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《3Ds Max 9 工业建模教程》(Lynda.com - 3Ds Max 9 Modeling)[ISO]

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  • 摘要:
    发行日期2007年
    对白语言英语
  • 时间: 2007/10/29 20:03:27 发布 | 2007/10/30 17:14:48 更新
  • 分类: 教育  计算机 

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中文名3Ds Max 9 工业建模教程
英文名Lynda.com - 3Ds Max 9 Modeling
资源格式光盘镜像
发行日期2007年
地区美国
对白语言英语
简介

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Lynda.com - 3Ds Max 9 Modeling

3Ds Max 9 Modeling 是 Lynda.com 出品的 Max 9 建模教程,教程时长13.5小时,带练习文件。作者 Steve Nelle,3D 动画师,长达12年的大学讲师生涯。

无论最终的目标是创造综艺游戏、公司标志、机械组装,或者阐述建筑视觉效果,3Ds Max9 教程都可适用。通过实例,并表明建设进程,从开始到结束。真实世界的项目纳入整个过程中,以突出关键的概念和技术。

具体教程内容可见官方网站:
http://movielibrary.lynda.com/html/modPage.asp?ID=401

3ds Max 9 Modeling
with: Steve Nelle

Whether the goal is to create action-packed video games, corporate logos, mechanical assemblies, or elaborate architectural visualizations, 3ds Max 9 Modeling teaches the appropriate methods. Instructor Steve Nelle explains how to model all kinds of objects with the software's vast array of modeling tools. Using hands-on examples, Steve discusses and demonstrates the building process from start to finish. Real-world projects are incorporated throughout the course to highlight key concepts and techniques. Exercise files accompany the tutorials.

Table of contents

1. Introduction to Modeling
2. Modeling Geometry
3. Introduction to 2D Spline Modeling
4. Extruding Objects
5. Lathing Objects
6. Project: Lathing a Tire and Rim
7. Lofting Objects
8. Project: Lofting a Screwdriver
9. Introduction to Polygonal Modeling
10. Modeling with Modifiers
11. Other Compound Modeling Techniques
12. Project: Creating a Electrical Part Using ProBooleans
13. Project: Polygonal Modeling a Jet Plane
14. Project: Polygonal Modeling a Human Character
15. Creating Architectural Objects
16. Introduction to Spline and Patch Modeling
17. Project: Patch Modeling an Alien Spaceship
18. Introduction to NURBS Modeling
19. Project: NURBS Modeling a Submarine
20. Cloning Methods
21. ''Gathering'' Methods
22. Adding and Minimizing Geometry
23. Merging and Importing Files

http://movielibrary.lynda.com/assets/shared/images/authors/126.jpg Steve Nelle

Having worked as both a freelance 3D animator and a college instructor since 1995, Steve draws on a vast knowledge of his subject. He also knows how to keep people engaged, and offers an entertaining, upbeat approach to video training. His professional credits include high-profile documentaries, creating visual effects for a syndicated television series, and collaborating on a promotional pilot for a children's cartoon. He has also created television station IDs and commercials, courtroom visualizations, web graphics, and large-scale architectural renderings. He currently lives in southern California with his wife, Deanna. They are partners in a 3D animation and visual effects company, Powerhouse Productions.

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