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《魔兽世界CG动作片》(The Craft of War BLIND)[TLF-miniSD]

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  • 摘要:
    发行时间2008年
    文字语言英文
  • 时间: 2009/03/30 19:19:11 发布 | 2009/04/07 04:35:33 更新
  • 分类: 游戏  游戏周边 

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中文名称魔兽世界CG动作片
英文名称The Craft of War BLIND
版本[TLF-miniSD]
发行时间2008年
地区美国
文字语言英文
简介

IPB Image
◎制  作 heavenking
◎发  行 TLF HALFCD Team

海报暂无

◎片  名 The Craft of War-BLIND
◎译  名 魔兽世界CG动作片
◎年  代 2008

◎影片类型 动画
◎片  长 8 Mins
◎国  家 美国
◎对白语言 英语


◎编  码 x264 + AAC
◎视频码率 crf21 kbps
◎音频码率 96 kbps
◎视频尺寸 1280 x 720
◎文件大小 130 MB
◎MD5值 6C168DA1166F913E7FC7F0469A7E4301
◎CRC值 E850200F

◎简  介 

  全三维建模,华丽的动作设计,国外玩家自制。主角有漂亮的血精灵MM和黑龙公主,还有帅帅的人类盗贼! 帅哥,美女,爱情,精致的动作打斗设计场景,都是一部华丽动作片所必备的,而这部视频恰恰符合了这些条件!

  以下是作者原话

  The Craft of War: BLIND's Summary Earlier this year I got pretty boredand decided to do something creative in my spare time. I've beenwanting to do a fight scene for a while and decided to develop a storywith World of Warcraft. There are some great machinimas created by fansand at one point I thought about making a machinima as well butanimation is what I do and I decided to use my skills in makingsomething.

  My thought is to make The Craft of War a series. Each episode wouldspotlight a different class in combat. To give you a hint of what I'mcurrently thinking TCoW2 will be titled Mark, Counterspell, or Execute.Blind2 is also a possiblity and there's a comedy I'd like to try aswell. Of course this is all dependent upon how Blind is recieved. Ifpeople think its crap then I probably won't be making anymore, hehe. Ifthat's the case let's not ever bring this up again I've also included the trailer for Blind at the end. I had thoughtabout putting out a trailer a month ago but it seems stupid to have atrailer for something thats only 7-8 minutes long. I thought it turnedout cool so I've included it.

  All that being said I got some rather bad news a few months ago. Theparent company of my game studio has decided lay everyone off. So withthis impending layoff my future is unclear and I don't know when or ifI'll be able to continue with The Craft of War. Perhaps this video willhelp me somehow if people like it and pass it around so please forwardit to others. Although it's not perfect I decided to call it done and put it out there.

  About the song Hide & Seek, although I don't speak orunderstand Japanese I thought the song fitting and would help me tellthe story. I don't really have to understand the lyrics of a song tolike it. It's more about the music and pacing and hopefully the songisn't about baking cakes when I'm showing fighting. If you're offendedby foreign words then don't watch. There are some Spanish, German, andEnglish songs that I'm considering for future episodes and even songsfrom previous fan videos you may have seen.

  I don't know what kind of a reaction I'll be getting but I may not beable to respond to all of the emails. I'll try and answer the mostfrequently asked questions by updating this summary.

  -------------------------------------------------

  update - December 28

  First off I'd like to thank all of you for all of the compliments andeven the criticisms. I set out to try and make something I think wouldbe cool and hoped others would think so too. I thought I'd update thissummary and give some background info in case people were interestedand also address the some issues people had.

  Many have been asking how the movie was created. I'm sure others haveguessed that the models were exported and imported into a 3Dapplication. The WoW model viewer has an option to export models and 3DStudio Max is the 3D app I used to create BLIND. I won't get into thedetails but with minimal searching you can find out how to do ityourselves. Machinima sites also have information and even tutorials.Video editing was done with a mix of Adobe AfterEffects and Sony Vegas.Minor texture work was done in Photoshop. All of the software I usedhave downloadable demos and I encourage people to give it a try. I'mnot going to lie to you. There's no magic button that makes things lookgood. It takes practice and dedication. Also I'm going to respectfullydecline anyone asking for aid with their movies. I put off playing WoWand other games for many months to create BLIND. It's time I startedplaying games again and then there's the upcoming layoff I have toworry about.

  The music wasn't something I choose at random but an element that Iconsider to be just as important as the models, lighting,animations,...etc. It was the driving force for the pace and theinspiration for the story. Its modern sound did make me hesitant butyou have other machinimas and boss kill videos to thank/blame forhelping me decide to use it. Since others have used modern music versus grand orchestrated scores Ithought that was enough to soften the blow and wouldn't seem a hugeshock. With the feedback I've gotten consider your voices heard andit'll be something I take into account in the future. I still think Imade the right decision and it's not something I'm going to go back andchange so lets agree that we disagree.

  There have been some comments on the animation and I totally admit thatI'm not the greatest animator. When you work on something in your sparetime for fun after a long while it ceases to be fun and becomes morelike work. So you have to know when to call it good enough and stop andmove on rather then spend countless more days,weeks, or even months onit. Try putting together a 7minute long animation by yourself whileworking long hours at a full time job. It's not as easy as it sounds,hehe.

  Some have a problem with the style of the animations. No, my animationsare not PIXAR-like or Clone Wars-like. I purposely stayed away fromanimations that I felt to be comedic. It would be ridiculous to havethe characters animate like a Disney cartoon. I wasn't striving forrealistic either. If you want realistic moves I don't know why youreplaying WoW then. You should be playing Second Life or something likethat. Do you even fight in Second Life? I don't know. What I tried todo was achieve something in between extreme exaggeration and realityand try and top it off with some coolness.

  Some extra info:

  -The rogue was the obvious choice for having someone sneeking intoStormwind but I choose a bloodelf because I didn't want to deal withthe animation style of one of the other Horde races. The blood elveswhere the most human-like race plus I think the blood elf female themost attractive player model.

  -In the tavern there were 3 extra guards the female rogue killed off.Once I started editing the fight together I realized I didn't have thetime to show the other 3 guards because the song length wouldn't allowit so they were cut out. Some of the rogue fight had to be cut as well.

  -Not wanting to discriminate on sex I was going to put in female guardsto be killed too but saved it as a wishlist item for the very end. Whenthe very end came I asked myself, "Do I really want torerender these shots? Na, screw it."

  -Lady Katrana Prestor wasn't going to be the final confrontationoriginally. It was to be an npc in the Cathedral of Light but afterthinking on it more I didn't want the assasin to be considered evil andI didn't want to involve another class. Lady Prestor became the obviouschoice. Also it seems like everyone wants to solo Onyxia these days. Ithought it would be great to revisit WoW preBC and show just howawesome and badass the brood mother of the black dragonflight was. Shedoesn't even take a step the entire time shes being attacked.

  -After choosing Lady Prestor the original second major encounter wasn'tagainst another rogue but a group of black dragonflight masquerading asLady Prestors elite gaurds. After the encounter in the tavern I wantedto see more high flying rogue action so I changed it to another rogue.A male was chosen because I wanted her to have somewhat of an oppositeand they would each mark the other as a rival and equal. Make nomistake though, she views humans as the enemy and viseversa and she ismerciless against any in her way. As I was working on BLIND I couldn'thelp but develop a past and future for the two rogues. If their storycontinues they won't always be enemies but they will face each other asenemies a few more times before theyre, well, not enemies.

  -Two of my Alliance toons make cameos in BLIND. My Paladin has a tragic death by getting his neck broken.

  Percula

  percula.craft@live.com.

  网上找到的翻译版本

  今年年初我觉得十分无聊,因此打算在我的闲暇时间里做出一些有创意的东西。制作一些打斗场面的想法已经在我的脑海里持续很久了——并且这将是一个关于WOW 的故事。引擎电影爱好者们做了很多不错的相关作品,而我也曾经一度想过做一部引擎电影出来——但我真正从事的却是动画工作,因此我打算用我的自身技巧做出点什么来。

  我的想法是:把《The Craft ofWar》(战争的艺术)做成一个系列。每个片段将会让公众瞩目在不同的格斗技上的。这也给了大家一个暗示,我将会把TCoW2(战争的艺术2?)做成类似追踪,反制或是处决之类的作品。这样《Blind2》也成为了可能,并且我也想尝试创造一个喜剧单元进去。当然这些全都是建立在大家接受了我的《Blind》的基础上。如果人们觉得这部作品是胡言乱语,那么我大概便不会再制作了,呵呵。如果真是这种情况,那我们就再也不要提这个了吧(笑)。在片尾,我也已经附上了《Blind》的预告片。一个月之前我就想过发布这个预告片了,不过似乎,为一个只有7-8分钟的片段做预告片这种事看起来会很愚蠢。我曾觉得这样会很酷,于是还是把它加进去了。

  我之所以这么说是因为几个月前我得到了一个相当糟糕的消息。我的游戏工作室所在的当前公司打算解雇掉所有员工。所以呢,因为这个迫近的解雇消息,我的未来也变得不确定。并且我也不知道,我何时或是否有能力继续制作《The Craft ofWar》。也许,当这个视频受人欢迎、并且被人们传播交流的时候,它会以某种方式帮我度过难关。所以请大家帮忙多宣传一下吧(笑)。尽管《BLIND》还不完美,但我已经决定暂且就此打住并将它发布出来。

  关于视频中的插曲《Hide &Seek》(躲迷藏),尽管我不懂日语的部分,但是我觉得这首歌适合这个视频,并且能够帮我讲述这个故事。我并不需要懂一首歌的歌词才能喜欢它,更重要的可能是因为这歌曲的旋律和节奏。但愿这首歌不是在我展示打斗场面时,却在讲述着烘烤蛋糕之类的事情。如果你觉得外语歌词侵犯了你,你可以选择不看。我预计在今后的片段中加入一些西班牙、德文和英文歌曲,甚至于一些你曾看过的热门视频中的歌曲。

  我不知道大家将会给我怎样的一种反响,但是我大概不能回复全部的邮件了。我会以更新这篇总结的方式,试着回复那些最频繁提问问题的邮件的。

  更新内容 – 12月28日

  首先,我想要感谢你们给我的赞赏,甚至于批评。我开始尝试做一些我跟大家都觉得很酷的东西了。我想我将会更新这篇总结,并且给那些感兴趣的人们提供一些背景信息——以解答他们的问题和争议。

  很多人问我这部电影是如何创作出来的。我相信大家已经猜到了,这些模型是(从WOW里)提取出来后导入到一个图形芯片技术软件(3Dapplication)里的。WOW模型浏览器(WoW model viewer)提供了一个导出模型的选项,并且3D StudioMax就是这样一种软件,我用它创作了BLIND。我不会再深讲细节了,但是如果探索地足够仔细,我相信你们也会知道如何自己来制作的。引擎电影(Machinima)网站也提供了很多信息甚至教程。视频的后期处理我是使用了Adobe AfterEffects和SonyVegas这两款软件,而一些质地上的细节我则是在Photoshop中完成的。我使用的所有软件都是可以在网上下载到试用版的,并且我也鼓励大家去下载和尝试。我并不打算对你们撒谎,这世上并不存在什么魔法按钮可以让事物变的更加完善,需要的只是专心花时间尝试罢了。当然我也会充满敬意地婉言谢绝那些拥有自己电影的人们一些提出的帮助了。为了专心制作BLIND,我丢下WOW和其他的游戏好几个月了。是时候再次拾起我的游戏接着玩,并且面对我不得不担心的解雇问题了。

  背景音乐的选择并不是随意的,因为我觉得它也是一个与模型、格斗、动画等等同样重要的元素。它是故事情节的发展动力,也是我的灵感的来源。它那充满现代感的的音色也的确让我踌躇过,但是你们引用了其他的引擎电影和一些首领(BOSS)击杀视频来赞赏或是责备我,这确实给了我帮助,或许我会决定采用的。(笑)既然别人已经用过,而与之相对的,我使用的磅礴的管弦乐章已经足够舒缓格斗啦,希望这不要变成一个很大的冲击才好。通过回馈信息,我已经了解你们的心声了,我会在将来的制作中考虑到它们的。至今我仍旧认为我做出的是正确的选择,因此我不会回头修改它了,就让我们来接受那些我们曾无法接受的东西吧(笑)

  关于动画,大家提出了很多意见。总的来说,我承认我不是最伟大的动画制作者。当你在闲暇时间只是为了娱乐而干点什么时,干的久了,它便不再是为了娱乐,而更倾向于成为你的工作了。所以你们得知道,什么时候它变得足够好时停止,继续做你前面做的事,而不是花费数不清的更多的几天、几周、甚至于几个月在它身上。当全职工作干了很长时间后,不妨尝试仅靠自己做出一段7分钟长度的动画来。这可不会像说起来这么简单喔,呵呵。

  有些人在动画的风格上抱有疑问。不,我的动画可不是像皮克斯公司(PIXAR)又或者克隆战争(CloneWars)那样的。我特意远离动画的定义,而这样会变得富有喜剧性。把角色动画化成迪士尼卡通(Disneycartoon)那样的类型会显得很荒谬的。但我也不是在努力制作为现实电影。如果你们想看到现实电影,那我就不知道你们为什么在玩WOW了。你们应当去玩类似第二人生(SecondLife)那样的游戏。你们是不是在第二人生里也会打斗起来呢?我可不知道。我只是在尝试达到极端的夸张、现实、测试和顶级水平,把一些酷的元素加入其中罢了。

  (额外信息部分翻译未完)

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