Luxology 发布了名为 “The Alley ” 的游戏制作视频, 这是最新的MODO301版本视频教程,由官方公司出品，使用了 modo 的建模绘画及烘培工具, 来制作一条城市后巷.
此教程为视频教程，压缩包里中已经包含album 1 和 album 2，共6段视频以及相关的素材。
This two album series dives into how to harness modo’s modeling, painting and baking tools together in order to produce efficient assets for use in a game – or any project where you want detailed and yet lightweight scenes. Our subject is a dingy back alley, the kind of place you might find behind an urban restaurant, complete with grime and graffiti….a perfect setting for getting the most of modo.
The first album tackles the creation of a key low poly prop in the scene; a lowly dumpster. Using a supplied hi res version of this model, Andy shows how detail can be transferred to a new low poly version. Geometric detail is transferred to a low poly object via normal map and ambient occlusion baking. Additional modeling, 3D painting and baking operations let you add realistic final touches and variation to the finished trash bin.
The second album is a guide to efficient scene creation and assembly. Seamless textures are derived from reference sources using the imageSynth plug-in and then further manipulated in modo to give them realistic depth. Andy, with his serious painting chops, shows you how to grab hold of modo’s 3D painting and UV tools and use them as an extension of the modeling process. Lights are added and baked into the scene.
In addition to the downloadable movies, sample geometry and images (including fourteen highly useful “grime” maps which are ideal for use with modo’s image ink feature) are provided. Basic knowledge of modo 301 is assumed in this tutorial and the series is targeted at the “intermediate” modo user. It is recommended that you have access to Adobe CS and the imageSynth plug-in from Luxology. Narrated in English.
These are ideal videos for anyone in game development or film/video production who is looking for expert advice on using modo’s “model, paint and render” toolset to create great looking scenes that flow nicely into the rest of the production pipeline.