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《奇幻精灵事件簿》(The Spiderwick Chronicles)硬盘版

状态: 精华资源
摘要:
发行时间2008年
制作发行Stormfront Studios
Sierra
时间: 2008/02/23 15:45:13 发布 | 2008/02/26 13:50:12 更新
分类: 游戏   硬盘版游戏  
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中文名称奇幻精灵事件簿
英文名称The Spiderwick Chronicles
版本硬盘版
发行时间2008年
制作发行Stormfront Studios
Sierra
地区美国
简介

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中文名:奇幻精灵事件簿
英文名:The Spiderwick Chronicles
发行商:Sierra
开发商:Stormfront Studios
类 型:动作冒险
做源:Razorback3.0

修改器下载

引用
风险提示:硬盘版资源不能进游戏的几率较大,且需要下载者有一定的计算机操作水平
硬盘版游戏报错常见解决办法:
1、下载并安装最新版的DirectX9.0c
2、下载并安装Microsoft .NET Framework 2.0再试
3、游戏安装目录最好全英文
4、操作系统用户名最好全英文
5、彻底关闭瑞星及其后台程序
6、更新XP补丁、更新显卡驱动

【版本说明】
1、英文版
2、删减了片头广告动画
3、保留全过场动画、全音乐、全音效、全材质等必要文件

【安装说明】
1、解压缩(需4G临时剩余空间)
2、运行setup.bat开始安装
3、运行桌面快捷方式进游戏
4、如果不能进游戏,可能是你的操作系统缺少一些软件:点我下载

【游戏简介】
本作基于同名电影及系列小说,以游戏的形式再现了原作的奇幻世界。游戏主要描述Jared跟Simon俩兄弟,还有他们的姐姐Mallory Grace一段充满危险与挑战的冒险经历。

【配置需求】
ATI9550 GF5200 就能玩 更好的显卡将获得更加的画质效果

【游戏截图】
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仅需3M,安全播放所有视频,简单到极致,绿色无插件,自动下载字幕

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最新评论

lysacekaya   2008/02/26 13:02:45  2楼   举报

画面很漂亮啊 就是不知道容不容易上手


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nameguoguo   2008/02/26 13:03:02  3楼   举报

怎么没有汉化包腻~~~~~~~~


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ksniper0   2008/02/26 13:26:27  4楼   举报

貌似不太适合我


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akklan   2008/02/26 15:16:48  5楼   举报

好像有点神密的游戏! !!!!!!!!喜欢happy.gif


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梦香   2008/02/26 15:17:54  6楼   举报

总算是款感觉清新没有什么血腥与恐怖的游戏了


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elfgokou   2008/02/26 16:32:11  7楼   举报

正在下载中,o(∩_∩)o...


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yc1112123   2008/02/26 16:50:26  8楼   举报

E文 吃力的说 载了体验下


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张无奈   2008/02/26 17:42:51  9楼   举报

操作似乎类似神鬼寓言的样子 ..


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hahawoku   2008/02/26 19:01:14  10楼   举报

这种游戏E文很吃力的


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fengyudiaoling   2008/02/26 21:19:53  11楼   举报

……一款不好玩 的游戏


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yexianlan   2008/02/26 21:24:12  12楼   举报

顶了!~
谢谢


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快乐大鹏鸟   2008/02/26 22:47:12  13楼   举报

不错啊


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优雅的烟圈   2008/02/26 23:50:28  14楼   举报

现在怎么什么玩意都叫“Chronicles”啊,也不知道跟谁学的


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danriyou   2008/02/27 00:37:34  15楼   举报

有些像哈利波特的感觉


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flute60564   2008/02/27 05:44:19  16楼   举报

16楼的,我怎么感觉完全就是哈利波特啊,主角搭配,主角形象,画面气氛,包括那只大鸟还有地精。Sierra做得东西为什么跟EA做的那么像呢?讨厌抄袭。如果好评特别多再议……


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美如昙花   2008/02/27 10:13:29  17楼   举报

哈,简直是哈利的翻版嘛


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Revo20   2008/02/27 13:39:04  18楼   举报

这游戏……的确很像哈里波特……话说老R,你这次的硬盘版MS有点小问题,不知道为什么,我开始安装的时候内存被占满了,机器连续假死好几次,后来在强行结束了安装进程之后恢复正常。现在都不敢装了……不过老R发的游戏质量我是百分百相信的(我硬盘里80%的游戏都是RAS的),就是不知道这次是怎么回事(记得上一次是冲突拒绝行动的高压版,装好了发现画面奇差而且操作感也不怎么样就删除了。难道是因为你这个是高压版的缘故?好像我装高压板游戏都会碰到这种事(装COD4的时候很正常还玩了会红警)。不过RAS呢我是会一直支持下去的,我相信老R能够给我们带来更多更好玩的游戏。老R加油!


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renchongyi (管理员)   2008/02/27 14:18:54  19楼   举报

既然能玩ops你的配置应该不低

我自己内存768巴顿2500+ 安装倒没有假死

建议开机之后 直接运行 setupbat 然后给予足够耐心的等待


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zy520asa   2008/02/27 15:08:21  20楼   举报

不会英文..
怎么玩啊..怎么开门..??


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Z小米粒   2008/02/27 21:01:33  21楼   举报

想玩 可是英文很烂5555555555555


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yc1112123   2008/02/27 22:48:55  22楼   举报

额``都不知道怎么玩 寒死


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whl911   2008/02/27 23:44:14  23楼   举报

楼主!不知道是不是我个人原因!感觉游戏有BUG!游戏中必须按照任务顺序来!一旦顺序错误 就过不去了!就拿一开始的棒球棍说把!我先拿了棍子!再看任务!他还是让我拿棍子!过不去了就! 重新玩 先接了任务 在拿棍子问题解决!后边好像还有! 不知道是不是我个人原因啊!


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Revo20   2008/02/28 11:25:15  24楼   举报

恩……游戏还没开始玩,但是问题又来了,安装是安装好了,就是不知道为什么,进Option进行设置的时候画面就会卡在那里不动,进入游戏初始界面的时候还好好的……估计是个人原因吧~~呵呵~~努力尝试解决中~~


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dagezigk100   2008/02/28 17:24:15  25楼   举报

我刚玩到小精灵那就卡住了,主人公喂完小精灵带有蜂蜜的饼干后,测试小精灵,小精灵进入墙洞后,怎么蹦上那个有蟑螂的台阶啊,(SPACE蹦不上去),请问哪个键是跳跃键????


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dualbliss   2008/02/29 09:11:52  26楼   举报

chronicle 意思是像很多集,因为书有6-7本所以叫chronicle的把?因为纳尼亚(the chronicles of narnia: the lion, the witch, and the wardrob)也是一样有6集的书所以叫chronicle的~~呵呵,听说书很好看的,开天去书店买上一本看看~~


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dagezigk100   2008/02/29 09:50:03  27楼   举报

玩过的麻烦指点一下,谢谢


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yc1112123   2008/02/29 11:22:27  28楼   举报

额``这个游戏是什么时候才会自己存档啊 我郁闷 有些任务要拿东西 我拿了
下次进游戏 显示任务没完成 但是又没有那个物品可以拿了 我快郁闷死了
又要重新-.-


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tommy_song   2008/03/01 08:53:28  29楼   举报

等待中~~~下好的留言啊


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cheeseeggplant   2008/03/03 18:56:54  30楼   举报

跟24楼一样
确实有BUG


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cheeseeggplant   2008/03/03 19:00:55  31楼   举报

如果没领任务就拿物品
那么物品就会消失
再领任务的时候就拿不到了
等补丁吧


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endroll   2008/03/03 19:46:22  32楼   举报

老滚4的引擎?


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klxq2001   2008/03/08 16:42:56  33楼   举报

下载中,bug很多吗,看画面不错


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34楼已被删除

qjo70819827   2008/03/10 04:39:01  35楼   举报

好玩呒?


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leon625341   2008/03/17 21:22:58  36楼   举报

我是第一次下載游戲來玩的 終於下載好了呢 也安裝好了

但是執行時 卻說我缺少 d3dx9_34.dll 這是為什麼呢?


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leon625341   2008/03/18 19:11:35  38楼   举报

嗯嗯 ˙ˇ˙ 謝謝樓主 我現在知道那是什麼了,還找到了個下載dll的中心呢 謝謝喔


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xuefei_18   2008/03/22 16:16:16  39楼   举报

精灵太恐怖,不喜欢


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40楼已被删除

ZJT520   2008/03/27 00:08:39  41楼   举报

呵呵,有的时候大家在追求中文版的时候不如问问自己是不是该看看英文书并且不要为社会增加负担了。希望每个中国人都好强一点,不要天天呆在巢穴里面等待妈妈喂食。


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jar8589   2008/03/28 20:34:16  42楼   举报

老鼠為什麼卡在洞裡 有什麼祕招嗎??


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sunyiting01   2008/04/12 09:28:33  43楼   举报

下好了,可以玩,可惜没攻略~~基本知道说什么,可惜做任务卡在那里了,不知道怎么过去~~有通关的,关照下啦~~

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hellowait   2008/04/13 08:52:42  44楼   举报

看似电影哈里波特,差不多设计都是一样。


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UchihaSasuke   2008/04/27 22:26:52  45楼   举报

还是英文版的,汗


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lpspwj   2008/05/18 09:09:00  46楼   举报

满喜欢这类游戏可惜英文很烂


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underghost   2008/05/25 16:05:13  47楼   举报

貌似不错


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fittingsophia   2008/06/14 00:17:18  48楼   举报

http://www.VeryCD.com/groups/pcgame/233547.topic/page2
这里下一个可以让老鼠跳的东西


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ymvtkjgg   2008/06/29 19:58:47  49楼   举报

谁有攻略呀,我看不懂英文,没攻略玩不下去了


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[CHN][VeryCD]河间骡肉   2009/01/04 17:01:28  50楼   举报

英文攻略,那位高人给翻译下,本人也想玩。

"The Spiderwick Chronicles" Game Guide
Introduction
Welcome to Lunabean's Unofficial "The Spiderwick Chronicles" Walkthrough and Strategy Guide for the PS2, Xbox 360, Nintendo Wii, and PC. In it you'll be walked through each of the game's seven storyline chapters, along with the bonus 8th chapter, which will allow you to complete the Field Guide and earn 100% game completion.
Because this guide was written for four systems, the controls are referred to by action rather than name. To match actions with buttons specific to your system, go into the "Pause" menu and select Controls and Gameplay > Controls.
Since this game is fairly straight-forward and provides step-by-step guidance of the basics, I'm not going to bore you with a long introduction. With that being said, here are the basics.
You die when your last leaf falls off the branch. You restart at the last checkpoint. Health can only be earned by catching and releasing a Featherwing Sprite. Sprites give you special powers. Jared fights with a bat and a slingshot. Simon fights with a Splattergun and his arm (he tosses Faerie Fruit for you, which attracts hard to reach Sprites). Mallory fights with an epee of sorts.
Everything else, you'll find detailed in the guide below. Enjoy your quest!
Exploring the Mansion
Explore the Mansion
Explore the mansion
You will begin your Spiderwick quest as Jared, who wants to check out the house before going to sleep. Go ahead and explore the 2nd floor to familiarize yourself with the controls. The game will provide you with prompts, telling you what button does what. However, if you forget and need a little reminder, go into the "Pause" menu and select Controls and Gameplay > Controls.
Get used to using your "Center Camera" button ("R2" on the PS2) as it will eventually become important. Also, use your "Interact" button ("O" on the PS2) to examine items with the glowing eye above them or to speak to your siblings.
Once satisfied with your second floor explorings, head downstairs then into the kitchen to the right. Note the crack in the wall, then open up your Quest Log via the Pause Menu. You will find that you have two new tasks to fulfill your first quest: Find a broom stick and Open plaster wall.
Find a broom stick
Head back up to the second floor, then up to the attic. Take note of the ladder and climb it to the tower. Approach the broom and grab it with your "Interact" button.
Open plaster wall
Return to the kitchen, move close to the cracked wall, then hit your "Attack" button ("X" on the PS2) to break the wall open with your broom. Keep swinging until it breaks, revealing a dumbwaiter.

Ride dumbwaiter
Simply follow the on-screen prompts to ride the small lift (on the PS2, move the left and right control sticks up and down alternately).

Spiderwick's Secret
Find chest key
Collect the Fancy Key from the table in the middle of the room.
Find chest
Return to the tower above the attic and "open chest", thus revealing the Field Guide. Examine the Field Guide as you did your Quest Log.
The Unseen World
A Home for a Brownie
Find birdhouse
Head downstairs and exit out the front door. As you explore the outdoors you'll find (and automatically pick up) a variety of items. There are Ball Bearings (ammo for your Slingshot), Gobstones (throwable items), and Faerie Fruit (throwable lures for sprites). You need not worry about using these items now, but do have fun collecting them.
Explore all of outside to familiarize yourself with the area (and for items). When that's done, enter the shed (not to be confused with the garage), and collect the Bird House.
Return to Study Desk
Return to the mansion. Since you can't use the dumbwaiter to return to the study, head to the attic. To the left of the ladder are some Strange Shelves. Try to swing your broom stick and you'll be told you need something stronger. Return to the second floor.
Enter Mother's room, which is at the top of the staircase, and collect the Bat. Return to the shelves and destroy them to reveal a new entrance to the study. Place the Bird House on the desk against the wall.
Lure the Boggart
Find cracker
Return to your bedroom on the second floor and collect the Cracker from the table in the corner.
Add honey to cracker
Enter the kitchen and collect the honey from the jar next to the refrigerator, thus placing it on your cracker.
Place treat at birdhouse
Return to the study and place the honey cracker next to the birdhouse.
The Seeing Stone
Stone in a fuse box
Thimbletack is your man now. Find the stack of books (use your "Camera Center" button, if necessary, as you'll be using it a lot with Thimbletack) and press up against it to automatically climb. Next, fall through the open hole in the wall.
Here you'll be moving through the walls in order to find the Seeing Stone. I'll provide you with the route, however, it's possible you'll fall or get off track. If this is the case, look for arrows on the walls or ground to point you in the right direction so you can get back on the path.
From the hole, head left (note the arrow on the wall) and run straight over the gap. You'll automatically jump it. Run straight at the ledge and you'll automatically climb it...and spot your first Cockroach! Yuck.
To eliminate the cockroach enter "Ranged Mode" ("R1" on the PS2), aim the reticle at the roach, then hit "Throw/Attack" to toss the needle at it. Each cockroach you eliminate will be added to your Quest tally and your "Cockroaches (Thimbletack)" tally. You can always tell when a cockroach is nearby, as they make a noise. You'll always want to pop them with your needles, as, again, doing so counts toward your tally AND cockroaches can actually damage you, so it's best to do away with them.
Continue up the cockroach ledge, run forward, then pop the cockroach on the ground and the one high up on the brick wall. If necessary, collect the Faerie Fruit (health for Thimble), then turn around.
Run forward and, instead of falling down from where you came, catch the above platform. Climb the wire in the corner, then, again, turn around ("Center Camera" is a great button in this area).
Jump the gap, then jump through the hole in the chicken wire to automatically grab the above pipe. Move across it, take out the cockroach, then move across the next pipe. Pass through the hole in the wall.
Move across the gaps (pop the roach), then turn the corner at the end. Note the electrified path before you. The best way to get through it is not to think about it and just move fast. Wait until the only thing electrified before you is the panel just to your left, then run for it. You'll come close to becoming a fried brownie right before the last gap, however, if you're moving hard and fast, you'll easily jump over the electrified wire.
Please note, while your goal is to make it across unharmed, I suggest getting yourself zapped once, as you'll fall to an area with a total of 8 cockroaches AND an important skill to be learned. First, the skill...
Follow the arrows on the ground and to a playing card sitting against the wall. When you see these cards, this means you'll be able to climb the wall behind them. To do this, run at the card and hold the "Sprite Sprint" button ("X" on the PS2) for an extra boost. Doing so will speed you up and get you up that wall.
Next, the cockroaches. You should be able to find the first six pretty easily. Two are on the ground, three are on the surrounding beams and planks (although, keep in mind, they do move around, so they may not be where I found them). The other three may be shootable from this location, but it's hard to find them...if you can't wait a moment.
Back to the electrified path, or the platform just past it. Here you'll be shown the "Seeing Stone", or the metal washer. Hit it with your needle to free it, and it will roll through a pipe. Before doing anything else, look to the wall to the left of the Seeing Stone to eliminate one of the harder to find roaches.

Stone on a pipe
Approach the wing-nut and move down the wire. Cross the pipe then follow the arrows across the platforms and through the large pipe (along this path is where you'll want to keep your eyes peeled for the two remaining roaches...you should have 13 by the time you cross). Pop out on the opposite side to spot the washer again. Hit it with another needle.
The seeing stone
Fall through the pipe and pop the cockroach before you. You should spot two more climbing the distant wall, then one beneath you. To get the one below, fall to the ground and hit it. Use the card to run up the wall, where you should be able to spot another 2 cockroaches. Your total after eliminating them should be 19.
Jump to the above ledge and you'll find yourself at the bottom of the pipe again. Run up the card wall, jump to the ledge across the way, then fall into the large pipe. Move across the plank and enter the next pipe. Follow it to the room with the paint cans.
First, note that there are nine cockroaches in the room. None are difficult to find, just keep your eyes peeled and ears open as you move across and up the room. When you're satisfied with your ground work, jump up to the square platform against the wall. Climb the wire, then work your way up and around the higher platforms (where you'll spot any remaining roaches). Climb down the wire at the end, then jump across the paint cans to the washer. Collect it.
Exit the room by running up the card wall (your cockroach total should be 28). Run up the next card wall and jump, again, to the ledge across the way. This time, be careful not to fall into the pipe, and, instead move up the next card wall (note, if there's a cockroach blocking your path here, it's one you missed earlier).
Run across the high platform, then jump to the platform below. This is where you originally entered the room. Enter the pipe along the wall and return to the previous room.
From here, fall to the ground and follow the arrows back to the card wall. Run up it and continue forward. Fall to the right, then work your way forward (you're looking for your entrance/exit now). Once you spot the hole up and right of you, climb up on the ledge past it (eliminate the cockroach on the above wall, for 28), then jump at the hole in the wall. If you angle yourself correctly you'll easily jump through it.
From here, run down the desk to the chair and opt to "Go to Study".
Help from Simon
Find Simon
Simon is outside, so, exit the house. Upon doing so you'll be told to use your Seeing Stone ("R1" on the PS2). Do so to spot the many sprites and faeries around the house. Once you're done playing around with that, locate Simon near the garage.

Mr. Tibbs
Simon will provide you with your Slingshot, which works just like Thimble's needle. Simply go into Ranged Mode ("R1" on the PS2), then hit "Attack/Fire" ("X" on the PS2).
To scare Mr. Tibbs off the roof of the garage, simply aim the Slingshot at the weather vane and shoot.

Building a Monocle
Find a lens
As Scott, head into the tower above the attic and collect the Telescope Lens.

Find spectacles
The spectacles are in the study, in the same little alcove as the Vinegar.
Workbench
Also in the study...in the same alcove as the Stuffed Bird.

Tell Jared
Jared will be wondering around the house. I found him on the first floor. Speak to him.
A Monocle
Get the monocle
Return to the workbench in the study and collect the monocle.

另一i篇
The Spiderwick Chronicles——Walkthrough for the xbox 360

Copyright 2008 Regine Faller
This may be not be reproduced under any circumstances except for personal,private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright.All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders.

If you have any questions or find any mistakes, feel free to e-mail me.
Riggel_1@web.de

This walkthrough contains all the quests including the location of all the relics ( dwarve, phoenix ect.) aswell as a Sprite and Sprout location guide.
I hope it helps. Have fun.

Quest: Explore the mansion
---------------------------
You start of as Jared in his room and the first Quest is to explore the mansion. Leave the room and head up the stairs, to your right you´ll find a ladder which leads to the attic. Climb it and pick up the broomstick to get your first weapon.After that go down to the groundfloor to trigger a cutscene. Follow the noise to the kitchen to trigger another cutscene.
Break the wall with your broomstick and use the dumbwaiter to get to Arthur´s secret office.

Quest: Spiderwick´s Secret
---------------------------
In the middle of the room is a big table that has the key on it, that unlocks the chest in the attic where you found the broomstick earlier.
Use the dumbwaiter to get back to the kitchen, than head back up the stairs and the ladder to the attic to unlock the chest. You´ll find the Fieldguide in the chest which will trigger another cutscene.

Quest: A home for a Brownie
----------------------------
You´ll find yourself back in Jared´s room. Grab the crackers of the table next to the desk. Run downstairs to the kitchen and take the honey from the counter next to the fridge to combine it with the cracker.Now use the frontdoor to leave the house. Take a left and go to an old shack (green house)located between the garage and the garden.
Take the birdhouse, which is sitting on a workbench to your right when entering the shack.There are also two Ball Bearings on the floor that Jared will be able to use later with his slingshot. So pick those up before heading to Jareds moms room, which is the first one on the right when getting upthe stairs. Grab the Baseballbat leaning against the wall.After that run up the stairs leading to the attic and smash the wooden shelfs with your bat, to gain entry to the study with your birdhouse. Turn left twice after entering and place the birdhouse on the desk.

Quest: Lure the Boggart
------------------------
Since you already picked up the honey and the cracker earlier, all you have to do is feed the Boggart with it.

Quest: The seeing stone
------------------------
You start of as the Brownie, so climb up the books and enter the hole in the wall.Turn left and throw a neadle at the cockroach you see in front of you hanging from the wall.That will unlock a new Quest: Cockroaches. The goal is to kill all 50 roaches, so try to kill each one you see now, so you won´t have to go back later. You can hear them making a clicking sound when they´re close by, so they shouldn´t be to hard to track. Go straight ahead till you get to a dead end. There´s some fairy fruit there, that will restore your health. Turn around, go back and jump onto the next platform.
There´s a wire on the left, so climb it. Turn around again, and jump onto the next platform below you. Walk straight ahead and he will automatically grab hold of the pipe that leads you to the next platform.Do the same thing again. On your left you´ll find another hole in the wall. Go through it and jump from one beam to the next to get to the other side. It doesn´t matter, if you fall down, you can use the card to scurry up the wall. Wait for the right moment, to jump across the electrified beams.On the other side you´ll see a cutscene showing you the Seeing Stone. It sits in a control panel in front of you. Hit it loose with one of your neadles and watch it roll away. Aproach the wing nut infront of you to climb down the wire. Follow the white arrow, use the pipe to get across to the next platform. Just keep following the arrows, that will lead you to a tunnel. Go through it, to see the Seeing Stone hanging on a pipe right in front of you, but still to far to reach. (It must suck beeing so small!) Knock it loose again by throwing a neadle at it, than jump down the tunnel next to you. Go straight ahead and use the card to get up the wall. Turn left, jump across and slide down the tunnel. After that, enter the tunnel you´ll see in front of you on the left. You´ll drop down into a room. Climb the wooden construction to your left, climb up the wire and jump on to the next wooden panel above you, and than to the next one. Slide down the wire in front of you. From there you have to jump from one can of paint to the next in order to get to the 4 cans stacked on top of each other. Pick up the Seeing Stone from on top of the cans, than make your way back to the study. Use the card to get out of the room with the paint cans, than go back the way you came from. So far I killed 26 Cockroaches. You can check how many you killed, On the first page of the pause menue.

Quest: Help from Simon
------------------------
Go to Simon and talk to him. He´s standing next to the garage.
He´ll give you your slingshot,so use it to get the cat of the garage roof. Aim for the waether cock, that will scare the cat and make it jump of.

Quest: Building a monocle
--------------------------
You´re playing as Simon now. Climb up to the attic and take the lens from the telescope. Than go to the Study, turn right after entering.
You´ll find a pair of broken glasses lying on a table on the left side of the window. Grab them, and go straight over to the workbench to build the monocle. Talk to Jared to complete the Quest. Jared is on the ground floor in the hall now, waiting for you.

Quest: A monocle
------------------
You´re back to playing Jared now, so run up to the Study and pick up the monocle from the workbench.

Quest: The Health Sprite
---------------------------
The net is to the left from where you´re standing on a table in the study. Take it and leave the house via the front door.
Follow the drive way straight ahead to get to the front gate.
Catch the Leatherwing Sprite. It´s the only one there do far,so it shouldn´t be hard to find.

Quest: Through the woods
-------------------------
The gate leading into the woods is on the right of the old shack ( green house). Go through it. If you keep walking straight,you´ll come to a dead end. So take the path on the right up a little hill.
Catching Sprites will unlock new Quests.The Quest will be catching all the different Sprites of a kind, so I suggest,you try to catch each one you come across. If you can´t reach one, or it is too fast, don´t worry. You come back later as Simon, and he can throw fairie fruit, to lure the sprites to come closer. Go straight and follow the path to an open meadow. There you´ll find three Stray Sods which are a type of Sprites that walk on the ground instead of flying around. One is in the middle of the meadow and two on the right side. They keep walking back and forth through some bushes, so if you don´t see them straight away, you might just have to wait a few seconds.You can only draw them when they´re dizzy.So run around them in circles and than catch them with your net. Running around them will also lower the bushes they come out from to reaveal hidden things like the "old coin" for Thimbletack´shouse in the middle of the meadow, or the "Cockatrice feather" behind one of the bushes on the side. After that cross the meadow and follow the path till you get back to the old forrest road.Keep following the old road in the direction the Quarry sign is pointing. You´ll be stopped by a gap you can´´t cross without help. Turn around and take the next path on your right. Keep following it till you get to a pond with stone platforms. Jump onto them, and go right. It´ll lead you to a log that will turn into a bridge when pushed down. Also grab the stone mouse lying on the floor to you right. If you go left on the stone platforms,you´ll find some faerie fruit and some ball bearings lying around. Go back and use the log as a bridge, go past the pond with the monster and enter Quarry.

Quest: Quarrywalls
-------------------
Walk up to the shack next to the gate and take the fuse out. Than go up the path on the left. It will lead you into the Quarr onto a narrow path along the rocks. Just follow the path till you get to a hut. Climb down the ladder. Go passed the hut and jump down, than walk straight ahead till you get to a post where you can stick the fuse in. Return to the hut, smash the boards that block the door with your wooden bat, than go in and pick up the aluminium bat that´s leaning against the wall. Activate the control panel, than cross the bridge you just moved. Follow the path than climb down the ladder to trigger a cutscene.Next to the ladder is a path leading down to a small river. Follow the river and smash down the boards blocking the way. Pick up the pocket watch. Go back and climb on to the rocks next to the big tree and shoot down the propeller wings with your slingshot. You can also shoot down the lanterns in the tree to free more Sprites. After that go back up to the cage and free the hobgoblin. Cutscene.

Quest: Escape the Goblin camp
------------------------------
You´re Simon again now. Go to the fireplace and pick up the metal leaf and the wheel, than run like hell up the hill out of the camp and back to the pond with the monster.

Quest: Feed the Troll
-----------------------
You´re Jared again. You can´t defeat the Monster yet, but all it wants is food anyways. Try to smack the goblins towards the monster, if you get them close enough, it´ll eat them. You can also let yourself get caught by the monster, it won´t hurt you if you keep smacking it until it lets you go.
That should make the goblins come close enough for the monster to eat them.
Do this 10 times and you can pass.

Quest: Twin aid
----------------
Just keep following Simon till you get back to the mansion and into the toadstool ring. He´ll wait for you while your fighting, so don´t worry about loosing him.

Quest: Sister´s Steel
-----------------------
First you have to find Mallory. Circle the house clockwise, she is in the little wooden pavillion.

Quest: Redcap
--------------
You´re Mallory and have to defeat the big Goblin with the red hat. If you press A on your controller just before he attacks, he´ll loose his weapon.
You can hurt him until he picks it up again. Do this 4-5 times and he´ll run off. (Chicken!)

Quest: the splattergun
-----------------------
You´re Simon again and you need to build a splattergun. First go to the garden and pick up a hose nozzle from a workbench with empty flower pots on it. Than head to the garage to find some x-mas lights for Thimbletack and some duct tape. Lift the basket on the workbench and a Flower winged sprite will fly out. It´ll be flying around a tree now, your looking straight at it when leaving the house via the front door. Next go to the kitchen and take the soda bottle out of the garbage can behind the door.
Grab the oatmeal from the counter and the tomato sauce from the shelf.
Than go upstairs into the bathroom. Grab the salt from the shelf between the mothers and Mallorys room on the way. Take the old pipe from the bathtub, than head up to the Study. Before entering though, grab the bicycle pump thats sitting on the floor in front of the boxes. Inside the Study take a right and pick up the vinegar from the table. Go to the workbench and combine evrything to a splattergun.

Quest: Burn the field guide / Quest: Tomato Bombs
-------------------------------------------
Use the dumbwaiter to get down to the kitchen and take the plastik bags of the counter in the small room next to the kitchen. Simon can now make Tomato bombs Next to the garage there is a woodpile and a Fire Salamander sitting next to it. Don´t get too close, or it´ll explode in your face.
Spray it with your new fancy gun and than just simply pick it up and bring it over to the garbage bin, where your siblings are already waiting.
Place the salamander in the bin and watch the cutscene.

Quest: Buried key
------------------
You need to get a garden spade from the shack where you found the birdhouse earlier.Than go talk to Jared, he´s on the other side of the house. He´ll now try to find the key and start walking around on the grass counting his steps.Make sure to keep those goblins of Jareds back, or you´ll have to start again. once you have the cellar key you´re playing as Jared again. Go in the cellar and pick up the crayons right next to the cellar stairs. Smack the washer to get a bunch of ball bearings than smash the wooden boards and head down the path.

Quest: Riddles in the dark
----------------------------
Read the riddle that´s pinned to one of the roots. "A circle of frog chairs will provide a platform" means you need a Royal Orchid Sprite that creates a temporary toadstool circle. Luckily there´s one flying around in the cellar, so catch that if you haven´t already. "only your WILL can get through the window" means you need a Will-o-the- wisp Sprite which you´ll find near the garage and " with enough POWER the door will open" means you´ll need a Bellflower sprite, which you´ll find in the yard near the Pavillion where Mallory was earlier. In the middle of the room where you found the riddle is a round rock on the floor which looks kind of like a platform. Stand on it, release the royal orchid sprite and the platform will rise. Than release will-o-the-wisp while standing on the platform, and it´ll fly through the window above the bloked door and lower the roots. Now go up to the door,release the bellflower sprite and smash the door to pieces.

Quest: Tunnels
----------------
Follow the tunnel until you get to a crossing. Turn left and follow the path, walk past the first exit to find a secret little tunnel on your left. Go in there and collect some gobstones. Head back and take the exit you walked past. Now we´ll meet our friend the monster again, this time it is a land troll though and it seems pretty pissed off. So run like hell, there´s only one way you can follow. After crwaling through a hole to safety, you can pick up a stone lizard by a weird looking tree if you turn left. After that you can only go straight, the floor will break and yes, just when we thought we got rid of the monster- here it is again.
So run for your life climb up the ladder and I guess it´s safe to say, it´ll not bother us again!

Quest: the acorn in the safe
-----------------------------
Climb through the hole in the wall, turn right, and walk through the hole with the cobweb. Swing across the gap using your new hook. Go straight, to the next gap and jump straight across. Turn right, jump through the circle, walk up to the next edge, jump, than shift your wight in the air to the left, so you´ll land around the corner. Go straight and enter the chimney. Turn left and walk along the edge.
Use your jack to swing across the hole, than leave the chimney and jump straight on to the lower platform. Wait for the right moment, till the electricity stops, than grab hold of the pipe to get across. Turn right, you´re now on the bookshelf. Turn left, than go straight till you get to a wing nut. Drop down the wire all the way, than go straight on the lowest level of the bookshelf and pick up the stamp. Turn around and go back, and use the wooden podest to get onto the middle level of the bookshelf. There´s a white arrow on the wall to lead you the way.
Go straight till you get to another wing nut. Slide down and go left than right over the wooden bridge. After that simply follow the white arrows on the floor till you get to some electrified pipes.Wait for the right moment again, than press your speed button(A) to run across.
Climb the wire and you´re in Thimbletack´s little Summer retreat.The safe combination is there on the left, hard to miss. (2826) Go back the way you came from, almost back to the beginning, till you get to a white arrow on the floor with a drawing of a little safe next to it.
Follow the arrow up the wire, than use the pipe to get over the gap.
Right in front of you, you´ll see a hook, use your jack to trigger a cutscene. Watch Thimbletack open the safe, than climb in.
Use the stack of money to your left to climb up, over the book and on to the next stack of money. Pick up the acorn and return to the Study.
You should have killed 46 cockroaches by now.

Quest: Saber
-------------
I suggest to do this Quest first, before the Goblin purge, this way you have a stronger weapon and it´ll be easier to fight the goblins. Mallory has to talk to Thimbletack, than you have to knock the saber of the wall as Thimbletack. Enter the hole in the wall and turn left. Than just follow the way like you did earlier in the "seeing stone" quest, till you get to the electrified beams. Jump across them just like before, but instead of jumping all the way across, stop on the last beam, turn left, and walk over to the fairie fruit than turn left again and jump over the next two gaps. After that you´ll have to jump around a corner again to the left. Right in front of you should now be a screw in the wall, that holds the saber in place. Knock it loose with your jack. The last four cockroaches should be around there aswell, so kill them and complete Quest: Cockroaches. Now return to the Sudy.

Quest: The Goblin Purge
------------------------
You are playing as Mallory now, so go and grab the saber right next to the study door and make your way back through the woods to the Quarry. Use the same way you went earlier in the "Through the woods" quest. Enter the Quarry and defeat all 20 goblins. After that the Red Cap will appear again, defeat him, too. There are a few Sprites flying around the place, you can use them to make defeating the goblins easier. For example the Bellflower sprite, flying around right at the entrance to the quarry, it reenforces your attack.

Quest: Taming a griffin
-------------------------
First go in to the cave at the back of the camp. Spray the fire salamander nest with your splattergun. A Knocker will appear in one of the pipes, talk to him, he´ll turn your stones into boomstones that explode when thrown at goblins, which is pretty cool. He´ll also give you a hint of where to find his friend, but we´ll get to that later. Spray the fire salamanders and pick them up. You need to collect 5 of them, to feed to the griffin. After that crall through the hole in the back of the cave, to find yourseld in the quarry by the river. Turn left and climb up on the rock right in front of you to pick up the griffin feather.Make your way back up through the quarry, past the empty cage where the hobgoblin was found earlier, and up the ladder. Stop there to place the wheel on the crank on the left of you and go over the bridge, you just lowered. Smash the wooden boards with your new boomstones and pick up the set of cards for Thimbletack. Stop again to shoot down some more lanterns and free some sprites. Than head out of the quarry and back to the pond with the river troll monster.

Quest: The river troll
------------------------
Now that you´re already here, you might as well finish this quest quickly. You have to get passed somehow anyways. Just keep spraying the monster with your splattergun till it backs up in to the sunlight and turns to stone. You can only complete this quest as Simon.

Back to Quest: Taming a griffin
---------------------------------
After the pond go straight till the path forks in two directions.
Take a left. After the quarry sign, go right. There you´ll find a small hole which will take you into the deep woods. Walk past it for now and spray and pick up the salamander in front of you.
Keep heading left, till you get around a bend. There´ll be another salamander. You should have 5 now, if one exploded on you, just enter the deep woods quickly and go straight back out, the salamander will reappear. Turn around and go back, but go left on to a little path with a dead end first, to pick up the Phoenix egg shell. Than creawl into the hole to enter the deep woods.Go straight, and pick up the Elven Basket that´s lying next to the path on the right.
Than go to the little island in the middle of the pond. Before you use the cypress tree folk there, crawl through the log opposite of it. When you come out on the other side, climb on top of the log and pick up the old coin. There is also like an edge that you can climb up next to the log. Do so and take the elfshot lying on the floor on the right. Also pick up the stone frog, which is lying in the water under the log you just crawled through. Than go back and use the cypress tree. Feed 5 fire salamanders to the griffin to complete the quest.

Quest: get back to the mansion
--------------------------------
Us ethe cypress tree to get back down, than pick up the cypress tree leaf that should be lying on the floor in front of the tree now. THan make your way back to the mansion. The quickest way is to crawl through the hole again that leads back to the old forrest road and than take a right. Follow that path, keep left till you get to a log bridge. Jump down on to the road below it and you´re already almost back at the mansion. Turns out that there are a bunch of goblins waiting for you, so you´ll have to find another way in. Your player will swap from being Simon to being Mallory now. Go back where you just came from, go over the log bridge, and enter the deep woods using the first entrance to your left.
Once in the deep woods go left, follow the path, till you see one of the Stray Sod Sprites garding some bushes on your left. Run around it to make it lower the bushes. Pick up an old coin that´s lying there on the floor. After that turn around and go back,and follow the path on the right next to the entrance till you find the Phoenix feather lying on the floor. Take it than lower one of the other bushes garded by Stray Sods, (4 all together), to get to the oak tree leading to the tunnels. Before you use it though, pick up the stone bird lying next to it. Go down the oak tree, and come straight back up to find the oak tree leaf on the floor in front of it. Take it, and go back down the tree. Enter the tunnels, take a right and crawl through the hole.
Now there´s only one way you can go, so follow it until you get back to the cellar and back to the mansion yard.

Quest: Goblin Battle
---------------------
Mom is preparing a tomato sauce bomb in the kitchen, so make sure you keep those goblins of her back. You can switch between the three kids and pick the one you want to play with. There´ll be a tomato on the screen, which is a timer.
When the time is up, mom´s bomb is ready. Till then, you´ll have to protect her. When she gets attacked, the timer stops.
Once the bomb exploded, the real problem starts. The big , fat ogre will break through the floor and chase you. Run as fast as you can,into the kitchen, and to the dumb waiter behind the table. Use it to get upstairs into the study. Than run around
the tipped over furniture and jump over the bookshelf that´s blocking your way till you get to the window. I´d just ignore the goblins and simply run past them. Once out the window turn left, jump over the gap and climb up the roof as fast as you can.
Climb up the nearby ladder to safety. Watch the cutscene.
You can now finish all the other quests that are still open in whatever order you want. Just switch between Characters for the different quests.

Quest: International Sprite league
-----------------------------------
You´re still Jared now and you´re standing on the front porch.
Pick up the 4 letters scattered around.

Quest: Red Hat
---------------
Talk to Hogsqeal as Jared. He´s sitting on a tree right across from the front porch. He´ll ask you to find a red hat for him.
It´s in the kitchen next to the chimney. Pick it up, and bring it to Hogsqeal.

Quest: Birdseed
----------------
Switch to Mallory and go talk to Hogsqueal. He´s sitting on a tree right across from the front porch. The birdseed are in the cellar on a shelf next to the rocking horse. Bring them to Hogsqueal.
While you´re Mallory go up to her room, which is the one opposite of Jared´s where you started of from at the very beginning. Grab the fancing medal of the bedpost and the doily of the desk for Thimbletacks house.

Quest: Fire Salamander
-----------------------
Switch to Simon. If you´ve been picking up salamanders on your way through the woods, you should still have one. If not go to the garage and pick up the one that lives near the woodpile there. Than go up to Simon and Jareds room and place the salamander into the terrarium by one of the beds.

Quest: The Knocker
-------------------
The first Knocker we already found. It was in the cave by the goblin camp and came out of his pipe, after we sprayed the salamander nest. To find this one go back into the cellar and enter the tunnels. When you get to the second big cave, the one where the land troll showd up earlier, take a left and follow the path over the rocks. After the second turn, you should see straight ahead of you a crystal hanging from the ceiling and a green light lying on a rock. To get to it, throw a gobstone at the crystal. It´ll build a bridge, so go over it and pick up the metal cricket. After that keep following the path till you get to a hole in the wall, crawl through it and go straight.
If you go all the way straight, you´ll get to a dead end, just before that on the right is a edge you can climb. up there is a letter pinned to the wall saying: I found I can lure out this shy cave knocker if I "ring" the crystal with a gobstone.
Meaning: Turn around and throw a gobstone at the crystal and the knocker will appear. Talk to it to get a bunch of gobstones.
Don´t forget to pick up the dwarven ring that´s stuck in the wall next to the knockers cave.

Quest: Swamp Bulls
-------------------
Use Simon to talk to Hogsqeal. Do as he says and go to the pond in the deep woods. Defeat all the goblins, than return to Hogsqeal and tell him about it.

Quest: Garden Sprites
----------------------
You have to find the 4 Sprites that used to be Arthurs companians and invite them to come leave in the mansions garden in the empty birdhouses.
1.Royal Orchid Sprite: it´s just after entering the deep woods through the hole, use a fairie fruit to catch it
2.Flower Head Sprite: In the same spot than the first one, it´ll appear after a while after you caught the first one
3.Flower Winged Sprite: on the rock in the tunnels, where you have to use the crystal bridge to get to. Use a fairie fruit to catch
4.Leatherwing Sprite: After catching the other 3, another lantern will appear in the quarry on the tree. Smash it with a gobstone and catch the Sprite down by the water
Use their powers to make them move into the birdhouses, than go talk to each one of them. They´ll make the gardens all flowery again! Pretty!

Quest: Sprite race
--------------------
Go talk to the Flower-winged sprite, that´s flying around Hogsqeals tree to initiate a race. You´ll need one Flower-winged sprite to win the race, without it you just won´t be quick enough. The race will lead around the house clockwise and up to the front gate. Pass through the blue lights on your way. If you win, you get some ammo for the sling shot and some fairie fruit.

Quest: Decorate Birdhouse
---------------------------
Here´s a list of all the birdhouse items and theis locations
1. Cockroaches: Killing Cockroaches as Thimbletack
2. Old coin: Middle of meadow, behind bushes garded by stray sod
3. Pocket watch: down by the water in quarry , behind wooden planks
4. x-mas lights: in garage
5. crayons: in cellar next to stairs
6. stamp: Thimbletacks "acorn in safe" quest lowest level of bookshelf
7. Playing cards: after lowering bridge in quarry with wheel behind wooden planks
8. Old coin: on top of log by pond in deep woods
9. old coin: small area behind bushes garded by stray sod in deep woods by oak tree leading to tunnels
10. Fancing medal: Mallorys room on bedpost
11. doily: Mallorys room on desk
12. metal cricket: on rock in tunnels after crossing the crystal bridge
13. toy soldier: dead end path in mansion yard between old shack and garden

Quest: Cockatrice
-------------------
1. cockatrice feather: on the meadow, behind a bush garded by stray sod on right hand side when entering from mansion direction
2. stone mouse: first time you enter the forest, there´s a log you have to push down so you can use it as a bridge. The mouse is, where that log used to be
3. stone lizard: tunnel entrance if you use the oak tree
4. stone bird: by oak tree leading to tunnels
5. stone frog: in pond under log in deep woods

Quest: Treefolk
----------------
1. Cypress tree leaf: by pond next to cypress tree after taming the griffin
2. oak tree leaf: By oak tree after using it the first time

Quest: Griffin
----------------
1. Griffin feather: on rock in water in quarry after defeating all goblins in the camp

Quest: the Phoenix
-------------------
1. Phoenix eggshell: little path with dead end in the middle of the three entrances to deep woods
2. Phoenix feather: deep woods on path going around the oak tree

Quest: Dwarves
---------------
1. Metal leaf: goblin camp by camp fire
2. Metal cricket: on rock in tunnels after crossing the crystal bridge
3. Dwarven ring: in the tunnels stuck in wall next to knocker cave

Quest: Elves
-------------
1. Elven basket: after entering deep woods through the hole right side next to the path
2. Elfshot: by pond in deep woods climbing onto path leading to the oak tree, right side

Quest: A visitor
----------------
This queat will pop up, after you completed all the other quests and found all sprites. Go to the front porch and watch the cutscene.
Congratulations! You completed the game 100% !
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Sprite and Sprout Guide
-------------------------

Beetle mimic Sprite:
---------------------
This sprite will create a copy of which ever character you´re plying and help
you fight.
1. deep woods by oak tree small area behind bushes garded by stray sod

Leatherwing Sprites:
---------------------
This Sprite has healing powers.
1. Mansion yard by front gate
2. on top of tree log bridge just after entering forest
3. by the quarry sign
4. quarry entrance by shack
5. in quarry somewhere along the way, just follow the path and you´ll run into it
6. tunnels, in the first big cave when coming from the cellar
7. tunnel entrance using the oak tree
8. deep woods oak tree area
9. mansion yard left of garage in bushes, use fairie fruit to lure out
10.lantern in tree in quarry , after catching all other 3 garden Sprites

Will-O-The-Wisp:
----------------
This one can distract enemies and lead them of a cliff for example.
1. Main forest road, just after the mansion gate
2. Pond with rock platforms leading to where you had to push down a log
3. Pond with river troll
4. quarry entry
5. lamp in tree: will appear down by water in quarry
6. mansion yard by garage
7. tunnels entrance coming from cellar
8. tunnels first big cave end of circle, coming from cellar
9. pond in deep woods by cypress tree
10.in tunnels near after entering from oak tree

Flower-Head Sprite:
--------------------
This sprite creates a whirlwind which knocks enemies down.
1. Main forest road just after mansion gate
2. meadow
3. goblin camp
4. mansion yard near front gate
5. rock platform in quarry right past the shack with the button for the gate
6. tunnels near entry of second big cave when entering from cellar
7. deep woods just after crawling through hole, will appear after catching the royal orchid garden sprite

Royal Orchid Sprite:
---------------------
This one creates a small toadstool ring that tamporarry protects you rom enemies.
1. Meadow, just after entering from mansion side
2. mansion yard, by front door
3. cellar
4. just after entering deep woods through hole
5. by griffin

Flower-Winged Sprite:
----------------------
Their power is dash, it makes you run as fast as the wind!smile.gif
1. Main forest road just after mansion gate
2. in the middle of the meadow
3. by pond with river troll
4. under basket in garage, will than fly around the tree where hogsqueal sits on
5. after lowering the bridge with the wheel in quarry
6. on rock in tunnels after crossing crystal bridge
7. by oak tree leading to tunnels in deep woods

Bellflower Sprite:
-------------------
This Sprite can boost the damage of your weapon.
1. in the Meadow
2. mansion yard by little pavillion
3. tunnels, turn right after entering from cellar
4. entrance to quarry
5. by log over pond in deep woods

Pondskater Sprite:
-------------------
This one grants the power of temporary invulnerability.
1. coming back onto forest road after meadow, go left to dead end by pond
2. by water in quarry
3. by pond in deep woods

Sprout Sprite:
---------------
They´ll give you a fairie fruit when catching them. You can only catch them once though.
1. just before the first log bridge, when entering forest from mansion
2. just after crossing that same log bridge
3. meadow, right hand side, when coming from mansion
4. meadow, left hand side, when coming from mansion
5. quarry entrance
6. mansion yard by garage
7. tunnel entrance using tree
8. lantern in quarry: than down by water in quarry
9. in front of hole leading to deep woods
10.mansion yard by little pavillion

Stray Sod:
-----------
Stray Sods always appear i front of bushes that are hiding something.
Run around them in circles till they´re dizzy. That´ll lower the bushes, and now you´re also able to catch them with your net.
1. Middle of meadow
2. Right hand side of meadow, when coming from mansion
3. meadow, right past the second one
4. deep woods around oak tree leading to tunnels
5. deep woods around oak tree leading to tunnels
6. deep woods around oak tree leading to tunnels
7. deep woods around oak tree leading to tunnels
8. deep woods around oak tree leading to tunnels

攻略来自:
http://forum.gamer.com.tw/C.php?bsn=12583&...&Bpage=1
http://www.lunabean.com/guides/spiderwick-...ough.php
http://www.gamershell.com/faqs/1616/


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angeldean   2009/07/06 02:24:57  51楼   举报

楼上的大侠,你现在还玩吗?
如果你还想玩,可以帮你翻译看看。
需要就回复留言,呵呵。

其实是来挺游戏的。


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