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网友评论:《使命召唤4:现代战争》(Call of Duty 4: Modern Warfare)单机硬盘版[V1.0][压缩包]
chenjia178
2008/08/05 16:28:15 2505楼
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vegetazhang88
2008/08/05 16:56:09 2506楼
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woshiyishenga
2008/08/07 17:13:39 2509楼
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q342107103
2008/08/08 10:19:48 2510楼
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lvchen1214
2008/08/08 21:59:42 2511楼
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yukikazeb503
2008/08/12 13:51:40 2514楼
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ken010779002
2008/08/12 21:54:21 2515楼
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ken010779002
2008/08/12 21:55:27 2516楼
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jpegreader
2008/08/13 08:43:09 2518楼
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money90123
2008/08/13 18:04:11 2519楼
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----- Initializing Renderer ----
----- Client Initialization Complete -----
Attempting 44 kHz 16 bit [Windows default] sound
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Shader model 2.0 code path is available.
Shader model 3.0 code path is available.
Using Shader model 3.0 code path because it is the best available path on this hardware.
Attempting 800 x 600 fullscreen with 32 bpp at 60 hz
Game window successfully created.
Using 2x anti-aliasing
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Loading fastfile code_post_gfx
Loading fastfile ui
Loading fastfile common
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Setting initial state...
DirectX reports 256 MB of video memory and 564 MB of available texture memory.
Using video memory size to cap used texture memory at 240 MB.
Texture detail is set automatically.
Using picmip 0 on most textures, 1 on normal maps, and 3 on specular maps
ERROR: image 'images/gamefonts_pc.iwi' is missing
Couldn't load image 'gamefonts_pc'











































cmoonc
2008/07/31 18:48:11 2501楼
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下载完毕,安装后运行一切正常,我把分辨率设为1280*1024在默认效果的状态下游戏运行还算流畅,我的配置是PD2.8双核,1G内存,7300GT256MB,XP-SP3