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随着手机迅猛的发展,在手机上开发软件和游戏也越来越时髦.
发布一些J2ME编程资料.赶赶时髦.哈哈.
学学还是挺有意思的.
J2ME in NutShell
Designed for writing programs that need to fit into embedded systems and other small environments, Java 2 Micro Edition (J2ME) has minimal resource requirements. J2ME in a Nutshell explains the J2ME way of doing things with a particularly handy mix of API documentation and example-centric tutorials. Kim Topley--who's written a couple of highly regarded books for Prentice-Hall's Java series--uses the proven Nutshell format to explain J2ME concisely but thoroughly. For the sorts of people who will be writing embedded applications in Java--programmers with experience either in other Java environments or with other embedded systems environments--this is a very good way of conveying information.
You can read this book, like all Nutshell books, from front to back in an effort to become familiar with its eponymous technology. More often, though, you'll search for a particular aspect of J2ME (particular graphical user interface elements, say, or over-the-air provisioning of MIDlet suites) and read Topley's prose explanations and annotated example code. These treatments are frequently enough to help you overcome stumbling blocks you encounter in the development process. If you're just looking for a reminder of how various classes work (their properties and methods, their return types, and their relationships to other pieces of J2ME), turn to the comprehensive J2ME API reference. Helpfully, it's not dry documentation: Topley comments on how to use each. --David Wall
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Java2, Micro Edition (J2ME) is a technology defined by many specifications. These specifications help J2ME address the diverse needs of this wide spectrum of consumer products. This guide describes the architecture of J2ME and demonstrates the various specifications for programming Java applications.
Through the use of a tutorial application and various programming examples, the common elements of most applications, namely user interface, event handling, data storage, networking, and input/output are examined. Also covered are design considerations when building software for resource-constrained devices as well as J2ME competition and associated technologies in these devices.
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