. Sculpting the body 9:09
9. Shaping the tentacles 7:45
10. Sculpting the mouth area 8:04
11. Adding the tongue with ZSpheres 8:04
12. Shaping and sculpting the tongue 6:07
13. Sculpting the inside of the mouth 11:49
14. Building the fish with ZSpheres 7:39
15. Detailing the fish 10:49
16. Adding the teeth 8:28
17. Adding the saliva and hair 8:18
18. Previewing with materials 4:20
19. Polypainting the squid's body 10:48
20. Using custom alphas to detail the tentacles 5:09
21. Painting the eyes 4:21
22. Painting the tongue 5:42
23. Painting the fish 7:23
24. Detailing and painting the ground 6:40
25. Preparing assets for export and creating UVs 5:20
26. Exporting textures from ZBrush 6:10
27. Exporting geometry from ZBrush 4:58
28. Exporting normal and displacement maps 6:04
29. Importing ZBrush geometry into Maya 6:18
30. Adding lights to Maya scene 7:06
31. Adding materials to characters' eyes and teeth 9:16
32. Creating subsurface materials for character's body 9:16
33. Connecting color maps to SSS materials 9:33
34. Creating a SSS back scattering map in ZBrush 11:14
35. Building SSS shader for character's toungue 11:08
36. Adjusting render stats of geometry for proper reflections and refractions 9:07
37. Creating pools of water under the squid character 10:55
38. Independently controlling final gather and reflection results 5:51
39. Utilizing approxinations for high quality displacement effects 12:09
40. Finalizing light setup 9:36
41. Setting up render layers in Maya 13:56
42. Compositing color and occlusion passes in Photoshop 8:19
43. Adding depth-of-field effects and retouching image in Photoshop 6:30
Total Run Time: 5:46:60


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[已通过安全检测]卡巴斯基KIS 8.0.0.454
[病毒库发布日期]2009-05-02 22:03:00
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