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《Maya 教程[Polygon,Nurb Modeling]》(Maya Polygon,Nurb Modeling)4

  • 状态: 精华资源
  • 摘要:
    发行日期2001年
    对白语言英语
  • 时间: 2004/11/30 09:36:24 发布 | 2004/11/30 09:36:24 更新
  • 分类: 教育  计算机 

hoyi

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中文名Maya 教程[Polygon,Nurb Modeling]
英文名Maya Polygon,Nurb Modeling
别名Maya Polygon,Nurb Modeling
版本4
发行日期2001年
地区美国
对白语言英语
简介

IPB Image
http://www.thegnomonworkshop.com/img/dvd_covers/mod01_cover.jpg
http://www.thegnomonworkshop.com/img/dvd_covers/pol01_cover.jpg

继续发布CG教程,这次是maya的。比较初级的部分,polygon,nurb建模。请CGer们支持。

Modeling NURBS I - Basics
This lecture focuses on the mastery of fundamental techniques for curve and surface creation as a crucial step towards the ability to model any design. By demonstrating the construction of a house, several NURBS tools are discussed, explained and applied.

Modeling NURBS II - Surfacing Continuing from knowledge gained in Modeling, 1, two projects are used to demonstrate NURBS modeling of intermediate level complexity. Techniques for fast-form development are explained through the use of many related curve and surface tools.

Modeling NURBS III - GTP Racecar
This lecture focuses on the intermediate/advanced modeling of a GTP racecar. The car is known for its low profile and canopied top. Through a series of steps, the basic shell of the body is transformed into a multitude of characteristic details. Each detail explores a variety of modeling tools and techniques

Polygon Modeling I - Basics
Polygons have traditionally been the standard for creating game assets. With the addition of Subdivision surfaces, however, and better UV layout controls, polygons are gaining acceptance in the film and video market.

Polygon Modeling II - Sub-Ds
Polygons have traditionally been the standard for creating game assets. With the addition of Subdivision surfaces, however, and better UV layout controls, polygons are gaining acceptance in the film and video market.

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